While probably too slow in Constructed, this is an absolute beast in Limited. At the prerelease today, it won me every game where I played it (even that one time it was killed off quickly).
Chances in the Limited environment are high that your opponent will have neither an untapped flyer nor any other kind of response to it, so it hits them out of the gate, and then is already 4/4...
Kryptnyt
★★★★☆ (4.5/5.0)(10 votes)
Though its strong enough to win games in limited, I think it would not have been a stretch to make it a 3/3 to start out.
Leonidus78
★★★★☆ (4.2/5.0)(4 votes)
Ok guys do the math. If you swung for four turns with this guy alone you should win (not including lifegain). 2+4+6+8= 20. Not to mention you get started the moment they come out. My idea is to play Heartless Summoning on turn two then play this guy turn 3 and start winning.
Anubisisking
★★★★☆ (4.3/5.0)(5 votes)
This guy is cool, he can get pretty big pretty fast. I like it.
Also, these fellows look like they're from a black metal band, which makes playing it even more amusing (for me, at least).
brunsbr103
★★★☆☆ (3.5/5.0)(3 votes)
seems pretty powerful to me, any haste/evasion combo is fun!
perhaps it's 2 counters b/c there are 2 vampires in the picture
2 damage 4 damage 6 dmage 8 damage
that's 20 life! continue:
10 damage 12 damage
that's 42 life
jsttu
★★★★☆ (4.7/5.0)(9 votes)
during the pre-release i came across an opponent with these guys and it was brutal. unless you have a flyer out or immediate removal you will die and you will die quickly. I had my Olivia take control and turn the tables during my game, but that was very close and a lucky top deck for me, as i was down to 6 life when i did it. this guy may look ok, but he grows fast, comes out of nowhere and has evasion. Do not underestimate it.
God_Of_The_Smurfs
☆☆☆☆☆ (0.5/5.0)(1 vote)
Marowders Dood. Thanks, Day
made4ipod
★★★☆☆ (3.2/5.0)(3 votes)
No good in constructed. Extremely good in limited, today, in a draft, a person passed this to me, and he ended up regretting it when i played him.
Vedalken_Arbiter
★★★★☆ (4.6/5.0)(4 votes)
@ Xilinoc
Because he has flying, duh.
These are Clearly albino bat wings. Which makes sense since innistrad vampires are bat related and have very pale skin.
WateryMind
☆☆☆☆☆ (0.0/5.0)
Give him double strike.
Laugh evilly.
NoobOfLore
☆☆☆☆☆ (0.0/5.0)
This guy will ruin you. Double-slith with flying isn't hurting my feelings any. He's fast, he hits hard, and if your opponent anticipates him, he will doubtlessly soak up some removal for you.
SkaerKrow
☆☆☆☆☆ (0.0/5.0)
I feel like this card will usually make you jump through too many hoops in order to get it to pull its weight on the table. Good in draft or limited, but it has no place in constructed Standard.
monstersexist
☆☆☆☆☆ (0.0/5.0)
Alot of people underestimating these guys in standard. Imagine I already have a Curse of Stalked Prey out and, say, a Rakish Heir, even just two of those out will pop him to a 6/6 after first swing assuming your enemy doesn't block it. Granted, these are the guys I debate over in my vampire constructed deck - I decided to play these guys over Bloodlord of Vaasgoth - He is too contingent on second turn mainphase. Basically if I can't kill someone early in the game with my fastpaced vamps, when these boys come out, better hope you've got a doomblade and you're quick with it. otherwise.
Darkvayne
☆☆☆☆☆ (0.0/5.0)
He's a little slow at the start, but when you get him going it becomes a frenzy. just remember to give him hexproof as he is something you'll want to keep on the field once you get him there.
scorpiolegend
☆☆☆☆☆ (0.0/5.0)
It's been said, but this is unbelievably good in limited. Acts as a "finisher before the finisher" or "finisher's knight" or something like that.
Moleland
☆☆☆☆☆ (0.0/5.0)
I've played against this card twice... and I already hate it!
Managed to kill it once when my opponent forgot i was running first striking flying slivers
dingophone
★★★☆☆ (3.5/5.0)(1 vote)
Is a Vampire in Skyrim a Falkreath Marauder?
TheWrathofShane
★★★☆☆ (3.4/5.0)(4 votes)
5cc to swing for 2. If they can block him hes a dead draw. Then when you get threw and deal your 2 damage, hes very vulnerable to nukes. 2 turns to get him to a 6/6 without any help. Its just to slow, if he would have been a 3/3 might have seen some play, but in today's environment that still would have not made the cut. making him 4cc would not have worked because there is to many 4cc good vamps in this set, 5cc is what the slot called for. And anything over 3/3 or an additional ability would have been to much.
