Barbarian ring energizes with this, I guess, cause you can sac it... Personally, not a big fan, but I love the flavor. :)
Bursama
★★★★☆ (4.9/5.0)(4 votes)
Flavor text is perfect. And this is very annoying against 5-coloured or artifact deck, that always play something else than basic lands.
boneclub
★★★★☆ (4.8/5.0)(4 votes)
Like I said on the original printing, this is what gives legacy Burn decks the upper hand against Affinity ^_^
NARFNra
★★★☆☆ (3.6/5.0)(4 votes)
Good. Not always the best, but certainly has it's good situations.
Detonativity
★★★★☆ (4.3/5.0)(7 votes)
Powerful. Looks great in the new frame and in foil. Man, I miss some of Ferguson's art. This card kicks serious ass in Legacy... say, is it just me, or is Wizards actually reprinting GOOD cards lately?!
Magnor_Criol
★★★☆☆ (3.2/5.0)(2 votes)
Certainly good for what it's designed to do. This feels to me more like a sideboard than a main-deck card...though on the other hand, if you're playing Legacy or casual, you can probably count on your opponent's deck fielding nonbasics anyhow.
Richard_Hawk
☆☆☆☆☆ (0.5/5.0)(1 vote)
Sidedeck at best, too risky to put in main deck in most situations.
EvilCleavage
★★★☆☆ (3.2/5.0)(2 votes)
This card is definitely not a side-board card. A lot of decks play a lot of non-basic lands, and this card is soo good because the key is to not use any yourself, or very few, so you don't have any out when you cast this. I just cast this card on my brother last night for 6 damage!! that's all it costs! If this card was able to target a creature or player I think it would be on the brink of being too good. 5/5
Gelzo
☆☆☆☆☆ (0.0/5.0)
Amazing situational burn. It should be a worthwhile card even if the opponent only has two non-basics on the ground. Personally though, I think it's too risky to maindeck unless you feel reasonably confident with the metagame.
Oh yeah, and I think the fact that it doesn't target is a pretty big point in its favor for a burn card.
TheLibertinistic
☆☆☆☆☆ (0.0/5.0)
Nonbasic hate for aggressive red decks. Against modern version of control, which often tap out to drop PWs and such, could easily swing 6-8 damage on turns 3-4.
Can its damage be redirected to PWs? I forget if the exact wording of the replacement effect requires targeted damage from spells or not.
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
Very good. You have six lands out? you are dead.
wxnbvq1
☆☆☆☆☆ (0.0/5.0)
@Sothasil if you'd reverberated it anymore, you'd be dead lol In legacy, almost every competitive deck uses nonbasics IIRC like duals and wastelands, rishadan ports etc. (except high tide and maybe a few monocoloured decks) which would warrant this card being mainboard for sure. expect this card to deal least 4 damage when it hits the table it's imprintable with isochron scepter too :D
ROBRAM89
★★★★☆ (4.3/5.0)(3 votes)
Well this card has certainly gotten better.
Kryplixx
☆☆☆☆☆ (0.0/5.0)
I fail to see how this is risky in your burn deck.. 4.5
Sothasil
☆☆☆☆☆ (0.0/5.0)
@wxnbvq1
From what I understand the effect is non-targeted and pings each player for however many non basics they have out. That's what makes the card so good, you can mess up a couple of opponents in multiplayer with it if they're both running non-basics while not messing yourself up too badly with the right deck construction.
I only run two non-basics in my mono-red deck, and they're rarely out at the same time so it'll ping me for 2 usually, but if it means doing 4 damage to myself by reverberating this to do 16 damage to one person and 8 damage to another it's hard deal to pass up for a 4 tap and two cards lol.
sonorhC
★★★☆☆ (3.6/5.0)(4 votes)
This isn't overpowered. It's good design. It's a killer if your opponent is playing all nonbasics, but that'll only happen if they spend way too much money on their cards. Cards like this give budget players a chance against the rich, keeping the game accessible to everyone.
wiseguy20
☆☆☆☆☆ (0.0/5.0)
If this resolves in eternal formats, you'll usually win.
Its no wonder this card is at least 3 bucks these days. I'm glad to own one of these simply from buying the Fire and Lightning premium deck. Ironically though, my circle of friends I play with the most don't run very many nonbasic lands.
For me, its definitely a sideboard card, but I can see how devastating it could be against any multicolored deck.
