The trick here will be bouncing this guy (or sucking his counters off) to reset his own counters so you can pump everything else more.
Taudisban
★★☆☆☆ (2.4/5.0)(4 votes)
3/2 is way too big for what you want this guy to be doing.
SyntheticDreamer
★★★★★ (5.0/5.0)(2 votes)
Evolve all the things! Useful with Korozda Gorgon to pull off those +1/+1 counters so you can keep evolving the team.
StoicChampion
★★★☆☆ (3.8/5.0)(4 votes)
I choose you, Bulbasaur!
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
That's...frighteningly abusable.
RAV0004
★★★★☆ (4.2/5.0)(2 votes)
Should have read : "Whenever Renegade Krasis has a 1/1 counter put on it..." like Fathom Mage. Then it'd be a good card. As is it's ridiculously meh. Evolving is a lot harder than you think.
Haplo81
★★★★★ (5.0/5.0)(2 votes)
Combo fodder, and abusable in slower formats.
TheBringer
★★★★★ (5.0/5.0)(3 votes)
Plays well with Bioshift, in that you can get it back into evolvin' size. Elusive Krasis and Master Biomancer are also all things you'd be plenty happy to cast the turn after this guy.
MostlyLost
☆☆☆☆☆ (0.0/5.0)
Seems like whenever I play this guy, he gets a little agoraphobic. I feel kind of bad for him.
Tzaph
★★☆☆☆ (2.8/5.0)(2 votes)
"Dude, you need to tell me if you want me to attack or blo- I mean VENUSAUR."
JaxsonBateman
☆☆☆☆☆ (0.0/5.0)
Very good in mono-green evolve. The fact that his pump affects any creature with a +1/+1 counter and not just an evolver allows you to fill in the gaps of the mono-green evolve curve with better cards than evolvers, like Champion of Lambholt and Ivy Street Denizen (which have 'super evolve' in a mono green deck, in that they'll trigger off of any creature regardless of P/T). The deck practically builds itself - Experiment One, Ulvenwald Tracker (for removal), Fauna Shaman (w/ a Squee for tutoring and CA), Gyre Sage, Champion of Lambholt, Renegade Krasis, Primordial Hydra, Ivy Lane Denizen, Ooze Flux, single Nullmage Shepherd (for ench/art removal). Top it off with some Oran-Rief, the Vastwood so that even your non-counter dudes can get love from Krasis (Ivy Street also helps with this), and potentially Llanowar Reborn (I don't know how comfortable I am running 8 tap lands, but the counter has obvious use here).
But yep, if you have a +1/+1 counter based strategy and are in green, consider this guy.
Cyber_Squirrel
☆☆☆☆☆ (0.0/5.0)
Imagine you have this guy and Master Biomancer or Zameck Guildmage in play, so that you can play Fungal Sprouting to drop a whole bunch of Saprolings who all start out with enough +1/+1 counters on them to make them bigger than your Krasis
Evolve triggers for each Saproling, and each time it resolves it triggers his second effect, making all your Saprolings bigger, ensuring that each Saproling will be big enough to meet the intervening if clause when evolve tries to resolve.
For example, you start with the biomancer and the krasis, each with a single counter, and nothing else. Play the Sprouting, you now have 4 Saprolings, each one is an 8/8, your krasis is now an 8/7 and your biomancer is a 7/9.
lopackuub
☆☆☆☆☆ (0.5/5.0)(1 vote)
Should have been a hydra mutant..
Discoduck
★★★★★ (5.0/5.0)(2 votes)
Wish he was a 1/4 or something, simply so he would be more evolvable - and for the fact that I wouldn't feel so bad about playing him in my casual deck. He's a bit pushed, even if he doesn't cut it for a lot of standard spikes. His effect gets really evil late game.
Arachnos
☆☆☆☆☆ (0.0/5.0)
The ultimate lifeform.
Stinga
★★★☆☆ (3.0/5.0)(1 vote)
As part of my mission...
The new grafts suggested by the guildless initiate are effective in distributing genomic self-augmentation amongst the specimens. I can't help but notice the increased violence levels that are shared with them and wonder about the new recruit's past... -salvaged from the remains of the Gyyza incubation vat
Ataraxiom
★★★★★ (5.0/5.0)(2 votes)
@RAV0004
If the card read "Whenever Renegade Krasis has a 1/1 counter put on it..." then you could easily create an infinite loop with just two Renegade Krasises on the field at the same time. Having it set only to activate during evolution makes the card less abusable and more flavourful.
And besides, this card is very effective if you're using it right. I run it in a Gruul deck alongside a bunch of Unleash creatures; the unleashers enter with their +1/+1 counter, so it counts towards evolving other creatures. Also, when this guy evolves, he puts extra counters on all of the unleashers too!
