Pointed Discussion

Magic: The Gathering Card Comments Archive

Spiritual Asylum

Multiverse ID: 21277

Spiritual Asylum

Comments (9)

mrredhatter
★★★☆☆ (3.4/5.0) (4 votes)
Run with Fountain Watch.
PrimeSonic
★★★★★ (5.0/5.0) (3 votes)
Why the low ratings for this? Given the immense amount of 'ping damage' creatures out there, there's plenty of ways to make use of this without having a single creature attack.
Kryptnyt
★★★★☆ (4.2/5.0) (2 votes)
A little outclassed by Priveleged Position these days, but being 1 mana cheaper doesn't not help its case
JFM2796
☆☆☆☆☆ (0.0/5.0)
The land part seems a little redundant but still, only 3*? Of course, you won't be able to individually target your own creatures but hopefully that wouldn't get in your way. 4*
Mode
★★★★★ (5.0/5.0) (2 votes)
Trust me, the land part isn't redundant at all ;)

I actually made a deck where this is preferable to Privileged Position (and somewhat to Asceticism): A defender deck (yeah, seriously) that just uses creatures and lands as permanents, and doesn't use any targeting on them.
Unless you manage to cast this twice, Spiritual Asylum would be strictly better in this deck even if Privileged Position would cost 1 less. That is one very marginal case, but that's not relevant in constructed:
as long as a card can find its home in a deck, it serves the purpose.
I agree that this card isn't too playable though, so this could indeed have been cheaper.
penguinmage25
☆☆☆☆☆ (0.0/5.0)
red white run curse of the pierced heart and other things like lava axe prodigal pyromancer goblin fireslinger lightning bolt nevermore revoker lava axe incinerate and fireball
SliverApocalypse
★★★★★ (5.0/5.0) (1 vote)
The thing about Privileged Position is you can not run it in a Mono-White EDH. Of course, with the hype of Nath and Rhys the Redeemed for GW decks, that doesn't mean much, because Mono-White is not going to be too common unless it uses something like Rune-Tail, Kitsune Ascendant for a general.

The only issues with this VS Privileged Position:
- does not protect your artifacts and enchantments
- shroud means you can't aura enchant your creatures
- you attack, the enchantment breaks

Big gap, but you have to realize the time gap between the printing of the two cards.

You play this to buy yourself time to recover from dropping a Day of Judgement on the field and being left wide open otherwise, as you play defensive and can no longer have your creatures countered or pinged as they enter the field, or simply to prevent red target damage whilst forcing the enemy to attack you. If you play your field buff enchants right, this is awesome.

Cyberium
☆☆☆☆☆ (0.0/5.0)
In a control deck, you don't attack until you're ready. Until then, all your creatures will be safe under it. Creatures like Meddling Mage and Ertai are both ideal for this kind of deck.
shotoku64
☆☆☆☆☆ (0.0/5.0)
Now give myself hexproof...
Pretty good in WU mill, or any other deck where you don't need to attack