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Magic: The Gathering Card Comments Archive

Contested Cliffs

Multiverse ID: 40540

Contested Cliffs

Comments (16)

Etregan
★★★★☆ (4.4/5.0) (4 votes)
Spiritmonger goes great with this card.
stygimoloch
★★★☆☆ (3.0/5.0) (7 votes)
I got one of these in the Onslaught prerelease, and it won me a good few games. Obviously it's not much use outside of a beast tribal deck (or at least a deck with enough large beasts to make sure you can get one out), but if that's what you're playing, it's an absolutely first rate way to force combat damage through. Also good in decks with fading beasts such as Skyshroud Ridgeback and Blastoderm, and any beast-oriented deck with Ravenous Baloth, since then you won't care too much about losing your own creature.
Arglypuff
★☆☆☆☆ (1.9/5.0) (7 votes)
Canopy Crawler doesn't "combo" at all with Contested Cliffs. I think you need to get your eyes checked, Mode.
Tanaka348
★★★★☆ (4.2/5.0) (8 votes)
A very narrow card, but that ability is wicked powerful as a repeatable.
OpeeFomenom
★★★★☆ (4.1/5.0) (6 votes)
I think you need to get your eyes check Arglypuff. If you use Canopy Crawler's ability on one of your bigger beasts or even on a tiny beast like Goretusk Firebeast to increase its power and then use contested cliffs to destroy a bigger creature... well you just lost a 2/2 and killed a 5/5, 6/6 or what have you.
blindthrall
★★★★☆ (5.0/5.0) (11 votes)
Blastoderm doesn't work with this.
Wormfang
☆☆☆☆☆ (0.0/5.0)
chameleon colossus <3 s this card
TheDrifter
★★★★☆ (4.8/5.0) (5 votes)
blindthrall is right, i don't know who rated his comment 1 star, but Blastoderm doesn't work with this, since he has shroud.

Contested cliffs can't target creatures with shroud, even your own beasts.
Mode
★★★☆☆ (3.0/5.0) (3 votes)
A very improved Arena for beast decks.
First of all, it can produce mana which increases its use by far. It becomes part of your mana base and does its job even if you don't have the right creatures or mana to activate it right now.
Secondly, you choose the opponent's creature. Makes the duel between those creatures a lot more interesting ;)
In the third place comes the activation cost, which is a bit harder but also cheaper to activate. But at least when you're just running RG that's usually preferable to 3. I'd run at least a single Mossfire Valley with it since this helps activating the ability if you draw multiple Cliffs (yet keep in mind having just Valleys sucks even more. But they also find use with Skarrg, the Rage Pits and Fire-Lit Thicket for that matter.)

You might don't want to splash red for it in your monogreen beast deck, but trust me i'ts worth it, even if just for this land. My friend proved it to me :D
Canopy Crawler combines nicely with this card. Tephraderm's ability has also a great synergy, and Taurean Mauler can be useful when cast early. Splashing further colors for Spiritmonger or Phantom Nishoba can also be worth it.


I was very happy when i heared that Innistrad will be another tribal Cycle.
I was very unhappy when i heared that RedGreen will get werewolves, and not beasts :P
This would have been just the first card to have some more bestial fun with new tribal cards in Legacy (or casual).

(I got this information from 5ColorControl, which again got it from a reliable source - MaRo via Twitter: http://twitter.com/#!/maro254/status/96636125380231168
I wrote my thoughts about that in the comments section of Greater Werewolf.)

But Beasts wouldn't have suited the setting since this is about some dark gothic-inspired plane, where humans have to fear of turning into either Spirits, Vampires, Zombies or Werewolves.
Interestingly, one of the Werewolves' characteristic ability are the cliff's 'arena trigger', so this land will probably soon get reworded to "Target Beast you control fights target creature an opponent controls." Neat!
Tsunaki
☆☆☆☆☆ (0.5/5.0) (1 vote)
they should make a "werewolf" remake of this xD
Lash_of_Dragonbreath
☆☆☆☆☆ (0.0/5.0)
*goes off to count how many beasts are into my commander deck*
Yes, I'm definetly going to use this. It doesn't even come into play tapped. I don't know how I had never heard of this before.
lorendorky
☆☆☆☆☆ (0.0/5.0)
I wish Wizards would make a GR Beast legend so I could play a beast EDH deck. Uril doesn't count :P
Sezerata
★★★★★ (5.0/5.0) (1 vote)
This card makes me wonder...Did someone at Wizards go looking through old cards while making the Innistrad block, see this, see that it used red and green mana, see that werewolves are in red and green, and then realize, 'Hey, 'fight' would be an awesome mechanic to use with werewolves! And the colors are right too! :D
Arachnos
★★★★★ (5.0/5.0) (1 vote)
Good in a red/green Beast deck, otherwise, you can use Arena.
TheWrathofShane
★★☆☆☆ (2.8/5.0) (2 votes)
Land that taps for 1 and can give your beasts repeatable fight.
Very powerful land, even though requires specific creatures in your deck.