Exspensive. Only good if you already have spare tokins that you wanna tap with.
2.0
Gear61
★★★☆☆ (3.0/5.0)(3 votes)
Decent in a token deck. With convoke, it's pretty much free.
SleetFox
★★★★★ (5.0/5.0)(2 votes)
If you're playing this card, you will have tokens to tap. This card is great for token decks. Plus, it's an instant.
DoctorKenneth
★★★★★ (5.0/5.0)(3 votes)
You don't need "spare" tokens to tap. This is an instant, so you might as well play it at the end of your opponent's turn by tapping everything.
Otherwise, this isn't bad. Sprout Swarm fills the niche a little better, but no one says you can't run both. I doubt very much this is a 4-of in a token deck, though.
Digit
★★★☆☆ (3.8/5.0)(2 votes)
"@Gear61 How could this be "pretty much free" if it has GreenGreen in its casting cost? "
Because Convoke allows you to tap the creatures to reduce not only the generic part but also the colored part of the spell's mana cost as long as they share a color with that spell. If you tap 5 saprolings to pay for it, this spell is free.
Moosecadet
★★★★★ (5.0/5.0)(1 vote)
It's convoke. It's three saprolings. It's good and you know it.
Eved
☆☆☆☆☆ (0.0/5.0)
Good for Saproling decks, if you know when to play it that is. -End of opponents 2nd main phase- Decided to help out people that wouldn't get what I meant.
Edit: @Digit Thank you for explaining that to me. I wasn't playing during Ravnica block and hadn't spent the time to more then glance at the abilities. I get what they meant now.
Hivis_of_the_Scale
★★★★★ (5.0/5.0)(1 vote)
I love the Selesnya cards
Lash_of_Dragonbreath
★★★★★ (5.0/5.0)(1 vote)
What makes this playable is being instant speed Convoke, because you can play it after declaring blockers, so tapping your blocking creatures doesn't reduce your tempo at all.
Another thing that happens in token decks is creatures like Essence Warden, which you don't attack or block with. If you run convoke cards they also become a mana resource.
Also, comparing this x Sprout Swarm, I have to go with this, because you have to cast Swarm 3 times to achieve the number of saprolings this get you in one. Swarm is only better if you have a really huge mass of tokens, in which case you don't really need either to win.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
This is an easy 3.5/5.
*1-for-3 card advantage *Instant speed => surprise blockers or fake haste *Convoke makes this even more reliable *Instant speed and convoke means you can potentially leave mana open for pump spells or counterspells (if you run UG) or kill spells (if you run RG, WG, or BG.) *Instant speed and convoke allow for weird synergies, like with Manaplasm. Building a deck with that card and using cards like this, allasaurus rider, and other ways of cheating mana cost makes a mean, hard hitting casual deck.
Notice that almost everything about this card however is that it's INSTANT. Stop looking at it as 3/3 for 5, and start looking at it as 3 hastey creatures (by playing before your turn) in a control scenario that Garruk can turn into 4/4 trampling game winners. Who CARES if they're tiny if your opponent has little chance to respond to them and you control the board?!
For the same price you can get 4 2/2 bear tokens if you have threshold, WITH FLASHBACK! Why? Because Sorcery speed need to be powerful in effect for it to be useful. Instant must be used with finesse to pull a trick off or weigh your options and then make the best decision.
Again, this card would be great in UG control where you just need something to do when you're waiting for spells to counter. Also, I want to point out that these are great for cards like Might of the Masses to staple a giant growth to it, Scion of the Wild etc, as a combat trick. Think of these as a trick, and not as primo token generation.
Stinga
★★★★★ (5.0/5.0)(1 vote)
This card is criminally underrated. It is instant and convoked so it is basically free while providing a combat trick. It also makes a large bulk of saps (godly with Paralell lives fast enough to either swing FTW with Echoing courage/Beastmaster Ascension or feed to your Mycoloth. Sprout swarm makes too few saps and everything else is too slow. This is vital card. I comes down turn three/two usually, and at instant and with synergies and stuff it is much better than three power on turn three.
