Very costly in Multiplayer games, but other than that, very excellent.
God_of_Destruction
★★☆☆☆ (2.8/5.0)(2 votes)
Dont bother divide the damage, just throw a huge Fireball in ur opponent and see him/her screaming in agony...
voltmaster
★★☆☆☆ (2.5/5.0)(1 vote)
I just don't seem to get this card to work. Ya it has a lot of potential, but my mana is never ready for it, and I have cheaper ways of killing and dealing damage.
Sooku
★★★★☆ (4.5/5.0)(4 votes)
Banefire is almost always better for direct damage seeing as it can't be countered, but I can see how this could be useful if you want to take out multiple small creatures.
Iiory
☆☆☆☆☆ (0.5/5.0)(3 votes)
catch,i always have some balls for you,for all of you
Orim-s_Thunder
★★☆☆☆ (2.5/5.0)(3 votes)
I had one of these in my M10 prerelease sealed pool. I ended at least 5 games with a fireball to the head. At least twice, I had a fireball split for 2 damage to two targets. Blaze is more elegant.
Rolling Thunder did this type of effect better IMO. Maybe make a Blaze with a kicker cost for damage division?
Dark_Raider
★★★★☆ (4.1/5.0)(5 votes)
I don't care what anyone else says, I <3 fireball. I mean, c'mon, it's a friggin' fireball! :D
woodsgirl
★★★★☆ (4.4/5.0)(4 votes)
A solid direct damage card. A nice game finisher late in the game. Red's direct damage plays an even more important role by keeping the planeswalkers at bay.
Danjen
★★★☆☆ (3.9/5.0)(5 votes)
I always found it confusing to figure out how much mana to pay for it quickly, but then I discovered a nice trick:
First, figure out how much damage you want to do to each target (say for example, 3). Then, add one to that number (so, it will cost 4 mana per target). Multiply this by the number of targets, and that's how much you have to pay (one of which must be red).
:)
Statix
★★★★☆ (4.0/5.0)(2 votes)
You know, theoretically this is a better, more flexible card than Banefire (option to kill more than one wimpy creature with one spell). Theoretically, it should be a better idea to mainboard this card, and then sideboard in Banefire if you're going up against a counter deck or damage-prevention deck.
Although the "rounded down" part really hurts this card, if you have odd-numbered amounts of land in play (5, 7...).
Megrimage
★★★★☆ (4.0/5.0)(2 votes)
Volcanic Geyser is another amazing one like that... I like the thought of playing a blaze on opponents turn just before playing a blaze on my turn.
Diachronos
☆☆☆☆☆ (0.0/5.0)
This + Wirewood Channeler + Pemmin's Aura = uber-rape. One time I ran into somebody who used that trick to Fireball everybody for 20 life; only 2 people survived.
thespectre
☆☆☆☆☆ (0.0/5.0)
A good burn deck will use urzatron to fuel it's insanely large fireballs and disentegrates, etc.
U-caster
☆☆☆☆☆ (0.0/5.0)
Useful against soldier cards that haven't gotten boosts.
Gaussgoat
★★★★☆ (4.6/5.0)(4 votes)
Ah yes, the unassuming fireball. It looks so cute, sitting there with its RX casting cost... and then it shows up on turn 10 and nukes your opponent into the stone age.
Old school game finisher that is STILL blasting people into charcoal.
4/5 since there are some newer options that can't be countered, but this is a classic.
Qazior
☆☆☆☆☆ (0.0/5.0)
Can u target same thing twice with this to go around swerve
smilie23
☆☆☆☆☆ (0.0/5.0)
A totally C.L.A.S.S.I.C card, in every sense.
How’s this for a combo?
Turn 1, Put down Forest, cast Llanowar Elves (Tap for )
Turn 2, Put down Mountain, cast Lighting Bolt or Incinerate to do 3 damage to your opponent.
Turn 3, Cast Channel, convert 17 life to 17 mana, play Fireball for 17 damage. You 3 life, opponent zero.
OK, so Channel is restricted or banned is some formats and it always is a risk against blue counter decks but, I tells ya, nothing beats that feeling of incincibility when it all comes together. Mwah-ha-ha-ha-haaaaa!
Vizzerdrix80
★★★☆☆ (3.8/5.0)(4 votes)
Division and rounding? Leave the mathematics in blue. I just want to destroy. : V
mflanaga
★★★★★ (5.0/5.0)(1 vote)
Turn 8: You drop a land, and you have Fireball and Mana Seism in your hand. You've whittled your opponent down to 13 Life so far (With Lightning bolts, Disintegrates Blaze etc.) Tap all of your mountains, cast Mana Seism and sac all your lands, this leaves you with 14 mana, subtract one to cast Fireball and you win!
Be careful against a blue or white opponent though =/
markarmor
★★★★★ (5.0/5.0)(1 vote)
There are so many X spells. This one has some of the best versatility. Until they make one that's instant for to start, this'll be my favorite.
OrzhovGhostCouncil
★★★★☆ (4.6/5.0)(5 votes)
Nothing like 1d6 damage per level. (You D&D geeks know what I'm talking about.)
supershawn
★★★★★ (5.0/5.0)(1 vote)
fireball is one of the more flexible X damage cards, rolling thunder/comet storm is only better if you want to take out a bunch of creatures or spread the pain in multiplayer, blaze/disintigrate/banefire is only better if you want to take out one target, disintigrate for creatures and banefire for players and on second thought *** blaze it should be an instant or bring something else to the table! fireball however is quite good for all these things.
