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Magic: The Gathering Card Comments Archive

Vanishment

Multiverse ID: 240130

Vanishment

Comments (23)

lorendorky
★☆☆☆☆ (1.0/5.0) (1 vote)
5 mana cure-all, for a turn. Even at 1 mana it seems too situational even though it's good.
Kryptnyt
★★★☆☆ (3.8/5.0) (11 votes)
"Ha, Vanishment? Ve Vercivul, say 'veath,'
Vor vexile vath vore verror in his vook,
Vuch vore than veath." —Villiam Shakesveare, Vomeo and Vuliet
MasterOfEtherium
★☆☆☆☆ (1.5/5.0) (13 votes)
aUTO 5 iN eRRY dECK sO jUICY
Cyberium
★★☆☆☆ (2.5/5.0) (1 vote)
I really prefer Temporal Spring, not just because of the cost but also because it's more predictable. I can 4-of with Temporal Spring without worrying about drawing it too early. Temporal Spring also hits lands.
Kuwies
★★★★☆ (4.9/5.0) (4 votes)
4/5 for the art.
SyntheticDreamer
★★☆☆☆ (2.2/5.0) (6 votes)
This is a bit too expensive and the miracle cost isn't always worth it. That combined with the fact that MasterOfEtherium called this thing "juicy" makes me say 2.5/5.
ToAsTy42o
★★★★☆ (4.2/5.0) (11 votes)
wha... oh... noooooooooooimturninginto BUTTERFLIESSS BLLLlaaaARRggGGggghHHh!!! *poof*

Mirrraacccleeee! <--- whispered with jazz hands
MANABURNWASGOOD
★★★☆☆ (3.0/5.0) (1 vote)
I like it. Worked for me in the pre-release, but its mana cost is somewhat prohibitive. It's a decent utility spell.
Fenix.
★★★★☆ (4.8/5.0) (2 votes)
You'd think a name such as Vanishment would have been used by now. Also, MasterOfEtherium has gone batshit insane. Not that he wasn't, in the first place...
HuntedWumpusMustDie
★★★★★ (5.0/5.0) (5 votes)
It may be the worst of them all, but I think I'd still be happy to see it turn up mid-game. "Any non-land permanent" is pretty versatile, so they're bound to have something worth getting rid of, plus they loose their draw giving you card advantage. For five mana it is overcosted, for one mana this is a beautiful bargain. I guess if you were justifying using it or not all you'd have to do is ask yourself one very important question...

Do you believe in... miracles?
blindthrall
★☆☆☆☆ (1.0/5.0) (1 vote)
That MOE, what a rebel. He won't be held down by your petty grammar laws, fascists! And if he wants to throw five mediocre miracles in a deck he'll do it. Even if that idea is dumber than a castrated walrus.
Gheridarigaaz
★★★★★ (5.0/5.0) (1 vote)
I don't see why the card is rated so low... even if it is kind-of situational, it renders the next draw a dead draw, instead of bouncing the card they just end up with the same card in the next draw, card advantage much? Far more playable than grasp of phantoms or griptide just cause its that much more versatile even with the higher mana cost i'd run it, innistrad block is a slow format so you can afford to run high cmc cards with a situational lower cost, the same concept has applied to the much higher flashback costs. Your top-deck becomes what once was your hand where your graveyard supplemented late-game card advantage. You just dont need a dredging engine to get cards in your graveyard now. Its just a matter of top-decking adequately, *cough* noxious revival, ponder, reclaim *cough*
BlueRock
★★★★★ (5.0/5.0) (1 vote)
situational and powerful - in a deck with a few ponders could see this being an above-par casual card
Lash_of_Dragonbreath
☆☆☆☆☆ (0.0/5.0)
Compare with Spin into Myth.
Spin tucks a creature, actually getting rid of it ( although Vanishment can do that to if played in response to a shuffle effect like Diabolic Tutor and Rampant Growth).
Vanishment, in another hand, only puts stuff on top of their deck, but it can target any permanent and has Miracle.
I still like the older one better, but this is just as good.
Bobth
☆☆☆☆☆ (0.0/5.0)
I must make a deck now involving turning things into many smaller girly things. I've got Vanishment and Dovescape, what else is there? I'm sure there's something that turns everything into squirrels.
wholelottalove
☆☆☆☆☆ (0.0/5.0)
CMC is way too high when you could just run other spells that don't require Miracle to be good. Card is only playable in block, and many are saying it isn't worth it in block anyways.
DeFectiveDeity
☆☆☆☆☆ (0.0/5.0)
Vanishment + Guild Feud + Heretic's Punishment. I'm going to make this happen.
snied
☆☆☆☆☆ (0.0/5.0)
I run a R/U milling deck for standard and I'm going to be putting this in it. The way I see it, if you can miracle this, Reverberate it,thought scour your opponent, lay down and then pop Tormod's Crypt you just exiled their graveyard, two formerly pesky permanents, and drew a card for 4 mana. Of course, there's always the risk of a counter or another card that would interrupt this combo, but that's true for the game at large.
Continue
★★★★☆ (4.0/5.0) (3 votes)
Even the worst miracle is considered good by WotC, apparently. Totally Lost from Gatecrash is strictly worse.
psychichobo
☆☆☆☆☆ (0.0/5.0)
'Uuuughhh... Braaainns...'
'Braaainns... wait, Jim, wait.'
'What is it Bill? Found some brains?'
'Nah man, I got that funny feeling again...'
'Bill, you're always getting butterflies in your stomach man. You need to relax, eat some brains.'
'Yeah, maybe you're-'
*explodes into butterflies*
'... damn.'
'... yeah. Butterflies. Well, damn. See ya next turn Jim.'
TowerDefender
☆☆☆☆☆ (0.0/5.0)
Ron : "why couldn't it have been follow the Butterflies...." Argh!
The_AC
☆☆☆☆☆ (0.0/5.0)
Why do people always insist cards like this "take away the opponent's draw?"

Rather than drawing a random card, your opponent will draw the best card that was on the battlefield...
jonrds
☆☆☆☆☆ (0.0/5.0)
@The_AC

I guess it takes away their draw in a win-more situation. If you are in a winning position, then "the best card that was on the battlefield" isnt going to be good enough for your opponent.

There is also the fact that you may be messing up their curve. If they have 3 lands out and you bounce a 3 cmc creature, then their next turn they will draw a 3 cmc creature instead of potentially drawing a 4 cmc creature. The best on the battlefield then isnt as good as what their deck had to offer.