Hokeymon
★★★★★ (5.0/5.0)(1 vote)
@blurrymadness 3.5 FOR A NON TOKEN DECK. Seriously, you're underestimating this card that you might never use. I run this is my deck and I can generate around 7 creatures and token in turn 3 then bring out Mycoloth in turn 4 sacrificing all my tokens producing an 18/18 mycoloth IF it's a good hand and that's just cheap cards I use.
Turn 1: Utopia Mycon Turn 2: Fists of Ironwood Turn 3 : Fists of Ironwood and Scatter the Seeds Turn 4 Sacrifice a Saproling for mana, Mycoloth
Sacrifice 7 tokens 18/18 Mycoloth
Turn 5: 14 extra tokens, 18/18 Mycoloth, utopia mycon in play
attack all use strength in numbers
Krysto
★★★★★ (5.0/5.0)(1 vote)
If your opponent is convinced you'll trade some of your creatures in a block, surprise them by dropping 3 tokens in their place for only 3 mana - instant chump blockers which are surprisingly also free to convoke themselves!
In other words, this card is 2 mana to reduce the cost of future convoke spells by 3... Tap 3 creatures, pay 2 mana for this, tap these three tokens and pay 4 mana for siege wurm. Ready // Willing helps you mass untap for a surprise as well.
Comments (13)
2.0
Otherwise, this isn't bad. Sprout Swarm fills the niche a little better, but no one says you can't run both. I doubt very much this is a 4-of in a token deck, though.
How could this be "pretty much free" if it has GreenGreen in its casting cost? "
Because Convoke allows you to tap the creatures to reduce not only the generic part but also the colored part of the spell's mana cost as long as they share a color with that spell. If you tap 5 saprolings to pay for it, this spell is free.
-End of opponents 2nd main phase-
Decided to help out people that wouldn't get what I meant.
Edit:
@Digit
Thank you for explaining that to me. I wasn't playing during Ravnica block and hadn't spent the time to more then glance at the abilities. I get what they meant now.
Another thing that happens in token decks is creatures like Essence Warden, which you don't attack or block with. If you run convoke cards they also become a mana resource.
Also, comparing this x Sprout Swarm, I have to go with this, because you have to cast Swarm 3 times to achieve the number of saprolings this get you in one. Swarm is only better if you have a really huge mass of tokens, in which case you don't really need either to win.
*1-for-3 card advantage
*Instant speed => surprise blockers or fake haste
*Convoke makes this even more reliable
*Instant speed and convoke means you can potentially leave mana open for pump spells or counterspells (if you run UG) or kill spells (if you run RG, WG, or BG.)
*Instant speed and convoke allow for weird synergies, like with Manaplasm. Building a deck with that card and using cards like this, allasaurus rider, and other ways of cheating mana cost makes a mean, hard hitting casual deck.
Notice that almost everything about this card however is that it's INSTANT. Stop looking at it as 3/3 for 5, and start looking at it as 3 hastey creatures (by playing before your turn) in a control scenario that Garruk can turn into 4/4 trampling game winners. Who CARES if they're tiny if your opponent has little chance to respond to them and you control the board?!
For the same price you can get 4 2/2 bear tokens if you have threshold, WITH FLASHBACK! Why? Because Sorcery speed need to be powerful in effect for it to be useful. Instant must be used with finesse to pull a trick off or weigh your options and then make the best decision.
Again, this card would be great in UG control where you just need something to do when you're waiting for spells to counter. Also, I want to point out that these are great for cards like Might of the Masses to staple a giant growth to it, Scion of the Wild etc, as a combat trick. Think of these as a trick, and not as primo token generation.
Turn 1: Utopia Mycon
Turn 2: Fists of Ironwood
Turn 3 : Fists of Ironwood and Scatter the Seeds
Turn 4 Sacrifice a Saproling for mana, Mycoloth
Sacrifice 7 tokens 18/18 Mycoloth
Turn 5: 14 extra tokens, 18/18 Mycoloth, utopia mycon in play
attack all use strength in numbers
In other words, this card is 2 mana to reduce the cost of future convoke spells by 3...
Tap 3 creatures, pay 2 mana for this, tap these three tokens and pay 4 mana for siege wurm. Ready // Willing helps you mass untap for a surprise as well.