Avatar_of_Wurms
★★★☆☆ (3.6/5.0)(5 votes)
Against the people I usually play against this is gonna do squat. Against super competitive decks people poor lots of money into: FEEL THE PAIN SUCKERS!(well if i owned any and ever played against those kinds of decks/people/formats.)
Lash_of_Dragonbreath
☆☆☆☆☆ (0.0/5.0)
Potentially devastating in multiplayer Commander if your deck contains few non-basics. 2 mana to deal over 6 damage (depending on which turn you cast it) to each opponent? Me likes.
atemu1234
☆☆☆☆☆ (0.0/5.0)
Ridiculous against affinity with artifact decks. Doesn't seem like it, but when a guy has four seat of the synods and other artifact lands. Fear progress. Fear it.
dberry02
☆☆☆☆☆ (0.0/5.0)
Not a bad card. Would be an excellent choice for the sideboard.
GlassJoetheChamp
☆☆☆☆☆ (0.0/5.0)
@DrJack:
It's called a "hate card" for a reason. It gives players a huge bonus against certain cards to discourage players from them. If this makes you think twice about running lots of dual lands, then the card has done its job. No one says Seedtime is broken because it costs the same as Time Walk. No one says Relic of Progenitus is broken because it kills dredge for 2 mana. No one says Stony Silence is broken because it messes with artifacts at a cheap cost. Cards like these are all necessary for a balanced metagame because every deck has to think about what hate they'll run into, and if a single deck becomes too good, everyone can sideboard in hate to stop it.
Besides, it's not like this has done anything to stop Legacy's abundance of dual, fetch, utility, and man lands. Personally, I think that basic lands deserve more relevance in the metagame, especially since lands are quickly becoming the most expensive part of any competitive deck. Yes, this card is good enough to see some tournament action, (particularly in Delver deck) but it's nothing to get up in arms about.
KnexWiz
☆☆☆☆☆ (0.0/5.0)
i realy wish standard would see some (good) land destruction or some nonbasic land hate.
D34D2R1T35
☆☆☆☆☆ (0.0/5.0)
What's that, you have the Urzatron and 8 locustsValakuts and Emerias I have this really simple red spell that cost 1R and $4 USD, I spit on your powergaming. Cry more, your tears sustain me.
Tootsie213
☆☆☆☆☆ (0.5/5.0)(1 vote)
This makes me want the Fire and Lightning deck so bad, I run an artifact deck with only 2 or 3 basic lands the rest are artifact and my friend runs a quick summon eldrazi deck when he loses alot still wouldn't do crap to that cuz Urza's Mine, Tower, and Powerplant are all considered basic lands. But the Fire and Lightning deck looks like just my playstyle go in and leave a burn,
TheWrathofShane
☆☆☆☆☆ (0.5/5.0)(1 vote)
5/5 stars. Thats what you get for spending more money on your lands then I did on my car.... I love how this card will do nothing against the humble basic land player, and then humiliates the wallet warrior spike.
Dear Wizards, please reprint this but with a different name.
@Dr Jack I have successfully run a Prismatic Leveing deck, with zendikar standard. It was effecting 95% of the time, I used Evolving Wilds, & Terramorphic Expanse, and the rest basic lands. I did have Cultivate.
The Main Point is.... I accomplished a great manabase in 5 colors with basic lands + fetchlands. This card may blow up the tourney scene, but more importantly it will blow up Spike that has no business in the Just for Fun room
TwentyFifthBaam
☆☆☆☆☆ (0.5/5.0)(1 vote)
So, tell me about how you spent 120$ on a playset of taiga. . .
mdakw576
☆☆☆☆☆ (0.5/5.0)(1 vote)
For the people complaining that this is broken, you have never actually played with or against it.
Most legacy decks are constructed to play around wasteland already, and at that point it would be playing around this card too. While it's nearly impossible to take no damage at all, taking 2-4 damage instead is a big difference than taking 8-10. It's the checks and balances system of the game. PoP gives burn a great matchup against affinity, but burn in general is very weak to combo decks, it's just how the decks work.
DiscoSpider
★★★★★ (5.0/5.0)(1 vote)
@Tootsie213
Urza's Mine, Urza's Tower, and Urza's Power Plant are NOT basic lands. I don't know who told you they were, but that's a big inaccuracy. For whatever reason some editions on the gatherer show the rarity as "Basic Land" rather than "Common" "Uncommon", but they are still non-basic lands.
