With Lantern of Insight and some mill you can easily take the gambit out of the mana cost.
lorendorky
★★★★☆ (4.8/5.0)(2 votes)
This looks like the same place that Haze Frog is chillin.
LordOfTheFlies87
★★★★☆ (4.2/5.0)(2 votes)
Hmmm. I feel like you can just cast bigger stuff for the same cost. Fun card, though.
Mode
★★★★★ (5.0/5.0)(4 votes)
For eight freaking mana, you'd think this effect would at least make each player reveal cards until a nonland card is revealed.
Sure, when you're playing with many players this is a beast (not just in terms of Oracle text), but so are many other cards, and the more players, the more likely this is going to be targeted for removal. Which is particularly relevant since this doesn't have any form of protection against it.
If you're playing with fewer players, you'll probably still get more P/T out of it than you paid mana for. But I don't want want to invest that much mana in a creature that might end up as 6/6 or less, which isn't too unlikely given that roughly each third player will topdeck a land and has a mana curve around 3-4.
Continue
★★★★★ (5.0/5.0)(7 votes)
Let's see... Maze of Ith, Forest, Hallowed Fountain, and Nykthos.
Fuck!
SAUS3
★★★★★ (5.0/5.0)(1 vote)
So bad. It's from naya and you can't even get it with mayael. Bad design, weak as hell. Maybe as a legendary for 5 mana it would have been cool.
tavaritz
★★☆☆☆ (2.0/5.0)(3 votes)
Who cares. This cards is not playable in any format.
Funny. I'd thought that one could use this at least in Commander.
sarroth
★★★☆☆ (3.8/5.0)(2 votes)
This card has some major weaknesses, but I am still surprised commenters have to go all the way to "it's unplayable" because of those weaknesses. It's still a fun card with those weaknesses. The biggest issue though, I feel, is that it only happens when you cast it, so there's no cheating it into play and it's not going to survive getting flickered. The card has potential though, and it will be playable to many players who like high-variance cards.
GrimjawxRULES
☆☆☆☆☆ (0.0/5.0)
It's a cool card, but it's also incredibly risky. I usually play EDH with 4 other guys, but there's still the chance of revealing cheap cards/lands, at which point the Soulbeast is horribly overcosted. They could've at least have made it a 5/5 so Mayael would be able to cast it. As it is, I'll probably sadly take it out for something like a Mossbridge Troll or Worldspine Wurm.
How did such a cool idea turn into such a crappy card? There's so many things they could've done to make this playable. I want to play this card so badly and yet I can't force myself to.
anotherfan321
☆☆☆☆☆ (0.0/5.0)
I once had a idea based around Sapling of Colfenor, a top of the library themed deck. Full of Sylvan Library effects, Cream of the Crop, Mul Daya Channelers, Oracle of Mul Daya, etc. etc.
This would be perfect for that deck. And probably only that deck.
Ferlord
☆☆☆☆☆ (0.0/5.0)
A creature that can be anywhere between 0 and 16*X (Draco's the biggest legal spell you can play, X=amount of players in a game).
I've play-tested it and found a few things:
1. On average, I've got about a 7/7 with 3 players. Sometimes I have a 2/2, sometimes I have a 16/16. 2. When it hits, it HITS. Trample is a fantastic ability to be put onto it, and people are going to soil themselves knowing THIS is coming for them. 3. I rarely want to play it because it's an inconsistency.
Overall, it's not a great card, but it's one you play in a true "group hug" deck. Its effect isn't very "group hug"-ish, but when you play it, it feels like all of you put all your hard work into making this. It feels like a group project, especially when there's that one guy who doesn't show up during the meetings and presents a land.
Also, I never thought I'd say this, but it combos with Wizened Snitches.
cactido
☆☆☆☆☆ (0.0/5.0)
@Earthdawn "To be used with Worldly Tutor and/or Reveillark."
Sure, use Reveillark to put it back onto the battlefield, where it will be a 0/0 with Trample because you didn't cast it. I think you've found one of the few ways to make this card even more inefficient: guarantee you'll be getting a 0/0 Trample for 8CMC instead of it just being a possibility.
Manite
☆☆☆☆☆ (0.0/5.0)
Having recently played this with 9 +1/+1 counters, I can say it is definitely a Timmy card. I like it, though I'll acknowledge it isn't quite as efficient as Bane of Progress. But at least Soulbeast won't cost you your Sol Ring.
Dragonshoredreamz
☆☆☆☆☆ (0.0/5.0)
Use him when playing against 12+ people...then come and rate him. He would be hilarious in a 2p game...
"I tap eight to play this...wait for it... ...2/2...Naya Soulbeast...YES! This game is mine!"
Comments (16)
Sure, when you're playing with many players this is a beast (not just in terms of Oracle text), but so are many other cards, and the more players, the more likely this is going to be targeted for removal.
Which is particularly relevant since this doesn't have any form of protection against it.
If you're playing with fewer players, you'll probably still get more P/T out of it than you paid mana for.
But I don't want want to invest that much mana in a creature that might end up as 6/6 or less, which isn't too unlikely given that roughly each third player will topdeck a land and has a mana curve around 3-4.
Fuck!
Funny. I'd thought that one could use this at least in Commander.
This would be perfect for that deck. And probably only that deck.
I've play-tested it and found a few things:
1. On average, I've got about a 7/7 with 3 players. Sometimes I have a 2/2, sometimes I have a 16/16.
2. When it hits, it HITS. Trample is a fantastic ability to be put onto it, and people are going to soil themselves knowing THIS is coming for them.
3. I rarely want to play it because it's an inconsistency.
Overall, it's not a great card, but it's one you play in a true "group hug" deck. Its effect isn't very "group hug"-ish, but when you play it, it feels like all of you put all your hard work into making this. It feels like a group project, especially when there's that one guy who doesn't show up during the meetings and presents a land.
Also, I never thought I'd say this, but it combos with Wizened Snitches.
Sure, use Reveillark to put it back onto the battlefield, where it will be a 0/0 with Trample because you didn't cast it. I think you've found one of the few ways to make this card even more inefficient: guarantee you'll be getting a 0/0 Trample for 8CMC instead of it just being a possibility.
He would be hilarious in a 2p game...
"I tap eight to play this...wait for it... ...2/2...Naya Soulbeast...YES! This game is mine!"