I was really hoping for some new, less character-specific art for this one, but the new frame is more than fine with me. I have ordered my playset and I am content. They are going right in my Edric, Spymaster of Trest teamplay deck.
Nice card and flavour, even if that storyline is old now. I run this with Rising Waters and use artefacts to generate mana while my opponents struggle to respond. It has good synergy with lots of other cards too.
ridiculousricky
☆☆☆☆☆ (0.0/5.0)
It's one of those cards that looks good on paper (no pun intended), but is less helpful in an actual 1-on-1 game. For example, exalted decks, burn decks, and control decks all make this card useless. Now, don't get me wrong, it's still a good card with lots of combos (for example, Norn's Annex), but it doesn't deserve a 5/5.
Tanaka348
★★★★★ (5.0/5.0)(2 votes)
Cute that this and its color-pie shifted cousin Ghostly Prison are in the same deck. Like how Riku's deck has Cultivate and its arcane forebarer, Kodama's Reach.
TPmanW
★★★★★ (5.0/5.0)(1 vote)
So good in multiplayer. Why swing at me when you can attack someone else for two less mana.
scumbling1
★★★☆☆ (3.9/5.0)(4 votes)
I've always loved the art, the flavor text, and what the card itself does. Now I get to experience it all with a fresh new border? I weep tears of joy.
TheMurderousKitten
☆☆☆☆☆ (0.0/5.0)
This is one of many enchantments I run in in my EDH deck. I also have Karn Liberated in there. Although the two cards don't necessarily combo together in their effects, I love the irony of having a combo of Karn Liberated right next to Karn Incarcerated.
BastianQoU
☆☆☆☆☆ (0.0/5.0)
Karn has been my second favorite 'walker since Time Spiral.. Too bad this has been printed outside of standard.. I would have liked to use it.
Mitch_360
☆☆☆☆☆ (0.0/5.0)
Everyone assumes this is the all-time aggro beater but actually, this card shuts Dredge down better. As for the new Mana-less Dredge deck, it's an auto-scoop.
JFM2796
★★★★★ (5.0/5.0)(4 votes)
This is only uncommon? It seems like a rare effect.
ZioKai
☆☆☆☆☆ (0.0/5.0)
Okay Ghostly Prison is Propaganda. This just another Blue card that has been made white.
mrhardy12
☆☆☆☆☆ (0.0/5.0)
In a CASUAL PLAY, NON EDH deck:
1 of these: Lol.
2 of these: Rofl.
3 of these: Haxorz.
4 of these: Roflcopter.
1 of any: Lol.
2 of any: Rofl.
3 of any: Haxorz.
4 of any: Roflcopter.
5 of any: OMGWTFBBQ!
6 of any: "You suck!"
7 of any: "I hate you!"
8 of any: "...Go die."
9 of any: "...."
10 of any: "Okay, what?"
11 of any: "Seriously, why are you doing this to me?!?"
12 of any: "Okay, once you hit TWO, I wasn't going to attack you. This is just plain overkill."
This card is officially fun.
MasterOfBearLore
☆☆☆☆☆ (0.0/5.0)
I find this generally better than Norn's Annex, for several reasons:
1. If the opponent is playing white, Norn's Annex is five mana or three mana and four life for half the effect of Propaganda. 2. If the opponent attacking will one-swing you, then they'll probably just pay life to hit you. Propaganda doesn't have a life option. You pay two, or you don't get to attack. 3. If you're playing white, you can just use Ghostly Prison instead, as that's usable in most formats besides Standard and Extended. 4. Phyrexia is balls. Urza destroyed it for a reason. 5. Volrath is awesome, and so is Karn.
voyager1
☆☆☆☆☆ (0.0/5.0)
@ MasterofBearLore: Except for item four, I completely agree with you. With Norn's Annex, an aggro deck can simply get ahead in a life race (that's what they're designed to do) and then trade life on a one-for-one basis after the Annex hits. The aggro deck doesn't have to slow it's board development at all against it. Propaganda forces aggressive decks to pay the one resource they usually don't have in abundance.
Also, the Annex is an artifact, which (in my metagame, at least) faces a lot more hate than an enchantment does.
Hereditist
☆☆☆☆☆ (0.0/5.0)
This card has won me many a game with my multiplayer control deck. I put this out there early game and almost every time without fail, people will abstain from attacking me in the beginning because it slows down their mana curve.
...Then I take down their lands with Choke and Quicksilver Fountain and slap a Stormtide into play. Ahh, so much bliss.
matunos
☆☆☆☆☆ (0.0/5.0)
I just want to point out that a literal reading of the updated text would mean no (or rather, very few) creatures can ever attack you, since most creatures can't be attacking you unless they first attack you, and this card says they can't attack you unless they're attacking you and their controller pays 2. =)
I have a question and forgive me if it sounds noobish... Why does a player get to pay cumulative costs to attack a creature if there are multiple Propagandas or Ghostly Prisons but don't get to pay a cumulative cost to untap a creature enchanted with multiple Paralyzes?
Pinto331
★★★★★ (5.0/5.0)(1 vote)
@Iasonas
Basically it's the difference between "can" and "can't". Multiple instances of Propaganda all say that creatures can't attack unless you pay , so as long as one of those has not been paid that creature can't attack.