As for the card, I think it's powerful, especially for the cost, but there's a chance it wouldn't accomplish much. Granted, I only play with friends and we don't use too many special lands (except one that loves Urzatron + Locus lands). For something fun you could run Rainbow Vale, let's you throw out a little bonus and you can mess with/troll certain people (especially with this on an Isochron Scepter).
blurrymadness
☆☆☆☆☆ (0.5/5.0)(1 vote)
4-8 damage for 2
5/5
DrJack
☆☆☆☆☆ (0.5/5.0)(1 vote)
LOL @ you guys, especially TheWrathofShane.
Dual land haters apparently believe that not only do people deserve to be punished in a spectacularly brutal manner for playing with Alpha dual lands, they actually seem to believe that those particular dual lands are the only non-basic lands in existence. I'll get to that in a moment. Firstly, if the dual land haters believe people deserve to lose games in an extremely unfair and arbitrary manner, well I guess we'll just have to *agree to disagree*. It's especially ironic to see TheWrathofShane prancing about with giddy delight over Price of Progress, up on his hind legs begging like a dog to have it reprinted, seeing as how he complains bitterly about almost every card out there for being "unbalanced". Time to pause and reflect about your values, my friend.
Now... very important... a fact that seems to go over *EVERYBODY'S HEADS*... The Alpha edition dual-lands are NOT THE ONLY NON-BASIC LANDS in existence. Non-basic lands are universally relied upon by decks of all kinds, in all playing formats. Don't believe me? Well then, let's take a gander at some of the non-basics out there, besides those Alpha dual lands, that some players aquired a spontaneous aversion for, after being whacked across the head with a Volcanic Hammer:
--Urza's Mine, Powerplant and Tower are used by artifact-heavy decks. What do you think Price of Progress does to this deck? No, really, wipe that smirk off your face, and ask yourself, "is this really FAIR, sir?". --Ice Age-era "pain lands". More "balanced" (and less fun) than Alpha dual lands, but they suffer just as much from Price of Progress. --"Shock" dual lands from Ravnica - they're too balanced! Hose 'em with Price of Progress!! --Fallen Empires sacrificial lands. Ooh! Scary! We'd better hose them with Price of Progress!!! --Storage lands, from Fallen Empires and Mercadian Masques - Too powerful! :-P Hose 'em down!!! --Upgrade lands from Alliances (Kjeldoran Outpost, etc.) --Cycling lands from Urza's Saga --Mercadian Masques depletion lands --Artifact lands from Mirrodin --Kamigawa legendary lands --Legends' original legendary lands --"Manlands" from various sets --Fetch lands, from numerous sets - unless you always sack them immediately --Alara rainbow lands --Plateau and those other... HEY!! An Alpha dual land! What's THAT doing there!? DESTROY IT!!! --Eldrazi lands like Eye of Ugin --Vesuva and that other "doppelganger" land, whatever is was --City of Brass, Gemstone Mine, Reflecting Pool, and many other 5-color lands that make 3, 4, and 5-color decks viable --All manner of odd lands like Elephant Graveyard, Safe Haven, etc. --Wasteland (HAH!!! How deliciously ironic. Serves 'em right.)
Guess what? Price of Progress brutally punishes any player using ANY of the above lands. NOT... JUST... ALPHA... DUAL... LANDS. If you're using even a handful of any of the above, you are at risk of suffering several points of damage for just a 1R cost. If you're using a high percentage of non-basic lands (again, *not* just Alpha dual lands) Price of Progress is equivalent to 1R: Win the game. Effects like this make the game's outcome as arbitrary as flipping a coin.
All that said, if you guys enjoy using nothing but dull, dull basic lands in decks with more than one color and being mana screwed 50%-80% of the time, well a big box of chocolates for you. (the claims about 5-color decks with mostly basic lands having a 95% success rate make me laugh out loud). For the rest of us, who don't appreciate the Wizards of the Coast's irrational hatred for non-basic lands... please don't "accidentally" spill your coffee all over some moron's Price of Progress card.
Pop Quiz for the Dual Land haters, to make sure they were paying attention this time around: TRUE or FALSE: Alpha dual lands the only non-basic lands in existence.
troll_berserker
☆☆☆☆☆ (0.0/5.0)
Turns your opponents dual lands into shock lands. Pretty cool, and can be a total blowout for just 2 mana. The best reason for playing basics in Legacy though is Wasteland and Blood Moon.
@Dr Jack: What are you on? Basic lands fundamentally suck and are nearly strictly worse than duals. Cards like Price of Progress and the above make them worthwhile in Legacy. Why are getting your knickers in a bunch and white-knighting dual lands so hard for?
