good in a wizard deck,using such things as venser shaper savant and come into play abilities. Would have been nice in the time spiral format,and during that constructed format. Good card for casual and fun decks.
Kenji18
★★★★★ (5.0/5.0)(3 votes)
I use him with Circu, Dimir Lobotomist for repeatable library removal and early chump blocking. Shrieking Drake also serves the milling purpose well, but you really can't refute Cavern Harpy's utility.
Mode
★★★★☆ (4.7/5.0)(3 votes)
"Him"? Looks more like a "her" to me - also because of the fact that harpies are female by nature. But i agree, the fact that she can bounce herself, and being a cheap two-drop, makes her great for some combos, e.g. drawing cards with Wirewood Savage.
I remember when I used to think that all multivolored creatures required that you returned a creature to your hand.
bijart_dauth
★★★★☆ (4.0/5.0)(1 vote)
i saw a legacy winning deck that was capable of drawing there entire deck turn 1 or 2 useing this, wirewood savage, and aluren. It used Elvish Spirit Guides and lotus petal to get aluren out earlier and then bounces itself to draw the deck. Then it plays Parasitic Strix to win the turn you pull off the combo. This deck was very mean with a god hand (which let it pull it off turn 1). The best part about it was that sense aluren allows you to play the creatures with flash you could kill them with the combo in response to them stopping it. The only exception would be if they use counters or split second. And thats why the deck ran its own.
It's a combo that can only be stopped by split second, and can all be done at instant speed. I like how little harmless cards like this can be made into unstoppable death-machines.
Comments (14)
But i agree, the fact that she can bounce herself, and being a cheap two-drop, makes her great for some combos, e.g. drawing cards with Wirewood Savage.
4/5 from me.
1: Soul warden+maggot carrier
2: the aforementioned circu, dimir lobotomist
3: the aforementioned wirewood savage
4: Quirion druid
5: Glimpse of nature
6:Door of destinies (and some beasts)
7: Faerie tauntings
8: Witch-maw nephilim
9: Manaplasm
10: Furious assault
to go infinite.
Well, you get the point.
It's a combo that can only be stopped by split second, and can all be done at instant speed. I like how little harmless cards like this can be made into unstoppable death-machines.