Pointed Discussion

Magic: The Gathering Card Comments Archive

Phosphorescent Feast

Multiverse ID: 151113

Phosphorescent Feast

Comments (18)

QAZAZ
★★★★☆ (4.3/5.0) (3 votes)
Here, let me show you a Primalcrux, oh, I've got another Primalcrux and another. I guess I'll go ahead and show you the other Phosphorescent Feast in my hand...
metalevolence
★★★★☆ (4.6/5.0) (4 votes)
normally one-shot life gain isn't worth much, but it's really easy to gain a huge slab of life with this card
Fade_To_Black
☆☆☆☆☆ (0.5/5.0) (3 votes)
Bad.
blindthrall
★★★★☆ (4.2/5.0) (2 votes)
By the time you can cast this, how many cards do you usually have? I understand it's the fast color, but that speed should be used to hurt the other player, not gain life.
CatsAreCthala
★★★★☆ (4.3/5.0) (3 votes)
This card is so flavorful, pun intended.
Tommy9898
★★★★☆ (4.5/5.0) (3 votes)
Last future sight card ever to be reprinted, so far. Wizards really needs to pick up the pace.
ScissorsLizard
★★★★☆ (4.3/5.0) (3 votes)
This is the last Future Sight card to get a reprint? Jeez, Wizards. I thought they had future sight figured out better than that. Eventide was like, 2 blocks ago.
Mode
★★★★★ (5.0/5.0) (3 votes)
Ok, let's think of a good use for this card. (Although in this case i'm merely looking for an optimized effect of it)
Khalni Hydra would make the best combination with this card.
And to get a better chance for lots of mana symbols, you could indeed put this in a deck that just uses these green creatures that exclusively require green mana to pay (Leatherback Baloth, Rushwood Elemental, Primalcrux or the Hydra), then this card can net for 20 or more life.

But it's still questionable whether you need lifegain in such a deck.

Generally speaking it's still expensive unreliable life-gain for five mana that does not even have instant-speed - and if it's the only card in your hand it's just a dead card.

Overall it's a rather bad card imo.

I think it could have been interesting for GreenGreenGreen only if a cap for the life gain would have been included as well.
Revan312
★★★★★ (5.0/5.0) (2 votes)
With Joraga Treespeaker or any low cost way to get to 5 mana quickly, this card can really net you a ton of life, which, in some instances is very needed as the time between your final creature getting killed and drawing another with some protection can be the clincher..

I gain 20+ life on a regular bases and in green, which it's only really consistent control is anti-flyer, the extra life is a welcome addition to me.

4.5/5
desolation_masticore
★★★★★ (5.0/5.0) (2 votes)
I run a green chroma deck with 2 of these in it, along with 4 Overbeings of Myth, 2 Primalcrux, 2 Cloudthreshers, and 2 Khalni hydras, and 3 Harmonize and 3 Momentous falls to keep the hand full. I have never gained less than 40 life off of it.
Imperialstonedragon
★★☆☆☆ (2.8/5.0) (2 votes)
lifegain sucks by itself, this card is a one-shot-hell-of-dependable-situational-overcosted card.
FreeRice
★★★★★ (5.0/5.0) (2 votes)
This card only goes into one very specific deck, a Mono-G stompy running Primal Crux, Khalni Hydra and/or the green shadowmoor/eventide spirit avatars. This is good sideboard card against aggro decks which are generally much faster than this one.
Gabriel422
★★★★★ (5.0/5.0) (1 vote)
2 Khalni Hydra's + 1 Primalcrux = 44 life for five mana. Sounds good to me.
Kryptnyt
★★★★★ (5.0/5.0) (1 vote)
OM NOM NOM BUGS
tcollins
☆☆☆☆☆ (0.0/5.0)
Chroma could have been such a great mechanic for {G}...instead a {G} player playing this card now loses all elements of card advantage, they reveal their hand (or at least part of it), which really gets rid of the 'guessing game' of not knowing what your opponent has...this wouldn't be such a problem in other colours like {U} or {B} where card drawing can replenish your hand quite quickly, but in {G} you have very limited card drawing.


They could've gone the other generic {G} spell route for promoting a new set, they could've had

{4}{G}{G} - Miniscule Overrun - Instant
"Reveal any number of cards in your hand, put a 1/1 green insect token into play for each green mana symbol in their converted mana costs"

It would've been fantastic...although I think the sample I gave may be a bit aggressively costed.
monkeymonk42
★★★☆☆ (3.5/5.0) (1 vote)
Chroma is an incredibly dumb keyword. Don't get me wrong, i like the idea and i think there are some good chroma cards, (a big fan of primalcrux) but do they really need the keyword? A keyword is supposed to reduce text on a card, and there isn't a single chroma card that doesn't have a large amount of text behind the word chroma explaining what it does.

If you just saw a card and it said chroma on it, what would that even mean? It wouldn't mean anything at all without more text.

The fact that this card was originally printed in future sight without the keyword proves that they could have printed all chroma cards without it and it would have been fine, magic players are smart enough to notice patterns and we would have noticed a "mana symbol matters" pattern without this keyword.
BongRipper420
★★★★★ (5.0/5.0) (1 vote)
I'm planning on turning one of my decks into a Primalcrux deck. While normally I'd ignore life gain in that kind of deck, or at least not make it a priority, it's fairly obvious this card could net me some serious life gain for 5 Mana, which is very doable for green.

Of course, the big drawback with this card is the revealing, but that's not too much of an issue for a color like green. Your opponent already knows you have fatties in your hand. Plus it's not like you have to reveal your entire hand.