OlvynChuru
★★★★★ (5.0/5.0)(1 vote)
@DrJack
I think that you are missing the point. Price of Progress is well-designed because it hoses cards which are otherwise plain better than basic lands, thus making using basic lands a viable way to play the game rather than simply an inferior tactic to using nonbasics. Also, although none of the cards you listed are as expensive as Alpha lands, many of them are still really expensive (fetchlands, Ravnica shocklands, etc.). In addition, keep in mind that a land does not have to be worth 100 dollars or more for it to be way too expensive. Even if a good nonbasic only costs five dollars, that means that if you want to make your deck as good as possible, you have to spend more than 50 dollars on lands alone. Most people don't want to do that.
Comments (34)
Oh yeah, and I think the fact that it doesn't target is a pretty big point in its favor for a burn card.
Can its damage be redirected to PWs? I forget if the exact wording of the replacement effect requires targeted damage from spells or not.
In legacy, almost every competitive deck uses nonbasics IIRC like duals and wastelands, rishadan ports etc. (except high tide and maybe a few monocoloured decks) which would warrant this card being mainboard for sure. expect this card to deal least 4 damage when it hits the table
it's imprintable with isochron scepter too :D
From what I understand the effect is non-targeted and pings each player for however many non basics they have out. That's what makes the card so good, you can mess up a couple of opponents in multiplayer with it if they're both running non-basics while not messing yourself up too badly with the right deck construction.
I only run two non-basics in my mono-red deck, and they're rarely out at the same time so it'll ping me for 2 usually, but if it means doing 4 damage to myself by reverberating this to do 16 damage to one person and 8 damage to another it's hard deal to pass up for a 4 tap and two cards lol.
Its no wonder this card is at least 3 bucks these days. I'm glad to own one of these simply from buying the Fire and Lightning premium deck. Ironically though, my circle of friends I play with the most don't run very many nonbasic lands.
For me, its definitely a sideboard card, but I can see how devastating it could be against any multicolored deck.
2 mana to deal over 6 damage (depending on which turn you cast it) to each opponent? Me likes.
It's called a "hate card" for a reason. It gives players a huge bonus against certain cards to discourage players from them. If this makes you think twice about running lots of dual lands, then the card has done its job. No one says Seedtime is broken because it costs the same as Time Walk. No one says Relic of Progenitus is broken because it kills dredge for 2 mana. No one says Stony Silence is broken because it messes with artifacts at a cheap cost. Cards like these are all necessary for a balanced metagame because every deck has to think about what hate they'll run into, and if a single deck becomes too good, everyone can sideboard in hate to stop it.
Besides, it's not like this has done anything to stop Legacy's abundance of dual, fetch, utility, and man lands. Personally, I think that basic lands deserve more relevance in the metagame, especially since lands are quickly becoming the most expensive part of any competitive deck. Yes, this card is good enough to see some tournament action, (particularly in Delver deck) but it's nothing to get up in arms about.
I have this really simple red spell that cost 1R and $4 USD, I spit on your powergaming. Cry more, your tears sustain me.
I love how this card will do nothing against the humble basic land player, and then humiliates the wallet warrior spike.
Dear Wizards, please reprint this but with a different name.
@Dr Jack
I have successfully run a
The Main Point is.... I accomplished a great manabase in 5 colors with basic lands + fetchlands. This card may blow up the tourney scene, but more importantly it will blow up Spike that has no business in the Just for Fun room
Most legacy decks are constructed to play around wasteland already, and at that point it would be playing around this card too. While it's nearly impossible to take no damage at all, taking 2-4 damage instead is a big difference than taking 8-10. It's the checks and balances system of the game. PoP gives burn a great matchup against affinity, but burn in general is very weak to combo decks, it's just how the decks work.
Urza's Mine, Urza's Tower, and Urza's Power Plant are NOT basic lands. I don't know who told you they were, but that's a big inaccuracy. For whatever reason some editions on the gatherer show the rarity as "Basic Land" rather than "Common" "Uncommon", but they are still non-basic lands.
As for the card, I think it's powerful, especially for the cost, but there's a chance it wouldn't accomplish much. Granted, I only play with friends and we don't use too many special lands (except one that loves Urzatron + Locus lands). For something fun you could run Rainbow Vale, let's you throw out a little bonus and you can mess with/troll certain people (especially with this on an Isochron Scepter).
