Playing this on Triton Fortune Hunter seems like am alright play in U/G. Allows you to wait for a counterspell opportunity, and if one doesn't arise, you get a pseudo-Think Twice effect.
Flyheight
★★★★★ (5.0/5.0)(1 vote)
Yay, maor kitties!
Ferlord
★★★★★ (5.0/5.0)(2 votes)
This is going to be one of the most dangerous spells in Limited. A permanent weaker Giant Growth? I've usually seen times when Ranger's Guile is just enough to save a creature.
Purplerooster
★★★★★ (5.0/5.0)(2 votes)
Quality common that creates card advantage. The heroic trigers that this will activate can combine with the +2/+2 if you have to take out something really scary.
Tiggurix
☆☆☆☆☆ (0.0/5.0)
This served me incredibly well in the pre-release, alongside Two-Headed Cerberus. A combat trick is always useful, and that is stays on the creature after the turn ends is just sweet.
Can someone explain to me why this is so much better than common bond? i know that common bond needs white mana, but wouldn't counters be better than an enchantment on the whole?
Named_Tawny
★★★★★ (5.0/5.0)(1 vote)
Similarish to the much rarer Boon Satyr, except you need to already have a creature out. I really like the idea of instant buffs that stay around.
Comments (10)
A permanent weaker Giant Growth? I've usually seen times when Ranger's Guile is just enough to save a creature.