Jin15
★★★★★ (5.0/5.0)(1 vote)
I love the classic style, the art, and the brilliant simplicity of an enormous fireball that gets bigger and bigger the more mana you pump into it. The only thing I don't like is the overly convoluted rules text and the lack of any awesome and/or amusing flavor text. Swap the rules text with Blaze and give it some flavor and it might end up being my all time favorite card!
DFG_Danger
★☆☆☆☆ (1.2/5.0)(2 votes)
Can you target the same creature/player more than once? Possible reasons: -creature has "whenever this creature becomes the target of a spell or ability" triggered ability -target a player more than once in order to direct some damage to the player and some to a planeswalker he or she controls. -the lulz
Radagast
★★★★★ (5.0/5.0)(1 vote)
One of the best XR burn spells ever, and perhaps the most versatile!
divine_exodus
★★★★★ (5.0/5.0)(1 vote)
If half the things in Magic happened in real-life....
Tommy9898
★★★★★ (5.0/5.0)(1 vote)
Its 2011 and I am still amazed that fireball is back with us in core sets. Never leave me again fireball
Asmodi0000
★★★★★ (5.0/5.0)(1 vote)
Let's have fun with math!
1 mana- 0 damage to 1 target. 2 mana- 1 damage to 1 target, 0 damage to 2 targets. 3 mana- 2 damage to 1 target, 0 damage to 2-3 targets. 4 mana- 3 damage to 1 target, 1 damage to 2 targets, 0 damage to 3-4 targets. 5 mana- 4 damage to 1 target, 1 damage to 2 targets, 0 damage to 3-5 targets. 6 mana- 5 damage to 1 target, 2 damage to 2 targets, 1 damage to 3 targets, 0 damage to 4-6 targets. 7 mana- 6 damage to 1 target, 2 damage to 2 targets, 1 damage to 3 targets, 0 damage to 4-7 targets. 8 mana- 7 damage to 1 target, 3 damage to 2 targets, 1 damage to 3-4 targets, 0 damage to 5-8 targets. 9 mana- 8 damage to 1 target, 3 damage to 2 targets, 2 damage to 3 targets, 1 damage to 4 targets, 0 damage to 5-9 targets. 10 mana- 9 damage to 1 target, 4 damage to 2 targets, 2 damage to 3 targets, 1 damage to 4-5 targets, 0 damage to 6-10 targets.
While some of these options aren't particularly impressive, the fact that this spell has all of these options is rather impressive.
DacenOctavio
★★★★★ (5.0/5.0)(1 vote)
Fireball is an elegant finisher, a relic of a brutal past long forgotten, when players had Disintegrate and Mana Flare. Even without ramp, it can be a sinister end your opponent never sees coming. Yesterday I stalled out a game with countermagic and burn until I had 13 islands and mountains, and then sent my opponent to the next dimension!!
Comments (30)
Rolling Thunder did this type of effect better IMO. Maybe make a Blaze with a kicker cost for damage division?
First, figure out how much damage you want to do to each target (say for example, 3).
Then, add one to that number (so, it will cost 4 mana per target).
Multiply this by the number of targets, and that's how much you have to pay (one of which must be red).
:)
Although the "rounded down" part really hurts this card, if you have odd-numbered amounts of land in play (5, 7...).
Old school game finisher that is STILL blasting people into charcoal.
4/5 since there are some newer options that can't be countered, but this is a classic.
How’s this for a combo?
Turn 1, Put down Forest, cast Llanowar Elves
Turn 2, Put down Mountain, cast Lighting Bolt
Turn 3, Cast Channel
OK, so Channel is restricted or banned is some formats and it always is a risk against blue counter decks but, I tells ya, nothing beats that feeling of incincibility when it all comes together. Mwah-ha-ha-ha-haaaaa!
Be careful against a blue or white opponent though =/
fireball however is quite good for all these things.
-creature has "whenever this creature becomes the target of a spell or ability" triggered ability
-target a player more than once in order to direct some damage to the player and some to a planeswalker he or she controls.
-the lulz
1 mana- 0 damage to 1 target.
2 mana- 1 damage to 1 target, 0 damage to 2 targets.
3 mana- 2 damage to 1 target, 0 damage to 2-3 targets.
4 mana- 3 damage to 1 target, 1 damage to 2 targets, 0 damage to 3-4 targets.
5 mana- 4 damage to 1 target, 1 damage to 2 targets, 0 damage to 3-5 targets.
6 mana- 5 damage to 1 target, 2 damage to 2 targets, 1 damage to 3 targets, 0 damage to 4-6 targets.
7 mana- 6 damage to 1 target, 2 damage to 2 targets, 1 damage to 3 targets, 0 damage to 4-7 targets.
8 mana- 7 damage to 1 target, 3 damage to 2 targets, 1 damage to 3-4 targets, 0 damage to 5-8 targets.
9 mana- 8 damage to 1 target, 3 damage to 2 targets, 2 damage to 3 targets, 1 damage to 4 targets, 0 damage to 5-9 targets.
10 mana- 9 damage to 1 target, 4 damage to 2 targets, 2 damage to 3 targets, 1 damage to 4-5 targets, 0 damage to 6-10 targets.
While some of these options aren't particularly impressive, the fact that this spell has all of these options is rather impressive.
. . .
KAME-HAME-HAAAAAA!!