Pointed Discussion

Magic: The Gathering Card Comments Archive

Overgrown Estate

Multiverse ID: 25816

Overgrown Estate

Comments (12)

bark_at_the_moonn
★★☆☆☆ (2.8/5.0) (5 votes)
A bad Zuran Orb. Do not touch...
majinara
★★★☆☆ (3.9/5.0) (4 votes)
It's an ok multiplayer card. I have it in a multiplayer deck with Herald of Leshrac, so I can sac the lands before I have to give them back. Also, multiplayer games tend to be often rather slow and last long, meaning you can easily have 10 or more lands in play in the late game, which means that you have plenty of time to take that player with you, who tries to kill you.
No tournament card, but playable in the right decks.
stygimoloch
★★★★☆ (4.7/5.0) (6 votes)
This has seen its fair share of tournament play. While on the surface not as good as Zuran Orb, it was actually better at the time of print, for powering up Necra Sanctuary. The late-game trade off of land for life isn't really the point of the card; it's really a surprisingly versatile Johnny card wrapped in the brown envelope of subpar utility.
Mode
★★★★★ (5.0/5.0) (3 votes)
In general when compared to Zuran Orb this card is indeed rather second choice.

The effect is by 50% more effective, yet the mana cost claims a lot more effort.
When running deck with Herald of Leshrac, i'd seriously prefer the Orb for example since you can run a mono-colored deck then.

Of course when facing mono-red or mono-black decks, your opponents have a harder time to get rid of an enchantment rather than an artifact, and when you can use the casting cost for your advantage by playing Sanctuary enchantments, Bloom Tender or Bloodhall Ooze, this card will get also more appealing and preferable to the Orb.
But those are generic advantages every card of that type and/or colors has. I'd prefer Sterling Grove for example in an enchantment-based deck with Necra Sanctuary.

A triple-colored card is rather a mess to cast, this effort does in my opionion not get rewarded enough by this card. It should be able to provide more than only the current effect it has.
I guess it turned out that way since Wizards planned on creating an altered version of Dark Heart of the Wood.
Copmare this card to Doran, the Siege Tower for example. You get effectively a 5/5 body with a rather advantageous effect for your deck, or when arguing that this is also for being legendary, take a look at Woolly Thoctar, a triple-colored plain 5/4 body.
spacechaser0001
★★☆☆☆ (2.8/5.0) (4 votes)
Fastbond + Overgrown Estate + Cruicible of Worlds = infinate life
Duskdale_Wurm
★★★★★ (5.0/5.0) (2 votes)
I built a W/B/G deck! Anyway not a bad card...
sarroth
★★★☆☆ (3.0/5.0) (1 vote)
They need to print more non-creature wedge cards so I can have more fuel for my Chaos Magic stack, which has a card for each shard, so I want the wedges to be represented as well. This is the only GBW one (and there aren't any for RWU and GUB), but where Fervent Charge and Guided Passage are really cool, this falls really flat.

At least it has cool Flavor Text.
Wulfsten
★★☆☆☆ (2.8/5.0) (2 votes)
nice with Necra Sanctuary, but the effect should have been stronger. A version that allows you to sacrifice a land for five life, and sacrifice two lands to draw a card, would have been a more interesting and playable concept.
134G0N
☆☆☆☆☆ (0.0/5.0)
use with life and limb and saprolings such as in Ghave decks
DoragonShinzui
★★★★★ (5.0/5.0) (1 vote)
Lets stop comparing it to Zuran Orb guys. Zuran Orb is...very, very powerful.

For what it's worth, OA is pretty good for its cost, and if you're already using those colors, it might be worth it to put it in. But yeah, you can't compare this thing to a FREE card guys. That just isn't fair.
Phobeus
★★★★★ (5.0/5.0) (1 vote)
Combo this with Last Laugh, Second Sunrise and Eternal Witness. Have fun gaining infinite life, dealing infinite damage and taking out every opponent at the table. Oh yea. Infinite mana too, but who cares, you can kill everyone and everything a hundred times over if you want. Fun times. Stand alone 3/5. Combo'd properly, easy 5/5.