The art is most excellent. I suppose this also removes equipment from the creature?
Diachronos
★★★★★ (5.0/5.0)(2 votes)
@Cyberium: Probably have to ask Wizards about the ruling on that, since the closest effects we've had to this before were protection from a color, but I think it would unequip everything from the creature.
This could be a great way of getting your Infect creatures through if your opponent relies on lots of Artifact creatures.
S-R
★★★★★ (5.0/5.0)(1 vote)
I believe it would remove equipment because similarly if a creature gets pro-green, any green enchantments on it would get removed.
Also, cheap cantrip is nice.
Cheza
★☆☆☆☆ (1.0/5.0)(1 vote)
should have been white
JoralG
★★★★★ (5.0/5.0)(3 votes)
Yes any equipment on the creature becomes unattached as per the rules;
"A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield."
Gavrilo
★★★★★ (5.0/5.0)(1 vote)
Another neat cantrip. Maybe it's bit overcosted, but still pretty good.
JaxsonBateman
★★★★★ (5.0/5.0)(1 vote)
Pseudo-removal that replaces itself? Neat! Definitely not the worst card in the set by far.
graffista
★☆☆☆☆ (1.0/5.0)(1 vote)
What if the creature with equipment is an artifact itself? Does it have protection from itself and how it will affect your play?
@graffista: I'm pretty sure the only thing that will happen if a creature has protection from itself is that it won't be able to target or deal damage to itself. Golem Artisan wouldn't be able to use his abilities on himself, for example (though the abilities could be activated in response to you casting this spell).
ChampionofSquee
★☆☆☆☆ (1.0/5.0)(1 vote)
it doesn't remove equip. it's like how when you enchant something with prot enchantments it doesn't remove enchantments, it just makes it so you cant ench them any more see Tattoo ward great if you opponent swings with a massive Darksteel Juggernaut and you don't want your infector to die.
tcollins
★★★★★ (5.0/5.0)(1 vote)
So many uses...can be used offensively to get around artifact creatures that could block (such as Wall of Tanglecord) can be used to nullify an opponents Tumble Magnet (in response to their tap, target the creature with Tel-Jilad Defiance while the ability is on the stack) or against pesky equipment decks it can be used to: 1. Remove all equipment from target creature 2. Really hurt your opponent by using this in response to paying the equip cost of an item (similarly, Vines of Vastwood can do the same)
Comments (17)
Probably have to ask Wizards about the ruling on that, since the closest effects we've had to this before were protection from a color, but I think it would unequip everything from the creature.
This could be a great way of getting your Infect creatures through if your opponent relies on lots of Artifact creatures.
Also, cheap cantrip is nice.
"A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield."
@graffista: I'm pretty sure the only thing that will happen if a creature has protection from itself is that it won't be able to target or deal damage to itself. Golem Artisan wouldn't be able to use his abilities on himself, for example (though the abilities could be activated in response to you casting this spell).
1. Remove all equipment from target creature
2. Really hurt your opponent by using this in response to paying the equip cost of an item (similarly, Vines of Vastwood can do the same)
Lastly, it's a nice little cantrip in green.
Think of the card draw then! :D
There are enough things that explode my colossal floating landmasses.