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Magic: The Gathering Card Comments Archive

Hamletback Goliath

Multiverse ID: 143682

Hamletback Goliath

Comments (19)

thatmohawkguy
★★★☆☆ (3.7/5.0) (3 votes)
For standard play if you can get this card out with any card that makes you sac a creature every turn, "Reya Dawnbringer", and "Kresh the bloodbraided you can get some seriousy strong monsters. just keep bringing back a creature with decent power to strengthen this card then sac it to power up Kresh. you will have 2 super amped up creatures that grow every turn.
Arachibutyrophobia
★★☆☆☆ (2.9/5.0) (4 votes)
He can work well in any red deck, but in a Giant Deck he's insane! Just play a Sunrise Sovereign and you have a 13/13 trampler! Call it a game.
chumpblocked
★★★★☆ (4.3/5.0) (5 votes)
Put an Elemental Mastery on him and the games in the bag.
applecorn
★★★★★ (5.0/5.0) (2 votes)
Timmy's big brother. Vigor+Scourge of Kher Ridges can make him grow fast. Not only +12, but +4 each turn.
VoidedNote
★★★★★ (5.0/5.0) (2 votes)
Very powerful, because it counts for your opponents creatures too. If they have nothing strong enough to kill this when it comes out, their only hope is kill spells and buff spells because every time they play a creature it gets that much stronger.
PKleck
★★★★★ (5.0/5.0) (2 votes)
LOVE this guy in my Mayael EDH deck...but he almost never gets to attack while beefed up (usually more than a 20/20 in the format) because he is always the first target of removal when beefy, even if I have cards such as Godsire and Vigor on the battlefield.
Tovaras
★★★★☆ (4.3/5.0) (3 votes)
Him, Borderland Behemoth, and Sunrise Sovereign are the big boys of any Giant Deck. I love how it checks for the power of a creature when it resolves. BB adds a LOT of power to Hamletback when he comes out.
surewhynot
★★★★★ (5.0/5.0) (2 votes)
Combo with Admonition Angel to make your opponents have a tough choice.
Horsemanship
★★★☆☆ (3.8/5.0) (2 votes)
Phyrexian Processor + This + Angelic Chorus

:0
zositmos
★★★☆☆ (3.8/5.0) (2 votes)
and i thought my grampa had a lot of chins xD

anyway good card 4.5/5
FrostedFlask
★★★★☆ (4.8/5.0) (8 votes)
wouldn't dropping a phyrexian dreadnought and letting said dreadnought die cause him to turn into an 8 mana 18/18?
GrimjawxRULES
☆☆☆☆☆ (0.0/5.0)
Note that it triggers when ANY creature enters the battlefield, meaning that he'll grow bigger even as your opponents cast their own fatties in response!

btw I really like how the art jokes around with him being a "fatty", and thus shows him being very fat lol.
Wormfang
☆☆☆☆☆ (0.0/5.0)
just drop him followed by Borderland behemoth with brion stoutarm on the field, then start throwing
endersblade
★★★★★ (5.0/5.0) (2 votes)
@ PKleck:

Mayael's Aria

I love this guy. I have him in my Mayael EDH deck as well, but I also run him in my 60 card Giants deck. He gets massive really fast, and with Sunrise Sovereign in play, he can trample.
wstonefi
☆☆☆☆☆ (0.0/5.0)
He gets really big, really fast. But unless you have some way of giving him evasion, he just gets chump-blocked all day long. And then Doom Bladed.
Leafhopper
☆☆☆☆☆ (0.0/5.0)
Dear lord thats some crazy stuff.
majinara
★★★★★ (5.0/5.0) (2 votes)
You got to rite of replicate him.

The five goliaths will etb as 6/6 guys and each of them will see the four others etb, so you have 20 abilities on the stack, plus the original one seeing 5 others etb, so 25 abilities. The fun part is that they won't see just some 6/6 entering play, because they will be buffed already by the counters when most abilities resolve, and thus grow exponentionally.