The whole situation gets a lot crazier with Ooze Flux in the mix, believe me.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
"Whenever renegade krasis evolves, almost proliferate."
Kirbster
★★★★★ (5.0/5.0)(1 vote)
He's pretty rad with Cytoplast Rootkin, who will basically give all of your creatures two +1/+1 counters when he shows up, and can keep the counters off the Krasis so it can keep evolving.
yesennes
☆☆☆☆☆ (0.0/5.0)
Look! an evolver with a decent starting bulk!
Corpsejack_Dennis
☆☆☆☆☆ (0.0/5.0)
Renegade Krasis + Corpsejack Menace is the combo that makes my evolve deck sick and wrong. Turn 1 Cloudfin Raptor, turn 2 Experiment One bumps Cloudfin to a 1/2, turn 3 Renegade Krasis bumps Cloudfin to a 2/3 and Experiment One to a 2/2, Turn 4 Corpsejack Menace bumps cloudfin to a 4/5, Experiment One to a 4/4 and Renegade to a 5/4. Then Renegade's second ability resolves making cloudfin a 6/7 and Experiment One a 6/6. Then the next turn use Bioshift to remove counters from Renegade and place them onto something, which then corpsejack multiplies the counters. Effectively making cloudfin a 10/11, Experiment One a 10/10, or Corpsejack a 8/8! If bioshift is unavailable use Give//Take to remove the counters and draw cards, use Oozeflux to remove counters and produce tokens, or if you don't have those but you have a Kalonian Hydra in hand play it. It will enter the field as an 8/8 because Corpsejack's ability effect creatures that enter the battlefield with counters. Which then will evolve Renegade into a 7/6. Then its second ability triggers making Cloufin a 8/9, Experiemnt One 8/8, and Kolanian Hydra a 10/10. Needless to say Renegade Krasis + Corpsejack Menace = Counterpocalypse!
Petertracy
☆☆☆☆☆ (0.0/5.0)
I know a lot of people have already said it, but it's worth repeating: Ooze Flux + Renegade Krasis is an engine of evolution.
Comments (24)
What? Overkill you say? No such thing.
But yep, if you have a +1/+1 counter based strategy and are in green, consider this guy.
Evolve triggers for each Saproling, and each time it resolves it triggers his second effect, making all your Saprolings bigger, ensuring that each Saproling will be big enough to meet the intervening if clause when evolve tries to resolve.
For example, you start with the biomancer and the krasis, each with a single counter, and nothing else. Play the Sprouting, you now have 4 Saprolings, each one is an 8/8, your krasis is now an 8/7 and your biomancer is a 7/9.
The new grafts suggested by the guildless initiate are effective in distributing genomic self-augmentation amongst the specimens. I can't help but notice the increased violence levels that are shared with them and wonder about the new recruit's past... -salvaged from the remains of the Gyyza incubation vat
If the card read "Whenever Renegade Krasis has a 1/1 counter put on it..." then you could easily create an infinite loop with just two Renegade Krasises on the field at the same time. Having it set only to activate during evolution makes the card less abusable and more flavourful.
And besides, this card is very effective if you're using it right. I run it in a Gruul deck alongside a bunch of Unleash creatures; the unleashers enter with their +1/+1 counter, so it counts towards evolving other creatures. Also, when this guy evolves, he puts extra counters on all of the unleashers too!
The whole situation gets a lot crazier with Ooze Flux in the mix, believe me.
Turn 1 Cloudfin Raptor, turn 2 Experiment One bumps Cloudfin to a 1/2, turn 3 Renegade Krasis bumps Cloudfin to a 2/3 and Experiment One to a 2/2, Turn 4 Corpsejack Menace bumps cloudfin to a 4/5, Experiment One to a 4/4 and Renegade to a 5/4. Then Renegade's second ability resolves making cloudfin a 6/7 and Experiment One a 6/6. Then the next turn use Bioshift to remove counters from Renegade and place them onto something, which then corpsejack multiplies the counters. Effectively making cloudfin a 10/11, Experiment One a 10/10, or Corpsejack a 8/8! If bioshift is unavailable use Give//Take to remove the counters and draw cards, use Oozeflux to remove counters and produce tokens, or if you don't have those but you have a Kalonian Hydra in hand play it. It will enter the field as an 8/8 because Corpsejack's ability effect creatures that enter the battlefield with counters. Which then will evolve Renegade into a 7/6. Then its second ability triggers making Cloufin a 8/9, Experiemnt One 8/8, and Kolanian Hydra a 10/10. Needless to say Renegade Krasis + Corpsejack Menace = Counterpocalypse!
Ooze Flux + Renegade Krasis is an engine of evolution.