use it with Dark Depths to give you extra time to get those ice counters off. plus Marit Lage wont be destroyed by it because she is indestructable.
SavageBrain89
★★★★☆ (4.0/5.0)(2 votes)
I really like this card; as long as I have the advantage in the battlefield I can cast this enchantment and stabalize the game or benefit from an extra turn.
holgir
★★★★★ (5.0/5.0)(2 votes)
You can play it alongside creatures with regeneration.
Zulp
★★★★☆ (4.8/5.0)(3 votes)
As long as you're prepared for this, this can be a great game lockdown for relatively cheap. Especially good in a deck that has no creatures, or with all regenerators as stated above.
Lege
★★★☆☆ (3.7/5.0)(5 votes)
This card is great in combination with manlands, and with Mindslaver - during your opponents turn play all creatures out of his hand (which get destroyed automatically) and then use Lethal Vapors' ability to give you 2 turns in succession. Then play Temporal Extortion to add even more insult to injury. Fun!
majinara
★★★★☆ (4.5/5.0)(4 votes)
To the guy mentionined this and mindslaver: Most players will kill the lethal vapors in response to you activating mindslaver. Because if you control their turn while vapors is in play, you can just activate the vapors any number of times thus instantly winning the game.
GouldenDraak
★★★☆☆ (3.9/5.0)(4 votes)
Ok someone please answer me this: If i have a Juniper Order Ranger on the battlefield, then I play Lethal Vapors, then i play a creature with persist, such as Kitchen Finks, what happens to the creature with persist?
I know that when Juniper Order Ranger is in play, and a persist card goes into the graveyard, then back on the battlefield, the +1/+1 counter from JOR negates the -1/-1 counter from persist, so Kitchen Finks enters from the graveyard without any counters at all, and I gain 2 life.
If it enters with no -1/-1 counter on it, then dies again, does it turn into a never-ending cycle of life gaining?
DeathDark
★★☆☆☆ (2.5/5.0)(3 votes)
Fun card. Like someone else already said, play it when you're at an advantage, and you've got it. Especially useful if you have a kill-spell black deck and you're heading off against any creature-intensive deck. Kill off all of the creatures, and then play this.
@GouldenDraak: +1/+1 counters do not negate -1/-1 counters, they simply negate the bonus. They both still exist on the card, ergo the card dies.
EDIT: Actually, according to the official rulings, the +1/+1 and -1/-1 DO completely negate each other and are both removed, so, yes, you have an infinitely spawning/dying creature.
Tommy9898
★★★★★ (5.0/5.0)(6 votes)
Use this with Pithing needle and man lands. Or with critters with regenerate.
Winterbane
★★★★★ (5.0/5.0)(2 votes)
@majinara, re:mindslaver This is why you prevent them from doing that, with Abeyance, Trickbind, or Sen Triplets. Not exactly easy to pull off, but hilarious in a casual game when you do.
@blurrymadness the infinite loop can be stopped anytime by you or your opponent by simply using the vapors self-destruct ability
busmetz83
☆☆☆☆☆ (0.0/5.0)
can it kill creatures with shourd?
syrazemyla
☆☆☆☆☆ (0.0/5.0)
In response to an opponent activating its ability, cast Reknit on it. Whoops, you just wasted your next turn!
SereneChaos
☆☆☆☆☆ (0.0/5.0)
Infinite Mill in a Stasis deck?
Dreampanda
☆☆☆☆☆ (0.0/5.0)
Nice in a Discard deck, actually.
Artscrafter
☆☆☆☆☆ (0.0/5.0)
@blurrymadness: If you control both this card and the Juniper Order Ranger then you don't actually get a game-drawing infinite loop. You can break the loop after however many iterations you want by stacking the triggers so Lethal Vapors's trigger resolves before the Ranger's.
If different players control Juniper Order Ranger and Lethal Vapors, then it depends on whose turn it is. If the Ranger's controller gets the persist creature down during their main phase then the Vapors will have to resolve first and the Ranger doesn't really do anything.
