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Magic: The Gathering Card Comments Archive

Arcbound Overseer

Multiverse ID: 39639

Arcbound Overseer

Comments (21)

Treima
★★★★☆ (4.5/5.0) (4 votes)
Arcbound Overseer. He's pretty cool. Really, really expensive, but that's what you get for a 6/6 that transfers his +1/+1 counters after death and adds more with each turn he's on the board.
MasterOfEtherium
★★☆☆☆ (2.1/5.0) (11 votes)
Come To Daddy
HuntedWumpusMustDie
★★★★☆ (4.0/5.0) (2 votes)
This is a fun card.
lickthemoose
★★★★☆ (4.7/5.0) (3 votes)
8 colorless mana isnt bad at all i run these in a deck with myrs and other random stupid mana producing stuff with the urza lands and usually get this out on the 4th turn not bad for casual games with 6 people in them
BrilliantIdiot
★★★★☆ (4.5/5.0) (3 votes)
I love this card, and from what I've seen in play, it loves me, words cannot describe the amazing things it does with a Doubling Season or two.

5/5~
Alzhander
★★★★★ (5.0/5.0) (3 votes)
I love this guy with a Paradox Haze or two, maybe even 3 or 4, on the field.
Zulp
★★★★★ (5.0/5.0) (2 votes)
Basically the arcbound lord. I'm sure it doesn't need to be said, but playing a Modular deck with him can get extremely out-of-hand for your opponents very quickly. I especially like the idea of teaming him up with Arcbound Reclaimer. Modular dude dies, feeds an Arcbound Crusher or something, Overseer makes everything bigger, Reclaimer resurrects the dead Modular dude, it dies again, feeds the Crusher, rinse, repeat. Fun.
ClockworkSwordfish
★★★★☆ (4.6/5.0) (5 votes)
I never fail to win if I am able to play this. Pity I never get to play it.
Esprel
☆☆☆☆☆ (0.0/5.0)
drooooooooooooooooooooooooooool
Hibron
☆☆☆☆☆ (0.0/5.0)
Two words : aether snap
BlackAlbino
★★☆☆☆ (2.8/5.0) (2 votes)
steel overseer out paces him
FaitAccompli
★★☆☆☆ (2.8/5.0) (2 votes)
Is the 9/25/2006 ruling still accurate? I hear that +1/+1 counters annihilate -1/-1 counters like matter/antimatter.

See Oct 23, 2009 general rule 120.2 and 704.5r

120 - Counters

120.2 - If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See Rule 704. {CompRules 2009/07/08}

704 - State-Based Actions

704.5r - If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. {CompRules 2009/07/08}

http://www.crystalkeep.com/magic/rules/summaries/indexes/rule-general-120.php

http://www.crystalkeep.com/magic/rules/summaries/indexes/rule-general-704.php#704

Woozly
★★★★★ (5.0/5.0) (2 votes)
I love Arcbounds.
Kryptnyt
★★★★★ (5.0/5.0) (5 votes)
I don't think it would have hurt to have "put a +1/+1 on each artifact creature you control." Forcing you to use him with other modular guys really makes building a deck around him restrictive.
TreeTrunkMaster
☆☆☆☆☆ (0.0/5.0)
I prefer Steel Overseer.
sarroth
★★★★★ (5.0/5.0) (1 vote)
@FaitAccompli: Yes, the ruling is still accurate. The same state-based actions that would remove those counters notes that the creature has 0 or less toughness, and the creature is put into the graveyard from the battlefield. The counters are never removed because it doesn't matter; the creature is dead anyway. Then modular triggers, notices that the card's last known information included +1/+1 counters on it, and let's you move them.

I love this guy. I would love even more though if there were an Arcbound lord that had you put +1/+1 counters on another artifact creature when any of your artifact creatures go to the graveyard; practically granting modular to all of your guys. Now that would be impression. Still, I have fun playing with the Overseer even if there are only 12 Arcbound creatures (some are really good, though, like the Arcbound Ravager and Arcbound Crusher djiflo neglected to mention in his list, and Arcbound Fiend is great too). Basically, Wizards needs to print more modular guys, like in a Planechase product or something.
3045
☆☆☆☆☆ (0.0/5.0)
@ Alzhander

actaully, paradoxal haze doesn't stack. read it again carefully
Grumman
★★★★★ (5.0/5.0) (1 vote)
@3045: Paradox Haze does stack: at the beginning of Upkeep #1, all your Paradox Hazes trigger, and each of them inserts their extra Upkeep just after the original. The end result is that if Paradox Hazes A, B, C and D resolve in that order, you'd end up with:
Upkeep #1, Extra Upkeep D, Extra Upkeep C, Extra Upkeep B, Extra Upkeep A
Grimstringer
★★★★☆ (4.0/5.0) (1 vote)
This card really shows its age...powercreep turned him to almost unplayable junk, Steel overseer does almost everything better, modular is the only thing that saves it, you can move the counters, double them, remove them , juggling around with counter is fun!
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Modular is all nice and good but loses to Wrath of Bob.