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Magic: The Gathering Card Comments Archive

Grazing Gladehart

Multiverse ID: 189621

Grazing Gladehart

Comments (26)

MasterOfEtherium
★★★☆☆ (3.5/5.0) (6 votes)
Thi Antelope Is Straight Thuggin
JosirisDavid
★★★★☆ (4.3/5.0) (3 votes)
I gain quite an amount of life because of the ability + harrow.
OutlawD1
★★★★☆ (4.0/5.0) (1 vote)
Am I at the zoo? :)
ZEvilMustache
★★★★☆ (4.0/5.0) (1 vote)
Yes, there are a lot of animals in this set. But it's a "wild" setting. Perhaps the expansion will see more biped traffic?
Adren
★★★★☆ (4.8/5.0) (4 votes)
it sits there and gains you life, and yet nobody tries to kill it! almost as good as Soul/Essence Warden :)
SpazTheFallen
★★★★★ (5.0/5.0) (2 votes)
I looked at this card and said "It's kinda cute." Then my friend read the flavor text to me, which I hadn't read yet.

Anyway, gained me a lot of life at the pre-release, pretty nice card.
True_Mumin
★★★★★ (5.0/5.0) (5 votes)
The flavor text is right. It may seem weak, but don't be fooled. Kill this thing right away. 4/5
Vinifera7
★★★☆☆ (3.8/5.0) (3 votes)
Soul Warden doesn't win games, but it makes things annoying for your opponent. This will do the same thing, but its tougher body will stop it from getting pinged away as easily as Soul Warden can be. The majestic thing about it is that it still doesn't appear to be worth using good removal on.
ninjaboy05
★★★★★ (5.0/5.0) (2 votes)
If nothing else it draws a kill spell away from something else.
Lemurion
★★★★★ (5.0/5.0) (2 votes)
I love this thing - I have four in my Landfall deck and it's just great.

The real killer with Landfall is that every land drop stacks, and when you get multiple cards and multiple lands going (such as with Harrow)) you can really obnoxious.
.Fighter.
★★★★★ (5.0/5.0) (2 votes)
Lemurion is right.

the only card I run 4 of in my deck, mainly because I don't have 4 of most other things.

I tend to gain a consistent 2 life a turn, and often more due to harrow.
CatsAreCthala
★★★★☆ (4.1/5.0) (4 votes)
My favorite plainswalker is an antelope. Pun Intended.
littlebeast
★★★★☆ (4.5/5.0) (2 votes)
Gladehart + Fastbond + 2 guild land = infinite life, infinite landfall.
Sironos
★★★★★ (5.0/5.0) (8 votes)
IT'S COMING RIGHT FOR US!
It doesn't look very docile to me, it looks like a fully grown buck running at me with horns that would make any greater demon jealous.
I love these, soooo much free life gain since the opponent will not use removal on a 2/2 unless he is red.
nammertime
★★★★★ (5.0/5.0) (1 vote)
@littlebeast: You don't need to have two guild lands; just one is enough because you can just target itself when you play it.

Fastbond + this guy + guild land = infinite life, infinite landfall.
Blackworm_Bloodworm
★★★★★ (5.0/5.0) (8 votes)
"Lifegain sucks!"
Yeah, when you leave two of these unattended, you'll be choking on those words.
Enemy_Tricolor
★★★★★ (5.0/5.0) (5 votes)
The Antelope of Annoyance and I have a long-running feud. This card can seriously ruin your day if you don't deal with it.
JaronK
★★★★★ (5.0/5.0) (1 vote)
Fastbond + Scouting Trek + This guy + Oracle of Mul Daya or Horn of Greed. Instantly play all your basic lands, gain a ton of life in the process, and now you're way ahead in mana! Plus, you won't be drawing any more lands. Feel free to throw a landfall card of your choice into this combo.
Leonin_Kha_Cameron
★★★★★ (5.0/5.0) (1 vote)
I think I will use this to make the damage from Ankh of Mishra one sided in my Warp World deck.
CrowJonSnow
★★★★★ (5.0/5.0) (1 vote)
kicked a Rite of Replication on one my opponent controlled.
next turn, dropped a Primeval Titan.
20 life instantly.
and next turn, when i attacked, plus an extra ten for my regular land drop.
next turn, i played Oracle of Mul-Daya, dropped 2 lands, and attacked with the titan.

90 life in 3 turns. leaving even two of these unattended is a death (life?) sentence
Paladin85
★★★★★ (5.0/5.0) (1 vote)
Playable card, works as a pseudo Zuran Orb that relies on putting lands into play rather than saccing them. This is also creature and can provide some offense/defense

For people who are clueless about lifegain: Making a deck purely on lifegain is stupid along with pure life gain cards. However it is also foolish to think its not important when people are already +20 life compared to yours and the only win condition you have is reducing your opponent's life to 0. You can only ignore an opponent's lifegain if you
- Can deal significant damage faster than his lifegain and before he smashes you with whatever creatures he/she has
- Use mills or forced draw cards to win
- Win using poison counters and infect
- Use alternative win conditions such as Barren Glory and Mortal Combat

People who are still against such life gain cards should play against a defensive deck containing said cards and see how hard it is
Irandrura
☆☆☆☆☆ (0.0/5.0)
Grazing Gladeharts graze gladly on green grasses in the gleaming glade. ;)

After a day of hearing people say 'Glazing Gradehart' and other tongue-twister mispronunciations...
Zoltantf
☆☆☆☆☆ (0.0/5.0)
Don't be fooled by his docile appearance indeed. Combos with Fastbond and Meloku the Clouded Mirror. Infinite life, and infinite 1/1 flyers.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Why are you guys mentioning alpha cards on the vintage restricted list? Do you play vintage? Okay then shut up!

lets talk about how this card is actually relevant. Just a few fetchlands might make it worth some deckspace. Perhaps not, but lifegain can be good.