Paralyze on the other hand says that you can untap if you pay , so you only need to pay it once to be able to untap it. Additionally, Paralyze only prevents the creature from untapping during the untap step, not during upkeep.
CrimsonAssassin
☆☆☆☆☆ (0.0/5.0)
I'm a tad bit confused on how this card works. Does this effect both me and my opponent? Would we both have to pay the cost if we wanted to attack each other, even if I was the one who played this?
Arachnos
★★★★★ (5.0/5.0)(1 vote)
CrimsonAssassin, read the card more carefully. It says "creatures can't attack YOU", you as in the controller of the enchantment. So you can attack as usual, but opponents can't attack you without paying.
Phillipe30310
☆☆☆☆☆ (0.0/5.0)
When this is played...Does this effect just the player or both player and planeswalker?
Nah it was probably this card. Haters gonna hate :p
hedkaz
☆☆☆☆☆ (0.0/5.0)
Does protection from blue counter this card? Or does a creature with protection from blue still need to pay to attack me?
CyanCentaur
★★★★★ (5.0/5.0)(1 vote)
hedkaz: No, protection from blue does not counter this card. Creatures with protection from blue would need to pay to attack you. Protection from a color grants very specific protections, commonly: a) immunity to damage from that color, b) can't be blocked by a creature of that color, c) can't be targeted by that color. Protection from a color does not stop global effects created by a spell or permanent of that color.
miaufun
★★★★★ (5.0/5.0)(1 vote)
Nothing is funner than putting this with some lands trapped with Psychic venom while you have a soul barrier. They're just doomed to lose life or to pay mana!
Aquillion
★★★★★ (5.0/5.0)(1 vote)
This card is so much fun with Mana Web. Since they have to pay during the declare attackers phase, they generally won't be able to attack and cast spells on the same turn. For extra fun, of course, you combine it with something that makes them pay during their upkeep.
Ferlord
★★★★★ (5.0/5.0)(1 vote)
In almost all situations, unless they aren't playing creatures (They probably are. You'd only use this for casual play), they're going to pay a minimum of after you've played this. Either they're attacking with just one creature, or they're playing Naturalize/ something of the sort. One way or another, they're now going to have to go around it. It can mean the difference of whether they can hard-cast Kozilek, Butcher of Truth.
In most situations, though, you'll make them pay more. There are usually more permanents that deserve more hate. I've seen people playing something like Woodfall Primus, just to remove something small like Bloodchief Ascension because it had 1 counter on it... while Grave Pact was out (In retrospect, it was probably more wise). In short, they spent to remove something that cost . That's not too out-of-the-ordinary.
So one way or another, you're going to make your opponents pay more mana than they need to.
Comments (30)
"All my decks are creature based."
Too bad this has been printed outside of standard.. I would have liked to use it.
1 of these: Lol.
2 of these: Rofl.
3 of these: Haxorz.
4 of these: Roflcopter.
Now then. Add in the other two cards with similar-ish effects (Norn's Annex and Ghostly Prison):
1 of any: Lol.
2 of any: Rofl.
3 of any: Haxorz.
4 of any: Roflcopter.
5 of any: OMGWTFBBQ!
6 of any: "You suck!"
7 of any: "I hate you!"
8 of any: "...Go die."
9 of any: "...."
10 of any: "Okay, what?"
11 of any: "Seriously, why are you doing this to me?!?"
12 of any: "Okay, once you hit TWO, I wasn't going to attack you. This is just plain overkill."
This card is officially fun.
1. If the opponent is playing white, Norn's Annex is five mana or three mana and four life for half the effect of Propaganda.
2. If the opponent attacking will one-swing you, then they'll probably just pay life to hit you. Propaganda doesn't have a life option. You pay two, or you don't get to attack.
3. If you're playing white, you can just use Ghostly Prison instead, as that's usable in most formats besides Standard and Extended.
4. Phyrexia is balls. Urza destroyed it for a reason.
5. Volrath is awesome, and so is Karn.
Except for item four, I completely agree with you. With Norn's Annex, an aggro deck can simply get ahead in a life race (that's what they're designed to do) and then trade life on a one-for-one basis after the Annex hits. The aggro deck doesn't have to slow it's board development at all against it. Propaganda forces aggressive decks to pay the one resource they usually don't have in abundance.
Also, the Annex is an artifact, which (in my metagame, at least) faces a lot more hate than an enchantment does.
...Then I take down their lands with Choke and Quicksilver Fountain and slap a Stormtide into play. Ahh, so much bliss.
Basically it's the difference between "can" and "can't". Multiple instances of Propaganda all say that creatures can't attack unless you pay
Paralyze on the other hand says that you can untap if you pay
Nah it was probably this card. Haters gonna hate :p
Protection from a color grants very specific protections, commonly: a) immunity to damage from that color, b) can't be blocked by a creature of that color, c) can't be targeted by that color. Protection from a color does not stop global effects created by a spell or permanent of that color.
In most situations, though, you'll make them pay more. There are usually more permanents that deserve more hate. I've seen people playing something like Woodfall Primus, just to remove something small like Bloodchief Ascension because it had 1 counter on it... while Grave Pact was out (In retrospect, it was probably more wise). In short, they spent
So one way or another, you're going to make your opponents pay more mana than they need to.