5/5
Dual land haters apparently believe that not only do people deserve to be punished in a spectacularly brutal manner for playing with Alpha dual lands, they actually seem to believe that those particular dual lands are the only non-basic lands in existence. I'll get to that in a moment. Firstly, if the dual land haters believe people deserve to lose games in an extremely unfair and arbitrary manner, well I guess we'll just have to *agree to disagree*. It's especially ironic to see TheWrathofShane prancing about with giddy delight over Price of Progress, up on his hind legs begging like a dog to have it reprinted, seeing as how he complains bitterly about almost every card out there for being "unbalanced". Time to pause and reflect about your values, my friend.
Now... very important... a fact that seems to go over *EVERYBODY'S HEADS*...
The Alpha edition dual-lands are NOT THE ONLY NON-BASIC LANDS in existence. Non-basic lands are universally relied upon by decks of all kinds, in all playing formats. Don't believe me? Well then, let's take a gander at some of the non-basics out there, besides those Alpha dual lands, that some players aquired a spontaneous aversion for, after being whacked across the head with a Volcanic Hammer:
--Urza's Mine, Powerplant and Tower are used by artifact-heavy decks. What do you think Price of Progress does to this deck? No, really, wipe that smirk off your face, and ask yourself, "is this really FAIR, sir?".
--Ice Age-era "pain lands". More "balanced" (and less fun) than Alpha dual lands, but they suffer just as much from Price of Progress.
--"Shock" dual lands from Ravnica - they're too balanced! Hose 'em with Price of Progress!!
--Fallen Empires sacrificial lands. Ooh! Scary! We'd better hose them with Price of Progress!!!
--Storage lands, from Fallen Empires and Mercadian Masques - Too powerful! :-P Hose 'em down!!!
--Upgrade lands from Alliances (Kjeldoran Outpost, etc.)
--Cycling lands from Urza's Saga
--Mercadian Masques depletion lands
--Artifact lands from Mirrodin
--Kamigawa legendary lands
--Legends' original legendary lands
--"Manlands" from various sets
--Fetch lands, from numerous sets - unless you always sack them immediately
--Alara rainbow lands
--Plateau and those other... HEY!! An Alpha dual land! What's THAT doing there!? DESTROY IT!!!
--Eldrazi lands like Eye of Ugin
--Vesuva and that other "doppelganger" land, whatever is was
--City of Brass, Gemstone Mine, Reflecting Pool, and many other 5-color lands that make 3, 4, and 5-color decks viable
--All manner of odd lands like Elephant Graveyard, Safe Haven, etc.
--Wasteland (HAH!!! How deliciously ironic. Serves 'em right.)
Guess what? Price of Progress brutally punishes any player using ANY of the above lands.
NOT... JUST... ALPHA... DUAL... LANDS. If you're using even a handful of any of the above, you are at risk of suffering several points of damage for just a 1R cost. If you're using a high percentage of non-basic lands (again, *not* just Alpha dual lands) Price of Progress is equivalent to 1R: Win the game. Effects like this make the game's outcome as arbitrary as flipping a coin.
All that said, if you guys enjoy using nothing but dull, dull basic lands in decks with more than one color and being mana screwed 50%-80% of the time, well a big box of chocolates for you. (the claims about 5-color decks with mostly basic lands having a 95% success rate make me laugh out loud). For the rest of us, who don't appreciate the Wizards of the Coast's irrational hatred for non-basic lands... please don't "accidentally" spill your coffee all over some moron's Price of Progress card.
Pop Quiz for the Dual Land haters, to make sure they were paying attention this time around:
TRUE or FALSE: Alpha dual lands the only non-basic lands in existence.
@Dr Jack: What are you on? Basic lands fundamentally suck and are nearly strictly worse than duals. Cards like Price of Progress and the above make them worthwhile in Legacy. Why are getting your knickers in a bunch and white-knighting dual lands so hard for?
I think that you are missing the point. Price of Progress is well-designed because it hoses cards which are otherwise plain better than basic lands, thus making using basic lands a viable way to play the game rather than simply an inferior tactic to using nonbasics. Also, although none of the cards you listed are as expensive as Alpha lands, many of them are still really expensive (fetchlands, Ravnica shocklands, etc.). In addition, keep in mind that a land does not have to be worth 100 dollars or more for it to be way too expensive. Even if a good nonbasic only costs five dollars, that means that if you want to make your deck as good as possible, you have to spend more than 50 dollars on lands alone. Most people don't want to do that.