This card completely nukes mono-colored decks, the only decks that don't get nuked are Red/White decks and Green/Black, other than that u get completely owned.
Bibblesbun
★★★★☆ (4.0/5.0)(2 votes)
This may nuke a deck for a turn or two, but for 3 mana, then 6 mana, then 9 mana? so not worth it. Even then, if they have any non-basic lands, (like any good player) then they are unafected.
If they tap a green/black dual land, nothing special happens because it's neither a forest or a swamp and is thus unaffected.
Unless you're talking about the original dual lands that DO count as 2 types. Using your example of a green/black one, because it's a swamp it produces green and because it's a forest it produces black. So it still acts like it would normally. Also, note that unlike Naked Singularity, this card doesn't affect islands in any way.
I'm curious why they would decide to make 2 rare cards that are hard to use and cause the same sort of confusion, but are different card types within the same set. Does that seem logical?
Also, if both this and Naked Singularity are in play, I'm presuming the last one played is the one that has its ability used since it is a replacement effect in both cases.
A3Kitsune
★★★★★ (5.0/5.0)(1 vote)
Eon Hub.
My guess as to the answer to lukemol's question: poor set planing, with possible poor comunication leading them to miss the overlap.
FragNutMK1
★★★★★ (5.0/5.0)(5 votes)
Haha, 5/5 for sheer entertainment.
hid@n
★★★★★ (5.0/5.0)(1 vote)
This card is ridiculous, it could be fun in some situations, but that fun doesn't last long anyways when it has such a high cumulative upkeep cost.
elhajjaj
★★★★☆ (4.2/5.0)(2 votes)
Reality Twist isn't a great Legacy or Vintage dueling card 'cause of it's slow speed. But for casual multiplayer it's not that hard to get and keep on the battlefield. Ice Age has the answer for Reality Twist's continous control with Snowfall and Snow-covered land. This combo can power Reality Twist by producing heaps of blue mana without giving your opponent(s) any mana advantage AND quite possibly locking your opponent(s) out of all usable mana. Mind Bend or similar text editor can further modify this control to suit battlefield conditions. I've used this card in multiplayer with devistating effect.
Try4se
★★★★★ (5.0/5.0)(2 votes)
Ice age was a very nice set for blue.
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
Upon completion of Jack's incantation, the checkerboard got up and started a game of chess with him.
Lord_of_Tresserhorn
☆☆☆☆☆ (0.0/5.0)
Very flavorful art there!
While hard to "keep up with" (unless you go the Eon Hub route), this card can grant you at least two complete turns (you should be able to pay the CU once if you were able to cast it) in which your opponent(s) might be totally locked down.
Playing this in a mono-color pentagram EDH is sure to not make you any friends... ;)
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Well, if you have 6 mana this could be a 3 turn silence. Then again it could also be a dead draw. Would be great with Phantom Warrior or some other unblockable and a Wall of Frost or something.
Also note it does not effect non basic lands. And of course you could combo with Eon Hub, but I think this card is strong on its own without help, if you got a board position this can lock em down to win the game.
BongRipper420
☆☆☆☆☆ (0.0/5.0)
As with Naked Singularity, this is a really cool effect rendered unplayable due to it's cumulative upkeep cost. Still cool flavor though.
sonorhC
☆☆☆☆☆ (0.0/5.0)
The other annoying thing about this: Even though it's clearly designed to be used by a mono-blue deck, it has WUBRG color identity, and hence can't be used in most EDH decks.
orisiti
☆☆☆☆☆ (0.0/5.0)
If it is a non-typed land, it can tap for it's normal. If it is one of the typed duals, then this essentially over writes the implied activated abilities. Overgrown Tomb, in stead of tapping for G or B, will now tap for B or G. (basically unaffected) Interesting flavor is using this on the orzhov shock land. it becomes a gruul's ideal place o_0
Rayenous
☆☆☆☆☆ (0.0/5.0)
@ Oristi
That's not exactly true.
The effect of this card is a replacement effect.
Overgrown Tomb would technically be unchanged... when tapped for mana, either replacement effect could occur. As such (as it is with replacement effects), you may choose which replacement will occur... thus choosing which mana you receive.
It is important to note the difference, as a Hallowed Fountain is both an Island and a Plains. - This card would also have a replacement effect, but only one (the 'Plains is tapped for mana)... thus if you attempted to get Blue mana, the replacement would still cause it to produce Red mana only.
tcollins
☆☆☆☆☆ (0.0/5.0)
ANARCHY!!!!
TooDarkPark
☆☆☆☆☆ (0.0/5.0)
5 for originality 1 for playability, I'll meet you halfway at 3.5 Reality Twist.
Comments (21)
Unless you're talking about the original dual lands that DO count as 2 types. Using your example of a green/black one, because it's a swamp it produces green and because it's a forest it produces black. So it still acts like it would normally. Also, note that unlike Naked Singularity, this card doesn't affect islands in any way.
I'm curious why they would decide to make 2 rare cards that are hard to use and cause the same sort of confusion, but are different card types within the same set. Does that seem logical?
Also, if both this and Naked Singularity are in play, I'm presuming the last one played is the one that has its ability used since it is a replacement effect in both cases.
My guess as to the answer to lukemol's question: poor set planing, with possible poor comunication leading them to miss the overlap.
While hard to "keep up with" (unless you go the Eon Hub route), this card can grant you at least two complete turns (you should be able to pay the CU once if you were able to cast it) in which your opponent(s) might be totally locked down.
Playing this in a mono-color pentagram EDH is sure to not make you any friends... ;)
Also note it does not effect non basic lands. And of course you could combo with Eon Hub, but I think this card is strong on its own without help, if you got a board position this can lock em down to win the game.
If it is one of the typed duals, then this essentially over writes the implied activated abilities.
Overgrown Tomb, in stead of tapping for G or B, will now tap for B or G. (basically unaffected)
Interesting flavor is using this on the orzhov shock land. it becomes a gruul's ideal place o_0
That's not exactly true.
The effect of this card is a replacement effect.
Overgrown Tomb would technically be unchanged... when tapped for mana, either replacement effect could occur. As such (as it is with replacement effects), you may choose which replacement will occur... thus choosing which mana you receive.
It is important to note the difference, as a Hallowed Fountain is both an Island and a Plains. - This card would also have a replacement effect, but only one (the 'Plains is tapped for mana)... thus if you attempted to get Blue mana, the replacement would still cause it to produce Red mana only.