it is a dual land, come on people, why the low rating?!?!
Cenelder
★★★★☆ (4.0/5.0)(8 votes)
people dont understand how to play it maybe?
Turn one: drop a basic land, tap it, and return it to your hand to play this. Turn 2, play a jund hackblade and the hackblades gets the bonus due to this card (3/2 with haste). Its very good, you just have to think outside the box ;)
it is essentially a dual land that gives bonus's to certain cards
Stuntman
★★★☆☆ (3.1/5.0)(4 votes)
It does not get that high a rating because it comes into play tapped. You lose tempo and you usually do not want to lose tempo when playing red/green.
rockrchic576
★★★☆☆ (3.1/5.0)(4 votes)
I actually love these card because I play a blue and white deck and these allow me to put some awesome multi coloered cards in there without having to fill it with a bunch of basic lands! I do however have a question about these cards, I know you cannot counterspell artifact lands but can you counterspell these because they simply say artifact?
Iiory
★★☆☆☆ (2.8/5.0)(3 votes)
i miss ravnica
djpraiseadelik
★★★☆☆ (3.2/5.0)(2 votes)
I know it seems like you'd lose tempo with this but in my deck I don't have it happen too much. If I get it out turn one on turn two, in my deck, I can drop a Mountain and then play Raging Goblinx2 or one of them and a Lightning Bolt or a Jund Hackblade with its bonus.
Zinniz
★★★★☆ (4.0/5.0)(2 votes)
yes rockrchic576, you can counter this.
Silverware
★★★★☆ (4.2/5.0)(4 votes)
It is a great card especialy in artifact decks that use affinity.
Laguz
★★★★☆ (4.5/5.0)(3 votes)
It comes into play tapped. That's why it has a low rating.
Red and Green hate losing tempo. I could see the white/blue version working, or any other control colors that can afford to be slow.
XTwistedsoulX
☆☆☆☆☆ (0.0/5.0)
When i first used these, my friend was running Maelstrom Pulse and Vithian Renegades and it left a bad taste for me. Shattering spree is also a heartbreaker when using these. Remeber, artifacts are more fragile than lands.
You have to understand why this came out in Alara Reborn. Alara Reborn was all about multi-colored spells and permanents and some cards benefits from them. (-blade series, Reborn hope, and Gloryscale Viashino) Wizards believed rather than creating a multi-colored lands, Borderpost series would be great.
ErikLauer
★★★★★ (5.0/5.0)(10 votes)
Erik's Random card 6/25/2011 Alara Reborn was a set with a major "hook" or "gimick": every card was gold. The basic lands were excluded, but the rest had to be gold. So there weren't any non-basic lands, because those are not gold cards.
When we (the development team) played a lot of limited with it, we found there just wasn't enough mana fixing. There were cards that helped, but it was still low. If every card is going to be gold, and every color pair is represented, the set needs a lot of fixing. Normally this would mean some common lands, but those would not be gold. So we needed another solution.
Gold mana stones are a solution. The problem is that they aren't a great solution. If you don't have enough mana to cast them, then they don't help. So we tested mana stones that entered the battlefield tapped, but cost you a land drop. However Alara Reborn also has a cycle of "gold loving" two mana creatures, such as the Jund Hackblade. If you could play this on turn 1, then you would be well on your way to casting a turn 2 3/2 haste creature. It made limited a bit too fast.
Requiring that you already have at least one basic land to use this as your land drop meant that super fast start didn't happen. These are still very good with that cycle, but the tempo is a little slower. The text is a little wonky, but we got the play experience right. I think full block Alara is an excellent draft format.
Sometimes when a set has really specific constraints, it is a struggle to accomplish all the other goals. This was one of those, but I think it is a pretty good solution.
Ulixes_Pyr
☆☆☆☆☆ (0.0/5.0)
Use in conjunction with Mirrorworks
Play unwinding clock
Have fun :D
amadeuswolf
☆☆☆☆☆ (0.5/5.0)(1 vote)
why didnt they make a r/w one? -sad face-
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Obviously this cycle is most supported by Esper, but R/G can find some uses for this. Jund Hackblade and Naya Hushblade, to be exact.
tcollins
☆☆☆☆☆ (0.0/5.0)
Works great in my pauper jund decklist, the higher CMC is good because it means that it jumps over the other cascade spells the deck runs, Demonic Dread and Violent Outburst. I will admit Demonic Dread is slightly situational, but it's a really fun deck to play and you can still run out a turn 2 Jund Hackblade or Naya Hushblade.
Mirrordin_Pure
☆☆☆☆☆ (0.0/5.0)
If you look at the names for the border posts- Fire-red Wild-green Vein-black Field-white Mist-Blue
Comments (18)
Turn one: drop a basic land, tap it, and return it to your hand to play this. Turn 2, play a jund hackblade and the hackblades gets the bonus due to this card (3/2 with haste). Its very good, you just have to think outside the box ;)
it is essentially a dual land that gives bonus's to certain cards
Red and Green hate losing tempo. I could see the white/blue version working, or any other control colors that can afford to be slow.
Alara Reborn was all about multi-colored spells and permanents and some cards benefits from them.
(-blade series, Reborn hope, and Gloryscale Viashino)
Wizards believed rather than creating a multi-colored lands, Borderpost series would be great.
Alara Reborn was a set with a major "hook" or "gimick": every card was gold.
The basic lands were excluded, but the rest had to be gold.
So there weren't any non-basic lands, because those are not gold cards.
When we (the development team) played a lot of limited with it, we found there just wasn't enough mana fixing. There were cards that helped, but it was still low. If every card is going to be gold, and every color pair is represented, the set needs a lot of fixing. Normally this would mean some common lands, but those would not be gold. So we needed another solution.
Gold mana stones are a solution. The problem is that they aren't a great solution. If you don't have enough mana to cast them, then they don't help. So we tested mana stones that entered the battlefield tapped, but cost you a land drop. However Alara Reborn also has a cycle of "gold loving" two mana creatures, such as the Jund Hackblade. If you could play this on turn 1, then you would be well on your way to casting a turn 2 3/2 haste creature. It made limited a bit too fast.
Requiring that you already have at least one basic land to use this as your land drop meant that super fast start didn't happen. These are still very good with that cycle, but the tempo is a little slower. The text is a little wonky, but we got the play experience right. I think full block Alara is an excellent draft format.
Sometimes when a set has really specific constraints, it is a struggle to accomplish all the other goals. This was one of those, but I think it is a pretty good solution.
Play unwinding clock
Have fun :D
Fire-red
Wild-green
Vein-black
Field-white
Mist-Blue