Niner9
☆☆☆☆☆ (0.0/5.0)
while i don't know about tournaments because there are no LGS in my area, in casual this guy won a game for me.....
i was facing an opposing vampire control deck, and I was unable to get anything on the board without it dying. i had enough mana out to tutor, so I tutored for the bloodline keeper
on the next turn i played a land and drew this....and for a moment i had to choose if i wanted to cast this or the vamp lord i tutored for.....
the deciding factor was this had haste and my opponent had no free fliers (tapped sangromancer)
so i casted the maruaders and hit for two, and now it was a 4/4 and it couldn't be traded with my opponent's sangromancer...so at that point it was over for her
Igooog
☆☆☆☆☆ (0.0/5.0)
Dark ascension has made this card invaluable in my vampire deck, and at $1 each, it's easy to get a few of these cheap. Stromkirk Captain turns this from a 2/2 flying, haste to a 3/3, flying, haste, and first strike. This is definitely a card to fear in a standard vamps deck.
SquirePath
★★★★☆ (4.5/5.0)(4 votes)
Rakish Heir gives him 3 counters instead. Stromkirk Captain Gives +1/+1 and First Strike. Vampire Tribal is looking pretty good.
There are a few reasons this card is not *that* good. First, we have markov blademaster. Getting her out turn three then swinging for 5 on turn four after playing stromkirk captain, or even rakish heir ( it will only be 4 dmg with the heir.) Yes markov doesn't have evasion, but what is the point to evasion when even with haste and assuming everything goes well (no blockers, land every turn etc.) it takes 8 turns for the marauders to finally do lethal? If you really want to play this card, here is the combo I suggest: Turn 1 mountain faithless loot, T2 mountain curse of stalked pray, T3 swamp, captain kirk or rakish heir, T4 mountain 2 curses, or another kirk or heir with one mana for stuff like tragic slip or faithless loot if ya need it, then on turn five your set up nicely for an unexpected attack. Its still slow though...
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Too squishy. I like the growth mechanic of the Innistrad vamps, but this guy is a 2/2 for . Almost every burn spell ever could kill him.
Totema
☆☆☆☆☆ (0.0/5.0)
What makes this for me is the flying. Also, vamps get lots of lord support in this block, so his squishiness is usually less of an issue. By the time I get around to playing him in my vamp tribal deck, I can usually get +2/+2 on all my guys.
What's the point of all this you ask? Pressure. Plain and simple. Bum rush your opponent from turn one and force chump blocks or run through unblockables to whittle down their life total in fairly devastating chunks and force removal early. It will keep their board clear and their life total low. By the time this guy hits the field it should only take one or two swings to finish the opponent and his evasion and haste become very relevant. It isn't bad, you just have to find him a good home in constructed.
psychichobo
☆☆☆☆☆ (0.0/5.0)
These guys may like to act like they're all buddies with Rakish Heir and co, but secretly they're been sneaking out at day to chill with Bramblewood Paragon and her Obsidian Battleaxe.
Seriously, flying warriors are hard to get ahold of. The aforementioned cards let this guy come out as a 5/4 trampling flying haster. Sorts out most of my opponent's flyers easily.
Lamaboy4
☆☆☆☆☆ (0.0/5.0)
These are great if your opponent has little or no flying/reach, in which case they are a 4 turn clock on 20 life. Otherwise, 2/2 is a bit weak, but they are vampires so useful in my part-vampire deck. The art looks really cool though.
Comments (34)
@Vedalken_Arbiter: Well yeah, but why such... GLOWY wings? They look kinda angelic.
Chances in the Limited environment are high that your opponent will have neither an untapped flyer nor any other kind of response to it, so it hits them out of the gate, and then is already 4/4...
Also, these fellows look like they're from a black metal band, which makes playing it even more amusing (for me, at least).
perhaps it's 2 counters b/c there are 2 vampires in the picture
2 damage
4 damage
6 dmage
8 damage
that's 20 life!
continue:
10 damage
12 damage
that's 42 life
Thanks, Day
Extremely good in limited, today, in a draft, a person passed this to me, and he ended up regretting it when i played him.
Because he has flying, duh.
These are Clearly albino bat wings. Which makes sense since innistrad vampires are bat related and have very pale skin.
Laugh evilly.
Double-slith with flying isn't hurting my feelings any. He's fast, he hits hard, and if your opponent anticipates him, he will doubtlessly soak up some removal for you.
Managed to kill it once when my opponent forgot i was running first striking flying slivers
i was facing an opposing vampire control deck, and I was unable to get anything on the board without it dying. i had enough mana out to tutor, so I tutored for the bloodline keeper
on the next turn i played a land and drew this....and for a moment i had to choose if i wanted to cast this or the vamp lord i tutored for.....
the deciding factor was this had haste and my opponent had no free fliers (tapped sangromancer)
so i casted the maruaders and hit for two, and now it was a 4/4 and it couldn't be traded with my opponent's sangromancer...so at that point it was over for her
Stromkirk Captain Gives +1/+1 and First Strike.
Vampire Tribal is looking pretty good.
What's the point of all this you ask? Pressure. Plain and simple. Bum rush your opponent from turn one and force chump blocks or run through unblockables to whittle down their life total in fairly devastating chunks and force removal early. It will keep their board clear and their life total low. By the time this guy hits the field it should only take one or two swings to finish the opponent and his evasion and haste become very relevant. It isn't bad, you just have to find him a good home in constructed.
Seriously, flying warriors are hard to get ahold of. The aforementioned cards let this guy come out as a 5/4 trampling flying haster. Sorts out most of my opponent's flyers easily.
The art looks really cool though.