LP may be a less useful resource than it appears, but it's hard to say no to gaining 7 of it for such a tiny cost. And it's such a heartwarmer! Gerrard and Elly are such BFFs
achilleselbow
★★★☆☆ (3.5/5.0)(3 votes)
You would need to spend at least 5 mana to gain more life with Dawnglow Infusion. Add to that the fact that this is Instant speed, and it clearly comes out on top. Rest for the Weary might be slightly better though.
Mister_Tapwater
★★★★☆ (4.1/5.0)(4 votes)
I've always been a little underwhelmed by this card, since although it's an instant (and so could potentially trick your opponent into going all-in on an attack or something), it doesn't actually do much on its own. Compared to something like Elixir of Immortality or Faith's Fetters which combine lifegain with another effect, this card looks especially lackluster. Also counting against it is the fact that it's multicoloured, and thus goes in fewer decks, but isn't massively better than similar monocolour spells, because lifegain is an effect that green and white both get a lot of. Just so this comment isn't all negative, I will say that I like how the "target player" wording enables political shenanigans in multiplayer games.
mdakw576
★★★☆☆ (3.8/5.0)(3 votes)
I've always been a little underwhelmed by this card, since although it's an instant (and so could potentially trick your opponent into going all-in on an attack or something), it doesn't actually do much on its own. Compared to something like Elixir of Immortality or Faith's Fetters which combine lifegain with another effect, this card looks especially lackluster. Also counting against it is the fact that it's multicoloured, and thus goes in fewer decks, but isn't massively better than similar monocolour spells, because lifegain is an effect that green and white both get a lot of. Just so this comment isn't all negative, I will say that I like how the "target player" wording enables political shenanigans in multiplayer games.
you've just explained why pure lifegain is mediocre except against burn decks.
AssKickingBoots
★★★☆☆ (3.5/5.0)(3 votes)
One of the best candidates for an Isochron Scepter. Not a whole lot whole lot of utility to it, but when you just plain need to gain a good chunk of life for cheap, this might be the best green/white option. This actually works better in decks not built around life gain that sometimes need it.
pedrodyl
★★★★★ (5.0/5.0)(1 vote)
I mean as far as lifegain goes, this is pretty good. 3/5
thorjy
☆☆☆☆☆ (0.0/5.0)
So, uh....Gerrard Capeshan looks like James Raynor from Starcraft II.
Sour_Diesel
★★☆☆☆ (2.8/5.0)(2 votes)
Life Gain (save for Felidar Soverign effects) is not a win condition. It is a delay tactic.
Doaj
☆☆☆☆☆ (0.5/5.0)(1 vote)
Congratulations, life-gainer. Your reprint in RtR was previews only hours ago. Welcome back to standard. Rhox Faithmender welcomes you with open arms.
Lord_Ascapelion
☆☆☆☆☆ (0.0/5.0)
This card right here is probably about as good as pure, not-enormous lifegain can get without it being crap. Even then, this card isn't super great. Unless you have a deck that does tricks with lifegain, this is protecting you from a single attack phase or a couple burn spells at most.
OttoT
☆☆☆☆☆ (0.0/5.0)
" So, uh.... James Raynor looks like Gerrard Capeshan from Magic The Gathering. "
Fixed~
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Life gain is situational. Ive had 125 life with wellwishers and still lost after facing a board wipe. In the right situation it could soak up enough to save you on that last assault or burn spell to swing for the win. But if you cant swing for the win then u still lose.
Life gain needs to be combined with something else to be effective. Tho it is simple and fundamental to the core basics of magic. With that being said, vanilla life gain spells have a role for magic. They make good sideboard cards to fight burn decks.
Ironsharp
★★★★★ (5.0/5.0)(1 vote)
What's the matter, Gerrard? Sisay got you pushing too many pencils?
Comments (16)
you've just explained why pure lifegain is mediocre except against burn decks.
Fixed~
Life gain needs to be combined with something else to be effective. Tho it is simple and fundamental to the core basics of magic. With that being said, vanilla life gain spells have a role for magic. They make good sideboard cards to fight burn decks.