this card is weaker vs dimir splint card but still good
Darth_Armitage
★★★★☆ (4.9/5.0)(4 votes)
Though "Burn" is a rather poor burn spell, together these can get rid of a good number of problem creatures without the usual pain, such as Boros reckoner and Thragtusk.
Flyheight
★★★★★ (5.0/5.0)(4 votes)
This card is sooooooo versitile. Under the right circumstances either side can kill a creature. Or you can fuse it in those same circumstances and kill 2 different things. Or you can make sure 1 thing is really dead regardless of circumstances (barring hexproof, nyatch).
And to top it all off, Burn can hit players for that little bit of extra reach to close the game from out of nowhere.
SyntheticDreamer
★★★★★ (5.0/5.0)(13 votes)
"So, there's this new burn spell." "What's it called?" "Burn." "No really, what's it called?"
Cyberium
★★★★★ (5.0/5.0)(2 votes)
A great thing about Fuse is that it takes one card to do a feat that requires two cards. It's impossible for a creature receiving Turn to survive Burn without outside help. Hell, the Turn part of the card is a killer in combat too.
RAV0004
☆☆☆☆☆ (0.0/5.0)
One of the two actually good fuse spells with reasonable costs. Who'd a thunk it.
Jhyrryl
★★☆☆☆ (2.8/5.0)(2 votes)
This is clearly a Texas Hold 'Em reference, so it should have been Burn // Turn; fusing still would have had the same effect. Flavor complaint aside...vera-nice.
Purplerooster
★★★★★ (5.0/5.0)(2 votes)
The 2-4-1 potential is awesome and the "turn" component is awesome for creatures with LTB effects not to mention Boros Reckoner.
Spheniscine
★★★★★ (5.0/5.0)(3 votes)
@Jhyrryl: "Turn and burn" is actually fighter pilot slang. It means to get out of a place quickly. It refers to steering the airplane ("turn"), and then firing the afterburners ("burn").
It's also apparently restaurant biz slang for attempting to maximize customer turnover (serving them quickly so that they would leave quickly).
Dabok
★★★★★ (5.0/5.0)(7 votes)
@SyntheticDreamer : "What's it called? I can't see from here" "Yes, you have to turn to see it"
rollinsclone
★★★★★ (5.0/5.0)(3 votes)
Something of a Fire and Ice callback, but toned down a bit and with its own unique flavor. I like it a lot, expect it to see some play, maybe even in Modern.
majinara
★★☆☆☆ (2.8/5.0)(3 votes)
It's a lot like fire/ice, whereas fire/ice is a bit better. It is cheaper, more flexible (can tap any permanent and split the burn) and cantrips. On the other hand, this can kill about any creature.
finally... i shed a single, indian tear when i realized my izzet deck finally had a proper answer to thragtusks and resto angels.
BigPimpin
★★★★★ (5.0/5.0)(12 votes)
"Is something wrong with your creature? It looks like it's a... little weird..."
Xinsden
☆☆☆☆☆ (0.5/5.0)(1 vote)
I feel like "Turn" could be used in my simic deck... Got a creature that can take out my big one? NOPE *cast turn*
DEAD
BorosGreengrocer
☆☆☆☆☆ (0.0/5.0)
Extra points if you can find a reason to cast Turn on your own creature in a Weird tribal deck.
Hunter06
☆☆☆☆☆ (0.0/5.0)
I wonder if this will replace searing spear in RWU Flash control? 4/5 Stars
Gcrudaplaneswalker
☆☆☆☆☆ (0.0/5.0)
Well then. I guess you don't need two spears to kill a Thragtusk.
Shiizu
☆☆☆☆☆ (0.0/5.0)
The lesser cousin of Fire//Ice and it's still crazy powerful. This is an awesome card because of its versatility. Both halves are good on their own throughout the game and when you can combine it you can deal with most creatures(you miss those with protection and (troll)shroud) or set up a 2 for 1.
What more do you want from a removal spell?
MojoVince
☆☆☆☆☆ (0.0/5.0)
Love this a lot !
You FUSE it so it counts as one spell and if you read the rulings , casting this fuse make you cast a spell that is both red and blue and cost 3UR.
skyxtome
★★☆☆☆ (2.5/5.0)(2 votes)
So, if I have Guttersnipe out on the field and I cast both halves of the card to fuse them together would guttersnipe be effective for 4 damage since there's still two different spells? Or does the fuse make it just 2 damage?
Diachronos
☆☆☆☆☆ (0.0/5.0)
A beautifully useful card, and a long-awaited way to effectively deal with Boros Reckoner.
My only complaint is that Burn is 1R when it's just a Shock. I don't think 2UR for the Fuse cost would have been that unreasonable.
