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Magic: The Gathering Card Comments Archive

Sacred Ground

Multiverse ID: 83239

Sacred Ground

Comments (20)

Evil_Tactics
★★☆☆☆ (2.8/5.0) (3 votes)
Unique effect to keep your animated lands alive. This combined with Crucible of Worlds is hilarious when you have Dryad Arbors out on the battlefield, it turns the arbors into ground blockers that are hard to get rid of.

Also good insurance with Mutavault, Treetop Village, and Mishra's Workshop.
FinalAtonement
★★★★★ (5.0/5.0) (1 vote)
Shame this was rated so low. The focus may be narrow but it does what it was intended for well. Red and black land destruction have a hard time dealing with this so it's great sideboard material.
Hyon
☆☆☆☆☆ (0.7/5.0) (3 votes)
Great! Your opponent is now able to get all his lands into play if he has fetch lands! Dangerous if you don't know your opponent's deck
littlebeast
★★★★★ (5.0/5.0) (2 votes)
@hyon: No, it says YOUR graveyard.
@Evil_Tactics: Combat damage doesn't count as a spell or ability.
MTGFreak
★★★★☆ (4.0/5.0) (1 vote)
This card would be great for landfall...... the opponent would have to be an idiot to clear the battlefield of lands with this out, but each land would trigger any type of landfall requirement.
A3Kitsune
☆☆☆☆☆ (0.0/5.0)
One of Worldwake's preview cards makes all your lands indestructable. Better if you are using animated lands, although this is still as good if you arn't.
ClowWizardEriol
★★★★★ (5.0/5.0) (1 vote)
I think this is better than Terra Eternal in most regards.

1) It's cheaper to cast.
2) It will trigger Landfall effects.
3) It only affects your lands, not all lands.

This will only protect man-lands if they were hit with an opponent's spell or ability that causes them to go to your graveyard. If the man-land is destroyed through damage, this enchantment will not work.

I can only see using Terra Eternal to attack with all your man-lands as creatures if your opponent has few creatures.

Also, based on this MTGsalvation Q&A thread answered by a DCI judge (http://mtgsalvation.com/1191-cranial-insertion-judging-1-2-3-and-some-day-4-and-5.html), Sacred Ground does not protect against situations where state-based effects have happened. So, if you cast Lightning Bolt on an animated Raging Ravine, Sacred Ground will not be able to put it back on the battlefield.
wakkacraft
★★★★★ (5.0/5.0) (1 vote)
Does this also crush the new Annihilator ability for Eldrazi? It's a sac ability your opp controls so it ought to trigger sacred ground. So just choose all land to sac and bam it's back in play
SleetFox
☆☆☆☆☆ (0.0/5.0)
Mass-destruction of lands and landfall like this card.
achilleselbow
☆☆☆☆☆ (0.5/5.0) (1 vote)
@wakkacraft: I don't think it works against Annihilator. Sacrificing is normally considered something you're doing yourself, even if an opponent's spell or ability forces you to do it. Besides, you're choosing to sacrifice the lands instead of, say, your creatures. So the opponent's ability isn't what's causing the lands to be put into your graveyard - your choices are.
Enemy_Tricolor
☆☆☆☆☆ (0.0/5.0)
This place is bound to be infested with Scythe Tigers.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
@Enemy_Tricolor
Sycthe Tigers would be an ability you control, triggered or not. Nothing in the game yet prevents you from sacrificing and is easily abusable. There is decaying soil for some instances, but even then it's difficult to abuse (you can use free creatures with phyrexian alter or similar, but meh)
Gabriel422
☆☆☆☆☆ (0.0/5.0)
Once I had some copies in my sideboard, and I brought them in against RDW in Mirrodin Standard.

Opening hand: 4 lands, Sakura-Tribe Elder, Sacred Ground, a Honden (Looking pretty good)

Opponent went first, and it was Chrome Mox into Slith Firewalker, then Molten Rain, then Molten Rain.

Duh.
Ideatog
☆☆☆☆☆ (0.0/5.0)
@ wakkacraft, achilleselbow- Actually yes, it does work with annihilator. The opponent controls the ability, regardless of your choice. Think Browbeat: the opponent never stops controlling the ability, no matter what you choose, so that source of damage will still be "an opponent controls," for things like Guardian Seraph which care about it.
Franconomicon
☆☆☆☆☆ (0.0/5.0)
I hate this card!! >:/
PeanutTheDestroyer
☆☆☆☆☆ (0.0/5.0)
This is a land destruction decks worst nightmare. My fav deck is my land destruction. I use liquimetal and gorilas shaman to take out enchantments and lands alike. I would simply turn this into an artifact and get rid of it.
Ragamander
☆☆☆☆☆ (0.0/5.0)
Interesting synergy with Chain of Vapor and Chain of Silence.

Also good synergy with landfall and any sort of Hive Mind + land destruction combo. Even Stone Rain/Ice Storm/What-Have-You is annoying: "Let's see...you can either nuke another one of your own lands with your copy, or you can blow up one of mine and have it return to trigger landfall. Your call."

Oh, and it's good in the sideboard against land destruction.
Majinkajisan
☆☆☆☆☆ (0.0/5.0)
This and Tajuru Preserver prevent you from getting hosed by Annihilator.
Lord_Sauron
☆☆☆☆☆ (0.0/5.0)
Wow, this even protects from Liliana of the Veil
Guest1381794618
☆☆☆☆☆ (0.0/5.0)
Stupid combo time;

Start with this.
Kudzu your own land.
Donate the Kudzu.
Tap the land that Kudzu is enchanting.
Return that land to the battlefield, and have kudzu enchant another of your lands.
Repeat for infinite mana.

Or for an even more convoluted one,
Begin with Steam Vines on one of your lands.
Donate the Steam Vines.
Cast Michiko Konda, Truth Seeker
Tap your land enchanted with Steam Vines, take your pain, bring it back out, and attach Steam Vines to another one of your lands. As much mana as you have life, and your opponent has no board.
Interestingly, this color setup is in Zedruu the Greathearted's colors, and slots in nicely as an alternate win condition. Your friends will hate you for it, but if you play Zedruu they probably already do.