This seems to be a very useful land, especially in Mono White.
AlphaNumerical
★★★☆☆ (3.2/5.0)(3 votes)
Mono white control.
Mode
★★★★☆ (4.5/5.0)(3 votes)
Given that you have two other mana sources, this is a good response to aggro in white control decks. It can prevent a lot of trouble against a big single threat if you don't have the accordant removal spell yet, e.g. against Goblin Piledriver, Tarmogoyf or Psychatog. Being a land and therefore colorless, you won't even have to bother with creatures with protection from white. Regrettably it only produces colorless mana, but this shouldn't be the biggest problem.
nekosan
★★★★☆ (4.5/5.0)(3 votes)
i use this in my zubera 5colored deck and it never betrays me. I have one in my blue/white one and i love it! Just, it's a pity it's "legendary"...so i cannot stop 4 creatures per turn! eheheh
Lateralis0ne
★★☆☆☆ (2.0/5.0)(4 votes)
Strictly worse than Maze.
Ah, I stand corrected. I just the idea of being able to pull your own creatures back from the fray.
Fabercastel
★★★★☆ (4.8/5.0)(4 votes)
Amazing card. Reusable, one sided combat trick that allows you to either let a fatty through or gang-block it without fear of your creatures dying.
Ganadote
★★★★★ (5.0/5.0)(6 votes)
Also Maze untaps the creature. Sometimes you want that 'Goyf to stay tapped when you swing next turn.
leomistico
★★★☆☆ (3.8/5.0)(3 votes)
Once helped me to gain a lot of time, during a multiplayer game turned in a 3-VS-me... (however I lost...) I don't like such passive strategy, but with this you can block and still deal combat damage to the attacking creature! 4/5
Trivia: this legendary land is a part of a mega-mega-cycle of legendary lands, each of them appearing in a different block: Mirage: Teferi's Isle Tempest: Volrath's Stronghold Urza's Saga: Yavimaya Hollow Mercadian Masques: Kor Haven Invasion: Keldon Necropolis http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/arcana/41
DarthParallax
★★☆☆☆ (2.0/5.0)(3 votes)
Strictly as good as Maze, but without the Vorthos-tastic Amazingness. (Check out the Judge Promo- it has strictly better art :)
Haven is Good, but not Cool. 4.7 stars out of 5. Maze gets 5. That's just the way it is.
Kryptnyt
★★★★★ (5.0/5.0)(1 vote)
@leomistico For some reason, I feel like Kher Keep and Academy Ruins should be on that list, and Teferi's Isle shouldn't be on it... though one could argue that ruins is a "timeshifted" volrath's stronghold and kher keep is a new Kor Haven.
raptorman333
☆☆☆☆☆ (0.0/5.0)
Simply, I'm just surprised no one's linked Maze of Ith.
Nagoragama
☆☆☆☆☆ (0.0/5.0)
Probably my favorite non-basic land. I just love the flavor of it, the art, and the extremely powerful effect.
Comments (12)
It can prevent a lot of trouble against a big single threat if you don't have the accordant removal spell yet, e.g. against Goblin Piledriver, Tarmogoyf or Psychatog.
Being a land and therefore colorless, you won't even have to bother with creatures with protection from white.
Regrettably it only produces colorless mana, but this shouldn't be the biggest problem.
Ah, I stand corrected. I just the idea of being able to pull your own creatures back from the fray.
I don't like such passive strategy, but with this you can block and still deal combat damage to the attacking creature!
4/5
Trivia: this legendary land is a part of a mega-mega-cycle of legendary lands, each of them appearing in a different block:
Mirage: Teferi's Isle
Tempest: Volrath's Stronghold
Urza's Saga: Yavimaya Hollow
Mercadian Masques: Kor Haven
Invasion: Keldon Necropolis
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/arcana/41
Haven is Good, but not Cool. 4.7 stars out of 5. Maze gets 5. That's just the way it is.
For some reason, I feel like Kher Keep and Academy Ruins should be on that list, and Teferi's Isle shouldn't be on it... though one could argue that ruins is a "timeshifted" volrath's stronghold and kher keep is a new Kor Haven.