Maileesaeya
★★★★☆ (4.0/5.0)(3 votes)
Oh, how I love this card. It might just be the best fuse card outright, just because the only thing it can't kill is hexproof; the creature has pro-red (IE, Lavinia)? Turn it, then Burn it. Creature has pro-blue (only one right now, Skylasher)? Burn. Opponent swinging at you with small, but annoying flyers? Turn one and block it, Burn the other. Thragtusk? Obzedat? AVACYN? Fuse, bam, dead, for potentially as little as UR if you've got Electromancers en masse.
@Diachronos, Wizards policy seems to basically be to print more versatile cards at slightly higher costs, kind of like how Izzet Charm has can reproduce the effects of different one-cost cards but costs two because it can be any of them. Besides, with this in the same colors as Electromancer, odds are you're already playing it for 2UR.
@skyxtome, this has already been brought up, but no. A fused card is still just one card, it basically translates to "so it's now like an ordinary spell instead of a split card".
Odee
☆☆☆☆☆ (0.0/5.0)
This is the solution to those aggressive decks that have put Izzet down for most of the Ravnica block. You can potentially wipe two creatures out with a single card - While they're attacking. Turn the deathtouch, combat tricked, battalion or double-striking creature into a 0-1 weird that promptly gets smashed against your blockers, then burn away the hasting legion loyalist/spark trooper/ash zealot that was coming with it. Or you can just slap someone with two damage upside the head.
It's nice to have another cheap and versatile burning instant that's standard legal as well, my Searing Spears were looking pretty lonely.
I have questions though. Is the fusion counted as a double casting or a single? How does this respond to the Nivmagus Elemental? Can you cast both then nab just one spell and not send the whole card into exile?
mdakw576
★★☆☆☆ (2.8/5.0)(4 votes)
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☆☆☆☆☆ (0.0/5.0)
Used correctly, this can quite easily be a 2-for-1 or even, in some cases, an effective 3-for-1 if you were to, say, Turn someone's Thragtusk while chump blocking (preventing them from getting a 3/3 in the process) and Burn their Huntmaster. It's no Fire and Ice, but it's more than good enough.
@Maileesaeya: Unfortunately, trying to Turn and Burn Lavinia won't work. Going by the rulings, if you cast both halves, the entire thing is treated as being both blue and red, so Lavinia has protection from it. If, however, you were to only cast Turn on her, she would turn into a 0/1 as the spell would be only blue.
@Odee: Once it's fused, it's treated as a single spell.
patronofthesound
☆☆☆☆☆ (0.0/5.0)
The fact that this is UR targeted, unrestricted creature removal is important. Many fatties are out of the range of most burns and you end up getting 2-for1'd if you can even take them out. The lack of timing restrictions here is crucial for removal in these colors, especially blue. This is worth a red splash in a mono blue deck, which relies on accurately timed counters and bounces to survive. Instant speed makes it pretty glorious. I think it might be a tad slow for standard, but on the other hand maybe I'm just being greedy. At 1U for turn and 1R for burn it would be broken. It's smartly priced, and its versatility and off-color effect (when fused) is well designed.
4.5/5 sick art and design...but loses half a point because it could have had a tad more oomf somewhere. Maybe if burn hit for 3, but only creatures, it'd be perfect. It is five mana and multicolored, after all.
Also, probably better than electrolyze and prophetic bolt in terms of the izzet arsenal.
Tamerlein
☆☆☆☆☆ (0.0/5.0)
This is one of my favorite Dragon's Maze cards. If you have an Augur of Bolas or something and they swing with two 2/2s, you can burn one and turn the other, and Augur can block the turned creature.
An extremely versatile spell which can take care of a lot of nasty leaving the battlefield effects, such as Thragtusk's beast and Voice of Resurgence's elemental. At its weaker moments it is a five mana "destroy target creature" spell, which isn't actually pretty useful in U/R.
5/5
DaLucaray
☆☆☆☆☆ (0.0/5.0)
Funny how black's allied colors, when combined, become "destroy target creature"
TowerDefender
☆☆☆☆☆ (0.0/5.0)
Kills off a Master of Waves's tokens if you Turn him, but don't fuse the two spells or he will be protected from it as it will be both Red and Blue. And it has Pro-Red. Or just Homing Lightning the tokens.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
The overpriced shock sucks, hands down. But its still an option. And for , you can kill anything in the game without hexproof/shroud/protection from blue.
checkmatejunky
☆☆☆☆☆ (0.0/5.0)
helps you get rid of all of those pesky invincibles and nasty graveyard abilities... *cough cough* Thassa, God of the Sea...
car2n
☆☆☆☆☆ (0.0/5.0)
The Izzet have a great sense of humor.
