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Magic: The Gathering Card Comments Archive

Wargate

Multiverse ID: 180592

Wargate

Comments (37)

Rexinator
★★★★☆ (4.0/5.0) (4 votes)
this would be really good for a Bant mana ramp deck
davidhuman
★★★★☆ (4.6/5.0) (6 votes)
looks fun but wont do much outside of ramp decks. same problems as lavalanche, really cool effect but the cost is too high.
148master
☆☆☆☆☆ (0.9/5.0) (13 votes)
Awesome, a strictly worse Chord of Calling.
SolacePlease
★★★☆☆ (3.7/5.0) (3 votes)
148master: Not exactly sure about that. This one can grab permanents, not just creatures.

Still quite ineffective without mana ramp though. Clunky and expensive.
SavageBrain89
★★★★☆ (4.2/5.0) (5 votes)
Yeah, definitely needs to be in a mana ramp deck if maximum potential is to be utilized. Incredibly powerful in EDH however.
Cheza
★★☆☆☆ (2.3/5.0) (5 votes)
>> Awesome, a strictly worse Chord of Calling. <<

You can search for permanents, not just creatures.

... But still quite useless. For 6 cmc I can search for a cc3 spell and skip the usual mana cost... W.O.W.
I could have used any tutor effect for cmc <=3 AND play the spell. It's only useful when you use it for 7+ mana ... and usually decks should win at that point.
MasterOfEtherium
☆☆☆☆☆ (0.8/5.0) (16 votes)
Yuck. Lavalnche Much Better And Duh Just Use Tutors
Zelaught
★★★★☆ (4.3/5.0) (3 votes)
I like how it can find any sort of stupid nonbasic land, bah-roken artifact, or planeswalker. I think it's good to include in some kinds of mana ramp, the Second Sunrise deck, and any deck that relies on the Urza's lands or Cloudpost.
pjsyndrome
★★★★☆ (4.1/5.0) (5 votes)
With the Landfall ability in zendikar i think this card is very underrated
Donovan_Fabian
★★★★☆ (4.8/5.0) (4 votes)
I think this card is very under rated because you can grab things that cost 0, including any land, thopters, other random things. The con to wargate is simply that using to grab anything that costs more than 3 mana is somewhat pointless and expensive for mana costs.
ReneLT
☆☆☆☆☆ (0.0/5.0)
Searching for a fetchland will bring down the cost to 2. It wiil accellerate one land, make two land come into play. Sounds a bit like the second harrow. Nay deck that could use 8 copies of Harrow?
bruko1156
★★☆☆☆ (2.8/5.0) (2 votes)
it shouldve been green blue.

if you use this to bring out protean hulk and make your opponent kill protean hulk(5GG) you just brought out most if not all of the creatures in your deck for 5GGGWU. awesome potential.
Shell_shockkun
★★★★☆ (4.5/5.0) (2 votes)
Umm... pay 0 and pull some fetchlands for landfall? The ability triggers twice so my Steppe Lynx's get +4/+4...
Landfall's awsome but it kills your hand and your ammo's gone...
this is a nice fix, hell... if you get to late game you'll be swimming in mana and it can be whatever you want it to
BigK42
★★★★☆ (4.5/5.0) (2 votes)
Keep in mind that the card only factors in converted mana cost. That means you can play small spells that would otherwise be outside your colors.
metalevolence
★★★★☆ (4.8/5.0) (5 votes)
Solid in EDH.
NoobOfLore
★★★★☆ (4.8/5.0) (4 votes)
Think about it this way: It's a tutor that doesn't waste your time putting things in your hand.
boneclub
★★★★☆ (4.5/5.0) (2 votes)
In the Wargate archetype that is played in extended right now, this usually has the job of fetching either Prismatic Omen or Valakut, the Molten Pinnacle, among other things.
VampireCat
★★★★☆ (4.7/5.0) (3 votes)
I use this in my 5-colour Sliver EDH deck to fetch whatever particular Sliver I need to win the game.
DacenOctavio
★★★★☆ (4.5/5.0) (2 votes)
Nice way to get your Lotus Blooms into play.
iSlapTrees
★☆☆☆☆ (1.5/5.0) (3 votes)
"why! why does it has to be the phyrexians?!" - bant mage, last words
BaneSlayerKirby
★★☆☆☆ (2.8/5.0) (2 votes)
Looks familar... reminds me of a place I was in long ago.
Poptart50100
☆☆☆☆☆ (0.0/5.0)
Anyone who plays starcraft looked at this card and thought warpgate?
ichiau
☆☆☆☆☆ (0.5/5.0) (1 vote)
Think of it this way. It costs {g}{w}{u} and reads: Search your library for a permanent card and exile it facedown. Until the end of your next end step you may play that card by paying {x} where x is that card's converted mana cost.
iceghost27
☆☆☆☆☆ (0.0/5.0)
This is good in Sunny Side decks, its an alternate Reshape used to grab Lotus Bloom Although I prefer Reshape because I get to send something to grave and it's easier to cast.
mdakw576
★★☆☆☆ (2.8/5.0) (2 votes)
At first I thought the card said "warpgate".
starfox444
☆☆☆☆☆ (0.0/5.0)
Crazy in EDH use with Boseiju for when you really want to resolve that Mind Sculptor.
DarthParallax
★☆☆☆☆ (1.7/5.0) (3 votes)
Basically, it is Demonic Tutor where 1Black translates to GreenWhiteBlue. Another thing it does which is subtle is filters the cards you are searching for so that they are 'virtually artifacts'-i.e. X doesn't have to be whatever color the permanent you are searching for is. So you could make great use of this and aggressive 1-cost Black Zombies or Red Goblins....if you somehow had a Bant-based deck that wanted to summon those creatures, or a Black or Red deck that could cast a 'Bant' spell reliably- or you could even use it to get other wierd gold combinations (BW, RU, GRB) and 'filter' them all into Bant. This point would have been made a bit stronger if it showed a Dragon next to the Sphinx in the art.

