seems more like a Shockwave (better name). those closer to the blast get killed first, but eventually all shall perish.
VampireCat
★★★☆☆ (3.7/5.0)(3 votes)
It's an average card, but I love the flavour.
tcollins
☆☆☆☆☆ (0.6/5.0)(5 votes)
Nothing to see here...
ROBRAM89
★★★★★ (5.0/5.0)(1 vote)
You think I'm dead, but I sail away...on a wave of mutilation...
TPmanW
★★★★★ (5.0/5.0)(2 votes)
Systematically wipes weenies from the board. It's a little slow doing it and it skips over tokens, but you can use that to your advantage too.
Deepfried-Owls
★★☆☆☆ (2.0/5.0)(2 votes)
It's Rachet Bomb's predecessor but with less flexibility in the cost!
It definitely is a useful card, plop for 3 and sloooowwwllly take out creatures.
Perhaps settle for UB and proliferate in the same way one would for Ratchet Bomb, although you can cheat charge counters onto it more easily, you can get by with this.. I suppose.
Lord_of_Tresserhorn
☆☆☆☆☆ (0.0/5.0)
The use of age counters for cumulative upkeep means you can now wipe out tokens. Just use something like Vampire Hexmage or Hex Parasite to remove all the age counters before your draw step.
"The use of age counters for cumulative upkeep means you can now wipe out tokens. Just use something like Vampire Hexmage or Hex Parasite to remove all the age counters before your draw step." --Lord_of_Tresserhorn
Unfortunately that won't work.
You're right that age counters haven't been used until 6th Edition, but the trigger for cumulative upkeep since then looks like this:
“At the beginning of your upkeep, if this permanent is on the battlefield, put an age counter on this permanent. Then you may pay (cost) for each age counter on it. If you don’t, sacrifice it.”
Adding a counter, followed by paying the cost is all part of one process; a single ability on the stack. You don't get the chance to smuggle any abilities in between those two steps (like the activated ability from Hex Parasite, or the triggered ability from Chisei, Heart of Oceans).
This means that you'll always have to pay the cumulative upkeep cost at least once even if you have cards that allow counter manipulation. Which in this case means that you won't be able to destroy any creatures that have a CMC 0 with it.
(Unless Wizards will print a card like Melira, Sylvok Outcast for age counters one day, in which case you won't have to worry about cumulative upkeep anymore at all.)
It's a bummer, I admit.
It would be great if they reworded cumulative upkeep to use two seperate triggers, specifically to allow such shenanigans. (Of course in a way that you have to put the payment trigger on the stack before the trigger that makes you add the counter to prevent players from making them resolve in reverse order and thus effectively have cumulative upkeep one turn delayed.)
Comments (12)
It definitely is a useful card, plop for 3 and sloooowwwllly take out creatures.
Perhaps settle for UB and proliferate in the same way one would for Ratchet Bomb, although you can cheat charge counters onto it more easily, you can get by with this.. I suppose.
Unfortunately that won't work.
You're right that age counters haven't been used until 6th Edition,
but the trigger for cumulative upkeep since then looks like this:
“At the beginning of your upkeep, if this permanent is on the battlefield, put an age counter on this permanent.
Then you may pay (cost) for each age counter on it. If you don’t, sacrifice it.”
Adding a counter, followed by paying the cost is all part of one process; a single ability on the stack.
You don't get the chance to smuggle any abilities in between those two steps (like the activated ability from Hex Parasite, or the triggered ability from Chisei, Heart of Oceans).
This means that you'll always have to pay the cumulative upkeep cost at least once even if you have cards that allow counter manipulation.
Which in this case means that you won't be able to destroy any creatures that have a CMC 0 with it.
(Unless Wizards will print a card like Melira, Sylvok Outcast for age counters one day,
in which case you won't have to worry about cumulative upkeep anymore at all.)
It's a bummer, I admit.
It would be great if they reworded cumulative upkeep to use two seperate triggers, specifically to allow such shenanigans. (Of course in a way that you have to put the payment trigger on the stack before the trigger that makes you add the counter to prevent players from making them resolve in reverse order and thus effectively have cumulative upkeep one turn delayed.)