Kirbster
☆☆☆☆☆ (0.0/5.0)
"Target creature loses all abilities." Target! Ya blew it.
ojddw
☆☆☆☆☆ (0.0/5.0)
A question.
I have a polis crusher. In my turn, I stack his monstrosity. In response my opponent casts a turn//burn, using only the turn part. What happens?
RiptideChimera
☆☆☆☆☆ (0.0/5.0)
@ojddw The ability of Polis Crusher reads, "If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous." The 0/1 weird is not monstrous, so it becomes monstrous and gains its counters. That creature will remain monstrous for as long as it exists on the battlefield. The only thing that happens once Turn stops having an effect is that it stops being a weird- it remains monstrous. However, if you're talking something like Hythonia the Cruel, her board wipe will not activate- she never becomes monstrous as Hythonia. Only the weird becomes monstrous, and the weird has no ability that reads, "When it becomes monstrous, destroy all non-Gorgon creatures." As such, Turn is good at denying monstrous abilities like hers, but not so good at denying something like Polis Crusher, who relies on the Monstrous definition to do his work.
Drewskithelegend
☆☆☆☆☆ (0.0/5.0)
I love this card. I've used this to kill x/2 creatures, to kill Gods and Blightsteel Colossus via combat blocking. There's so much flexibility here. Compare to Fire//Ice which only does less than half of what this can. Reminds me of Cryptic Command in the options it presents. Pay {U}{R}{3} to kill 1 creature or to render 1 attacking creature useless and burn another creature or your opponent or get a slightly more expensive Shockor a better but more expensiveTurn to Frog. 5/5 for flexibility and being so freakin' Izzet.
EvilDarkVoid
☆☆☆☆☆ (0.0/5.0)
@People saying Burn is overpriced: Shock is apparently closer to where Wizards wants burn spells to be, hence the M14 printing, and there's some justification to that. No Lightning Bolt does let them tone down the power level of Standard a bit, which is probably a good thing. Anyway, printing a card that's strictly worse than a card in the set before it is bad form, so I'm glad this costs what it does.
Comments (40)
And to top it all off, Burn can hit players for that little bit of extra reach to close the game from out of nowhere.
It's also apparently restaurant biz slang for attempting to maximize customer turnover (serving them quickly so that they would leave quickly).
DEAD
4/5 Stars
What more do you want from a removal spell?
You FUSE it so it counts as one spell and if you read the rulings , casting this fuse make you cast a spell that is both red and blue and cost 3UR.
My only complaint is that Burn is 1R when it's just a Shock. I don't think 2UR for the Fuse cost would have been that unreasonable.
@Diachronos, Wizards policy seems to basically be to print more versatile cards at slightly higher costs, kind of like how Izzet Charm has can reproduce the effects of different one-cost cards but costs two because it can be any of them. Besides, with this in the same colors as Electromancer, odds are you're already playing it for 2UR.
@skyxtome, this has already been brought up, but no. A fused card is still just one card, it basically translates to "so it's now like an ordinary spell instead of a split card".
Turn the deathtouch, combat tricked, battalion or double-striking creature into a 0-1 weird that promptly gets smashed against your blockers, then burn away the hasting legion loyalist/spark trooper/ash zealot that was coming with it. Or you can just slap someone with two damage upside the head.
It's nice to have another cheap and versatile burning instant that's standard legal as well, my Searing Spears were looking pretty lonely.
I have questions though. Is the fusion counted as a double casting or a single? How does this respond to the Nivmagus Elemental? Can you cast both then nab just one spell and not send the whole card into exile?
@Maileesaeya: Unfortunately, trying to Turn and Burn Lavinia won't work. Going by the rulings, if you cast both halves, the entire thing is treated as being both blue and red, so Lavinia has protection from it. If, however, you were to only cast Turn on her, she would turn into a 0/1 as the spell would be only blue.
@Odee: Once it's fused, it's treated as a single spell.
4.5/5 sick art and design...but loses half a point because it could have had a tad more oomf somewhere. Maybe if burn hit for 3, but only creatures, it'd be perfect. It is five mana and multicolored, after all.
Also, probably better than electrolyze and prophetic bolt in terms of the izzet arsenal.
An extremely versatile spell which can take care of a lot of nasty leaving the battlefield effects, such as Thragtusk's beast and Voice of Resurgence's elemental. At its weaker moments it is a five mana "destroy target creature" spell, which isn't actually pretty useful in U/R.
5/5
I have a polis crusher. In my turn, I stack his monstrosity. In response my opponent casts a turn//burn, using only the turn part. What happens?