It basically has (if it doesn't leave the BF) "Whenever a creature an opponent controls becomes tapped, you gain one life." Which is cool.
It is a bit costy, though.
bijart_dauth
★★☆☆☆ (2.8/5.0)(4 votes)
this card is awsome. with Humility it is effectivly "prevent all damage delt to you by attacking creatures" unless they gain vigialnce later. witch will be dificult because even if it is an encantment that dose it hummility will wipe it next turn. an instant that gave vigalense on a stick would work. but thats just going so far for one damage.
EvilCleavage
★★★★★ (5.0/5.0)(1 vote)
This card is actually very good, baesjido explains it perfectly. It prevents one damage by any tapping attacker. Or, any mana effect etc. Good stuff. If only it cost 4cmc instead.
nibelheim_valesti
★★☆☆☆ (2.0/5.0)(3 votes)
One of the best names of recent times. One of the dullest effects.
This card has done wonders for me in multiplayer. I mightily approve.
dberry02
★★★★★ (5.0/5.0)(3 votes)
Dude, this older gentleman that was in my playgroup played a deck based around this. When we were playing a 3v3, both me and one of my allies died. But the guy who was playing Palliation Accord on our team managed to defeat all three of them at once! It was friggin the most amazing "tanking" I've ever seen a deck manage. He had three of these puppies out and played stuff like Icy Manipulator (which you'd think would expensive, but he somehow pulled it off).
Now if I could only remember what was in that deck!
KnightOfSerra
★★★★★ (5.0/5.0)(2 votes)
Works nicely with Minister of Impediments or Azorius Guildmage. I've prevented ridiculous amounts of damage with it. once had over 20 counters.
Kryptnyt
★★★★★ (5.0/5.0)(1 vote)
DAT GOBLINOID SIDEBOOB!
MacBizzle
☆☆☆☆☆ (0.0/5.0)
Easily the third best Azorius card, right after the Grand Arbiter and Azorius Guildmage. This card is best when combined with a guildmage and a Training Grounds. And in multiples. This is one of the few examples of a game-breaking enchantment that actually benefits greatly from having multiples out ASAP.
NuckChorris
★★★★★ (5.0/5.0)(1 vote)
Now am I wrong, or does this stop the Splinter Twin/ Deceiver Exarch combo?
Goatllama
☆☆☆☆☆ (0.0/5.0)
This seems like a reprint from an older set, with unique counters and all. Verr strange.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Annoyingly big effect against any sort of weenie deck. Teaches new players (among many many other cards) that swarms almost always need a big baddy supporting them somewhere. Favorite in this case would be Saprolings and a Germinator as you still only need X+1 tokens (where X = the number of defenders) and then a boatload of them sitting backline
Still, saving up that many saps can be painful if they're boardwiping, or any number of other problematic over-extending counters. I'm glad that it's 5 mana so it stays out of the game for awhile.
Krysto
☆☆☆☆☆ (0.0/5.0)
Run this with Sun Droplet and cards that'll reduce the damage you take and you'll quickly become completely invincible save for 20-damage bashes.
I run this in EDH with tap-outs, as well as the aforementioned sun droplet. I'll let my opponent beat on me with his normal creatures and barely take a scratch and totally prevent all commander damage that he sends my way as I prepare to utterly lock them down.
Comments (16)
It is a bit costy, though.
Oh, plus Godhead of Awe.
Now if I could only remember what was in that deck!
Still, saving up that many saps can be painful if they're boardwiping, or any number of other problematic over-extending counters. I'm glad that it's 5 mana so it stays out of the game for awhile.
I run this in EDH with tap-outs, as well as the aforementioned sun droplet. I'll let my opponent beat on me with his normal creatures and barely take a scratch and totally prevent all commander damage that he sends my way as I prepare to utterly lock them down.