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Magic: The Gathering Card Comments Archive

Kilnmouth Dragon

Multiverse ID: 39653

Kilnmouth Dragon

Comments (14)

Guest2146443305
★★★☆☆ (3.2/5.0) (5 votes)
Beautiful
HuntedWumpusMustDie
★★★★☆ (4.2/5.0) (7 votes)
The Ping King
bigschwang
★★★★☆ (4.8/5.0) (3 votes)
So brutal true dragon powah!
Bigg_ol_FATTKIDD
★★★★★ (5.0/5.0) (7 votes)
My favorite ridiculous dragon, next to Dragon Tyrant.
GradiustheFox
★★★☆☆ (3.2/5.0) (5 votes)
Even if you for some reason toss this into a deck all by itself, it's almost worth playing just for being... A flying kill machine. Add the super amplify and the god-pinging that -feeds off it-, and the only thing left to regret is that it's so confoundedly ugly. Well, I also regret that it uses plain +1/+1 counters and not some sort of crazy "They know you have dragonz Counter", but that's just me and I'll get over it.
Only a baby eating puppy kicker wouldn't use this death dealer.
Gezus82
★★★★★ (5.0/5.0) (2 votes)
I love this guy. I know one guy won't play my dragon deck anymore after I dropped this guy turn 4 (dragonspeaker Shaman, sakura-tribe elder) and showed him my hand full of 5 dragons.
"well I suppose I'll ping u for 15"
Andilikepie
★★★★★ (5.0/5.0) (1 vote)
Great in the Archenemy deck=
izzet_guild_mage
★★★★★ (5.0/5.0) (6 votes)
Pew pew! I ping you for 12 at the end of your turn!
I think the word "ping" stops being applicable at around 2 damage :P
EpicBroccoli
★★★★★ (5.0/5.0) (1 vote)
Now that's what I call a dragon.
NZGTownsend
★★★★★ (5.0/5.0) (1 vote)
I once Dropped a triple Dragonstorm and pulled three of these. Then revealed six dragons for each of them. ~ow. 23/23 apiece.

I should mention Dragon Mage and tons of luck and some Imperial Hellkites were involved with lining that up.
Tanaka348
★★★★★ (5.0/5.0) (1 vote)
I'd say this was one of the rare amplify creatures that didn't suck, but amplify itself was rare anyway, with only 9 of the suckers. Amplify was definitely a poorly executed mechanic. With most of those things, you had to reveal 2 or 3 creatures to even "break even" and get a creature that was on-curve... if you wanted an actual reward for your hoop jumping, you had to have 3 or 4 matching creatures, and if you wanted more than a minor benefit, that's one more card. And yet their mana costs were mostly 5+, at a point when your hand is unlikely to have many cards in it at all. Of course, a cheap Amplify creature could get pretty swingy/nuts, so I understand there's development issues here. But you find ways to make the cards attractive in a different way.

Sort of like this monster. It's still under-curve without any amplify, which is fine; 7 for 5/5 flying is on the weak side but it's there if it's a choice between that and not casting anything at all, and you're getting some value out of the deal. But with just one dragon you have 7 for 8/8 flying and ping for 3, which is a fantastic deal. Two dragons in hand at the 7 mana mark doesn't happen often, but if it does you've got an insane monster for way under price. Fantastic card.
Lord_Ascapelion
☆☆☆☆☆ (0.0/5.0)
Oh man, I have so many fun memories with this card! I would routinely make this guy huge and his uber-ping ability got through Moment's Peace, a card my friend played all the friggin' time back in the day. I recently tossed a dragon-reanimator deck together that features him and nothing is more satisfying that revealing 3 dragons to make him a 17/17. Great Timmy fun!