Pointed Discussion

Magic: The Gathering Card Comments Archive

Path to Exile

Multiverse ID: 247180

Path to Exile

Comments (14)

lorendorky
★★★★★ (5.0/5.0) (13 votes)
Put a Glimpse the Unthinkable on the left and Path on the right, looks like a panoramic-freakout.
ridiculousricky
★★★★★ (5.0/5.0) (6 votes)
The only white removal spells that have ever been printed better than this are Swords to Plowshares and Dispatch in an artifact deck.
BlackKWYte
★★★★★ (5.0/5.0) (3 votes)
I play white and I absolutely hate this card. Why did white removal become so unnecessarily powerful? I still love unmake and Exile
Flop_It_Out
★★★★★ (5.0/5.0) (3 votes)
why is this rated so low? it costs White to exile a creature at instant speed with a minor drawback that can be used as advantage (exile a creature you control to get a necessary land drop). Whats not to like?
Cheza
☆☆☆☆☆ (0.7/5.0) (20 votes)
This card - as the Oblivion Ring - should be blue. White should get bounce effects like Into the Roil or Evacuation instead.

The most obvious reason for this color-shift would be that both red and green (the enemies of blue) profit the most from the additional free-of-cost land.

The second most reason is, that it's a bad joke to avoid blue having powerful removals. Blue is THE control color and "control" should include permanents on the battlefield. I would rather specialize counterspells to more than just a Mana Leak.
(The last mentioned spell also ruins the shift from a Counterspell to Cancel, ignoring any possible increase in cost.)

In addition, white would also benefit from the change. Although it would lose the most powerful removals, it gains a soft-lock denial card that could be also used on your own creatures to further increase the possibilities. White would be more flavorful, since it is now the most peaceful color (not able to permanently destroy any permanent {beside putting it back into the library}) and cards like Tradewind Rider, AEther Adept or Temporal Adept would feel great in white. Enhance the "return" effect to graveyard "bounce" and white would truly shine.
JFM2796
★★★★★ (5.0/5.0) (2 votes)
Great, fitting, and flavorful removal for white. The creatures being sent on a Path to Exile and discovers new lands! Still, it should cost at least 1 more.
ICEFANG13
★★★★☆ (4.8/5.0) (9 votes)
@ Cheza

Man that is just dumb. Red and Green benefit most from extra mana? ALL colors benefit most from extra mana. I would think it also depends on what creatures are in play and what decks they are using. What a complete BS statement.

Then you say, herp derp, blue is the control color and should have removal. Are you batshit insane?! Blue, as a color, has always has mastery over the deck and spell zones, if you gave it control over the field too, why would anyone not play blue?

Blue should have path for U, that is so obviously game breaking, SO OBVIOUSLY game breaking.

White is not the 'color or peace' as you put it. White is also about organization and order as well, fairness and equality. PtE may be slightly unbalanced, but it also has a lot of flavor... WHITE flavor.

Two armies are going at each other, somewhat equal, and then the other army brings in a Spearbreaker Behemoth. White doesn't usually have a lot of fatties at efficient mana, so it removes it, gives some compensation and makes the battle fair again.

I have no idea how bounce could be considered more peaceful. If magic was real, bouncing would remove the creature from existence and let you summon it again. Bouncing, if you could see it, would probably be more painful and horrific to behold. The only way I could see bouncing possible, if time was reversed, which is for sure, blue. It is also a part of controlling the game in blue's favor, but only if the mage knows what to do with the time he gained (blue players need to know about tempo advantage).

Lastly, blue has ALWAYS been this way. All I can read when you post most of your BS is you think some colors are UP/OP.

Blue removal, so dumb
Condor_96
★★★★★ (5.0/5.0) (3 votes)
@ICEFANG: He wants to see Pongify without the disadvantage of using it on your opponents.

Derp.
TherealphatMatt
★★★★★ (5.0/5.0) (6 votes)
oh my God cheza is the most annoying commenter on the gatherer, and yes, I know about MasterofEtherium.
NeoKoda
★★★★★ (5.0/5.0) (5 votes)
Cheza wants to break the game, and Majinara hates most of the cards.
j_mindfingerpainter
☆☆☆☆☆ (0.0/5.0)
Man I love this card. It's so versatile. It doesn't rely on anything like Dispatch does. @ Cheza: Actually, I thought this should be green. What the heck?
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
This is great, but avoid using the first few turns. It shines after the development phases of the game, when the decks have reached there mana peaks. Solid 5/5


For those of you who are questioning this rating, I rate cards that are clearly broken a .5/5 This card is as solid as it gets, with a drawback that actually matters early on.
Ninjaman157
☆☆☆☆☆ (0.0/5.0)
judging by how mtg is these days Cheza will become the future designer of sets
Saraneth888
☆☆☆☆☆ (0.0/5.0)
@j_mindfingerpainter - Aside from balance/color-pie issues... I am inclined to agree... title it "Terrafy" or somesuch, and make the art something like a person turning into a landscape (see Bearscape for the type of image I am referring to). The flavor of some green mage literally turning his opponent's creature into a piece of land... strikes me as utterly hilarious.

but again... that's ignoring balance/color-pie issues.