Pointed Discussion

Magic: The Gathering Card Comments Archive

Looter il-Kor

Multiverse ID: 118918

Looter il-Kor

Comments (17)

Mr_Hendry
☆☆☆☆☆ (0.0/5.0)
The second of the three phases of the Kor. Along with Infiltrator il-Kor one of the only two blue Kor. I think the il-Kor were supposed to be evil while the en-Kor fought for the forces of good.
sportgenius
★★★★☆ (4.1/5.0) (5 votes)
I have this in my Rafiq EDH deck. with finest hour it can loot 4 cards and pack a decent punch.
Tommy9898
★★★★☆ (4.5/5.0) (4 votes)
The il and the en started on the plane of Rath. The il were the kor who joined with phyrexia and were seen as traitors. The en fought against phyrexia. A little more deep than good vs evil but not much, the il were just trying to survive and they gave in.
dudecow
★★★★☆ (4.3/5.0) (9 votes)
Merfolk Looters are good. Merfolk looters that also damage your opponent are really good.
Fabercastel
★★★★☆ (4.5/5.0) (6 votes)
As someone said before, it's like a better version of Merfolk Looter simply because it pings your opponent for 1 each time.

Good in a multitude of decks as it finds you combo pieces, discards things for you to reanimate or unearth, and even works as a practically unblockable rogue for rogue decks.
Mephastopheles
★★★★☆ (4.0/5.0) (2 votes)
Quicksilver Dagger. Ah, thankyou ver' mush.
sealed_fate
★★★★☆ (4.3/5.0) (3 votes)
Works very well with Mask of Memory.
DarthParallax
★★★☆☆ (3.9/5.0) (6 votes)
Any card can be good if you combine it with 'x', 'y', or 'z'.

If you're putting something onto this, you are greedy and not appreciating the simple things in life.

This is the ultimate Thief in Magic.

It comes down fast and small-just small enough to not have a target painted on it.

It's got Merfolk Looter's ability, upgraded.

It has SHADOW! COME ON! That means that its not getting into any fights, which is Good for 2 reasons:
1) Forces them to spend a card to deal with instead of chump it.
2) Small toughness would die in a fight.

All in all, this card looks to me very much like they went to their DnD guys, taught them simplified Magic, showed them Merfolk Looter, and said 'make this better.'

Now we have the Ultimate Rogue/Thief. Equip with Whispersilk for Shroud. Fun times ensue.
Yes, I'm greedy. Of course I'm greedy, I'm playing a THIEF. ;)
Toddington
★★★★☆ (4.0/5.0) (2 votes)
If you want to give it Shroud, look no further than Cloak and Dagger.
DacenOctavio
★★★☆☆ (3.8/5.0) (2 votes)
I usually have a Sunforger on this bad boy in my Numot, the Devastator EDH. Until I loot out a Serra Ascendant and just ranch them mercilessly with a 1-drop 6/6 flying lifelinker wearing a Sunforger.
luca_barelli
★★★★☆ (4.0/5.0) (2 votes)
The best looter; ideal for madness, reanimator, finding combo pieces or just 'ol fashioned card filtering. Plus, you know, I wouldn't say no to 1 unblockable damage a turn.
Missile_Penguin
★★★★★ (5.0/5.0) (6 votes)
Every card in Time Spiral was a throwback to at least one previously printed card.

This card references Merfolk Looter, the eponymous card from which 'looting' (drawing a card and then discarding a card) originates. During Tempest block, on the plane of Rath, the Kor were one of the tribes of corporeal beings waging a rebellion against the Phyrexian dictator, Volrath. Like all beings on Rath, the Kor had been abducted generations before from the plane of Zendikar to be used as a slave race for the Phyrexians. When the entire plane was overlaid onto Dominaria during Planeshift, all the corporeal tribes were forced into a shadowy aether-world, demonstrated by each Vec, Kor, and Dal card having the Shadow keyword in Time Spiral block.
azure_drake222222
☆☆☆☆☆ (0.5/5.0) (1 vote)
It's an il-kor with the italics.
Taudisban
☆☆☆☆☆ (0.0/5.0)
The il in Time Spiral block are not actually evil. They used to be traitors and allied with Volrath but Volrath is long since dead. The flavor text on Drifter il-Dal shows that these il are not the same generation as the ones who originally allied to the Evincar and the flavor text on Trespasser il-Vec explains how they became trapped in shadow. You can see a desire for physicality in both the Drifter and Augur il-Vec.
Hunted0Lesser
☆☆☆☆☆ (0.0/5.0)
Legal in Pauper. Help him find a home.
KillerWhiskey
☆☆☆☆☆ (0.0/5.0)
The only problem with him is that you will at times run into cards like Propaganda or Ensnaring Bridge, making it more difficult for you to plow through your library. People tend to run those often these days. In such cases Merfolk Looter becomes a much better deal.

That said, I found him to work really well with powerful equipments like Sword of Fire and Ice, where his damage output jumps up to 5 and you draw two cards instead of one. If you have mana acceleration like Dark Ritual, this can come about as early as turn three, and might possibly win you the game right then and there. No creature can really block him.

A common with two great abilities and a simple cost. I'd give it a 4/5.
FlashCaster
☆☆☆☆☆ (0.0/5.0)
This is a rather good looter.

Since it has shadow it can carry equipments like Umezawa's Jitte really well, and just sail on through to build up those counters.

Art is nice as well, and it just plain has style. I run it in my Esper deck that carries some really high cost stuff, and it's so nice to clear them from your hand early in the game so you don't lose tempo. This is one of the best uses for looters in general outside of obvious ones like reanimator.

4/5