Example:
Giant number 1 sees one giant number 3 etb, so it gets six counters, becoming 12/12.
Giant number 4 sees giant number 1 etb. Giant number 1 is now 12/12, so giant number 4 is now 18/18. Giant number 1 also sees giant number 4 etb. Giant number 4 is now 18/18, so giant number 1 get's an additional 18 counters, becoming 30/30.
Giant number 2 sees also Giant number 1 etb. Giant number 1 is 30/30, so Giant number 2 becomes 36/36.
Giant number 3 sees Giant number 2 enter play, and becomes 42/42.
Giant number 1 also sees Giant number 2 enter play, and becomes 72/72:

Do that 25 times. They will be big. I think one of them was around 600/600 when I did that.
Smoke_Stack
☆☆☆☆☆ (0.0/5.0)
played him in a UR deck and he was a great finisher. the blue helped keep him around and the single Red mana makes him easier to play outside of mono red. Great with cards like unsummon

also like to think the goblins on his back are stoked. "They made fun of us before, calling us small. WELL, WHOSE SMALL NOW!? BAHAHAHA!!"
Ansem717
☆☆☆☆☆ (0.0/5.0)
@Majinara:

If I had a Hamletback at 6/6 when I used Rite of Rep on him kicked, then I would gain 5 more Hamlets all ETB at 6, with each of them getting 4 triggers going on the stack, and the original getting five triggers. You're correct, I'm just making the math cleaner. Since all of the 25 total triggers are controlled by me, I can order them however I want. Since the OG Hamletback is going to get 5 triggers, when the rest gets 4, I'll put him on the stack first, to have the maximum P/T.

HB1 - Sees HB2, 3, 4, and 5.
HB2 - Sees HB1, 3, 4, and 5.
HB3 - Sees HB1, 2, 4, and 5.
HB4 - Sees HB1, 2, 3, and 5.
HB5 - Sees HB1, 2, 3, and 4.
OGHB - Sees HB1, 2, 3, 4, and 5.

All of them are 6/6s when HB1 sees the other four, so he only gets 4*6 counters, yielding +24 to make a 30/30 HB1.

HB2 sees HB1 (30) and the other three HBs (6*3) which grants 48 counters, making HB2 a 54/54.

HB3 sees HB1 (30) and HB2 (54) and the other two HBs (6*2) which grants 30+54+12=96 counters. Making HB3 a 102/102.

HB4 sees HB1 (30), HB2 (54), and HB3 (102) and HB5 (6) which grants 192 counters, making HB4 a 198/198.

A pattern has appeared. HB1 is at 30 (6*5) and HB2 is at 54 (6*9). HB3 is at 102 (6*17) and HB4 is at 198 (6*33). If we take the difference of the multipliers, we find the difference between HB1's multiplier and HB2's multiplier is 4. The following difference between HB2 and HB3 is 8. The next difference is 16. The difference in the multiplier is doubling for the next HB. Using this pattern, we can predict HB5's P/T is going to be... Well, (16 * 2) is 32, and (32 + 33) is 65... so 6*65 is 390. Our fifth HB should have P/T of 390. Let's check.

30+54+102+198+ (HB5's base p/t of 6) = 390. Patterns are cool.

Now what's the power of our OG HB? He saw all five of these guys enter the battlefield. That'll probably throw off the pattern, as the others only had four triggers.

Let's not fret on a pattern and just add them up. We'll take 30+54+102+198+390 and add that to his base p/t of 6. We already did that though. For HB5, we did all that math, except we didn't add the 390. So we'll just add 390 to 390 and call it good? Actually, yea. Every number in the equation is the same except for the newly added 390 Hamletback 5.

Our OG Hamletback has 780 power.

Now that we've finished all that math! Swing for 780. Obviously block it, right. Pass turn. Wrath of god? Seriously... -,-'

Math is fun. :)