There are really two MAJOR groups of decks this card is excellent for: Lands Matter Decks and Heavy-Gold Decks. Of all the 'CMC=0" cards, I would say that Lands are the cards which GreenWhiteBlue is a nice fair price for. Lands Matter Decks would be ones that think of Tutoring up specific utility Lands like Silver Bullets- I'm thinking Mystifying Maze or Academy Ruins or Valakut or other lands where the mana they tap for is not the important thing. If all you want is just to get more lands out to tap for different colored mana though, Cultivate, Harrow, and Kodama's Reach are all better just because they're mono-green, and Fetch-Lands are good options for non-Green decks that want to do the same thing.

Heavy Gold Decks use this with the color you are 'filtering into' when you fetch something. That requires good mana-producing support for at least 4 colors though, since you have to cast this reliably and it would be better if you could cast what you search for without HAVING to draw this, to prevent your 'targets' from being dead draws without this. And it's a short hop, skip, and jump to go from 'this could make a nice 4-color deck' to 'this could make a nice 5-color deck'. Unlike many gold cards, this card compares best to Dramatic Entrance, Gifts Ungiven, or Unburial Rites as 'rather than play this Guild's/Shard's/Commander's theme, let's just cheat stuff out and 'whitewash' our mana to do whatever the heck you feel like doing.

Seaside Citadel is actually the last card I would recommend for the mana base of a Wargate Deck because I'd want to be thinking a bit more outside the box than trying to fit it just with other White/Green/Blue cards. Bant decks do best when they are White-Weenie-ish and keep to low CMC. this is going to be a 4-cost most of the time in a deck like that, and sometimes 5, 6, or 7 cost. Not a good fit for Bant after all.

Actually, I just thought of a third thing you can do: It can be a really bad 'Entomb entwined to Animate Dead' card. I don't think trying to use this on cheap creatures just so that X can be low is really the most effiient use. And while fetching lands is efficient, it doesn't always feel like something I want to be spending a whole card to do (especially if I'm running a goldilocks base already).

If you want to Demonic Tutor and Cast a creature in one go, go big or go home and pick something that will really smash the board if it works. You'll have to pay full mana price plus a bit, so it's not really going to be very fast, but you can at least cheat around having to draw the creatures in question, and since it's green you can shave maybe a turn off of the normal ETA of the creature you're trying to summon if you use a lot Rampant Growth effects. I still don't think this is the best thing to be doing with the card though. It's much much better for lands than creatures.

EDIT: Allies and Slivers are kind of stupid tribes in that this card is a bit bonkers with them. Any other creature type in Magic? I'd rather stick with the Black cards I kept comparing this to and do things directly and cheaper. EDIT2: Although normal 6o card decks have a lot of trouble with this whole card in general just because it does something ALMOST good, but that many other cards do better.....1OO card EDH decks can use this card in every way you might want to use it, and it's never going to let them down.

Summary: Play in EDH. lol, sorry I was basically copying and explaining everything metalevolence and Donovan_Fabian already kind of covered, but I hope that any newer players might find my dissertation enlightening so they can see just exactly why those other guys are right. :p
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Suddenly, ANYTHING.
This is an insanely nice card. Finds you anything you need to save the day, even lands!
Ferlord
☆☆☆☆☆ (0.0/5.0)
Well... I guess this is a way to cheat in Serra Avenger before turn 3.

But you need 5 mana for that. Good luck!
Ominick
☆☆☆☆☆ (0.0/5.0)
I've put this card in two decks, with two very different results. With the first deck I was using it like a Tutor, only to discover (as everyone else has) that the mana cost can be prohibitive depending on what you're looking for. After being so disappointed, I took it out of that deck and put it into a five-color deck where I was already running several Tutors. In this deck it worked significantly better, as now I only used it to get more mana (it also makes it pretty easy to find that one elusive Sol Ring). Basically, use it for mana and low-cost cards only.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
it's really too bad this was permanents. Would've been ridiculous with 0-cmc suspends..
admiraldanish
☆☆☆☆☆ (0.0/5.0)
I thought this was strictly worse than Demonic Tutor until I noticed that it doesn't have a land restriction. Being able to cheat any land into play untapped for 3 mana is surprisingly effective, and it only gets better from there. It's also nice that a blue player has to counter it without knowing what you're going to find.
eliteDecoy
★★★★★ (5.0/5.0) (2 votes)
"My life for Auir"
creepycrawler
★★★★★ (5.0/5.0) (1 vote)
"Teleport successful."
The_USAgent
☆☆☆☆☆ (0.0/5.0)
"You must construct additional pylons"
Kablooie
☆☆☆☆☆ (0.0/5.0)
It does some things a tutor can't.

People have pointed out that this doesn't use up a land drop if you use it for a land. This is probably the biggest selling point for Wargate.

My favorite use of the card is to slap a Control Magic on a hexproof creature an opponent controls. Cheating an aura into play allows you to attach it to something without actually targeting it.