It's funny how human tribal facilitates spirit tribal. I guess that makes sense, dead humans makes spirits.
Cyberium
★★★☆☆ (3.0/5.0)(1 vote)
I think dead things make spirits, period :)
Vedalken_Arbiter
☆☆☆☆☆ (0.6/5.0)(5 votes)
I think this could have costed one less.
majinara
★★☆☆☆ (2.0/5.0)(1 vote)
Not bad in limited, but sucks in constructed. I guess if you play it in a deck where you need to be able to sac lots of stuff (ie ghost council of orzhova), this card gives you a nice amount of three cards to sac. Still, many others do the same, and some do it better.
Instead of seeing the flavor as ghosts escaping the mausoleum, I prefer thinking of it as the guard is possessed by another ghost. When it dies, both the guard's spirit and the intruding spirit are released.
If it gets exiled it dies, right? so can Seance help you put it in the field and then get rid of it?
manaderp
☆☆☆☆☆ (0.0/5.0)
She's quite pretty.
@LordCeviche: No, because "death", like most Magic terms, has a very particular meaning. Here goes:
A creature "dies" when it enters a graveyard from the battlefield. If you Séance'd her, and exiled the token Séance produced at end of turn, you wouldn't get any Spirits. However, if you sacrificed her to some other card, or brought her back during an opponent's turn and had her chump-block, then you would.
One notable interaction is effects like Whip of Erebos, which say that, if something (the reanimated creature, in the Whip's case) would leave the battlefield, exile it instead of putting it anywhere else. That's a replacement effect, not a triggered ability, so if you reanimate her that way then sacrifice her, she'll go directly to exile and it won't count as "dying". Likewise, an unearthed creature dying won't cause any death triggers to trigger. (Which, unfortunately, means that Gift of Immortality and Whip of Erebos don't interact well.)
While I'm on the subject, do not the "anywhere else" - flicker abilities, notably Obzedat, Ghost Council's, cause the creature to come back as a new object entirely. Fitting, that the Obzedat can cheat death that way.
Comments (13)
The flavor is nifty: when the guard dies, the ghosts escape. I like it.
@LordCeviche: No, because "death", like most Magic terms, has a very particular meaning. Here goes:
A creature "dies" when it enters a graveyard from the battlefield. If you Séance'd her, and exiled the token Séance produced at end of turn, you wouldn't get any Spirits. However, if you sacrificed her to some other card, or brought her back during an opponent's turn and had her chump-block, then you would.
One notable interaction is effects like Whip of Erebos, which say that, if something (the reanimated creature, in the Whip's case) would leave the battlefield, exile it instead of putting it anywhere else. That's a replacement effect, not a triggered ability, so if you reanimate her that way then sacrifice her, she'll go directly to exile and it won't count as "dying". Likewise, an unearthed creature dying won't cause any death triggers to trigger. (Which, unfortunately, means that Gift of Immortality and Whip of Erebos don't interact well.)
While I'm on the subject, do not the "anywhere else" - flicker abilities, notably Obzedat, Ghost Council's, cause the creature to come back as a new object entirely. Fitting, that the Obzedat can cheat death that way.