If the Ranger manages to play the persist creature during the Vapors controller's turn, then this would be an infinite loop, but either player can still break it by activating the "destroy vapors" ability.
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
I like the idea of playing this without combos just for a Time Warp.
Wprundv
☆☆☆☆☆ (0.5/5.0)(1 vote)
this + Pithing Needle + pro black creatures
Salient
☆☆☆☆☆ (0.0/5.0)
Lethal Vapors + Pithing Needle is hilarious fun. (Combine with a timely Damnation for maximum effect.) You can also play Phyrexian Revoker before playing Vapors, to achieve the same effect.
When your opponent asks how you plan to win, you can just smile and say, Blightsteel Colossus.
PhyrexianFryCook
☆☆☆☆☆ (0.0/5.0)
I swear this was made for me.
penguinmage25
☆☆☆☆☆ (0.0/5.0)
combo with sorin
Kirbster
☆☆☆☆☆ (0.0/5.0)
With Mindslaver, you can make your opponent skip his next 50 turns. Not that Mindslaver needed the help, mind you, but it's a neat trick.
poprockmonster
☆☆☆☆☆ (0.0/5.0)
@Goulden Drake: I do believe that what you are positing works, but it would be WAY simpler with Melira, Sylvok Outcast
Buderus
★★★★★ (5.0/5.0)(1 vote)
try giving this indestrutibility, then you have a win/win situation
bloodsuck
☆☆☆☆☆ (0.0/5.0)
I'm trying to figure out the flavor here.
I guess any planeswalker can inhale the entire cloud of vapor themselves, but it makes them sick for a turn. There you go. (don't ask me what happens when they exhale it)
Haven't ever used this card personally, but I think it would fit well in a birthing pod deck, at maybe a deck with a lot of evoke in it.
Combofriend
☆☆☆☆☆ (0.0/5.0)
Woah! Cool card for control either control the board or get a time walk easily to ramp out with dark rit and you can always slide some mishras factory's underneath! Blue black land still anyone? 3.5/5
Oddly enough, this is a way to skip an indefinite number of turns. Might be neat in a black-stax deck or some such.
Saakeli
☆☆☆☆☆ (0.0/5.0)
Surprisingly bad, if your opponent doesn't have any creatures in play most of the time this is just a 4cmc take a new turn-card. Has its combos but as it is it's not that good.
Comments (32)
Most players will kill the lethal vapors in response to you activating mindslaver. Because if you control their turn while vapors is in play, you can just activate the vapors any number of times thus instantly winning the game.
I know that when Juniper Order Ranger is in play, and a persist card goes into the graveyard, then back on the battlefield, the +1/+1 counter from JOR negates the -1/-1 counter from persist, so Kitchen Finks enters from the graveyard without any counters at all, and I gain 2 life.
If it enters with no -1/-1 counter on it, then dies again, does it turn into a never-ending cycle of life gaining?
@GouldenDraak: +1/+1 counters do not negate -1/-1 counters, they simply negate the bonus. They both still exist on the card, ergo the card dies.
EDIT: Actually, according to the official rulings, the +1/+1 and -1/-1 DO completely negate each other and are both removed, so, yes, you have an infinitely spawning/dying creature.
This is why you prevent them from doing that, with Abeyance, Trickbind, or Sen Triplets. Not exactly easy to pull off, but hilarious in a casual game when you do.
the infinite loop can be stopped anytime by you or your opponent by simply using the vapors self-destruct ability
If different players control Juniper Order Ranger and Lethal Vapors, then it depends on whose turn it is. If the Ranger's controller gets the persist creature down during their main phase then the Vapors will have to resolve first and the Ranger doesn't really do anything.
If the Ranger manages to play the persist creature during the Vapors controller's turn, then this would be an infinite loop, but either player can still break it by activating the "destroy vapors" ability.
When your opponent asks how you plan to win, you can just smile and say, Blightsteel Colossus.
I guess any planeswalker can inhale the entire cloud of vapor themselves, but it makes them sick for a turn. There you go. (don't ask me what happens when they exhale it)