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Magic: The Gathering Card Comments Archive

Crumbling Colossus

Multiverse ID: 220113

Crumbling Colossus

Comments (27)

kanguilla
★★★★★ (5.0/5.0) (4 votes)
Throw in some clever bounce ability, haste granting, mana cost reduction, and a toughness boost, and baby, you got a stew going!
alucard311
★★☆☆☆ (2.6/5.0) (7 votes)
Throw in trample, vigilance, indestructibility, deathtouch, double strike, and heavy countermangic support, and Storm Crow will still win!
HouseofLastWords
★★★★☆ (4.8/5.0) (4 votes)
I'm not sure, but I -think- one could keep this on the field through use of sundial of the infinite.
Doom_Lich
★★★★☆ (4.8/5.0) (3 votes)
@HouseofLastWords:

Yep! That works. You can skip your second main phase by using sundial after the declare damage step and he won't want to kill himself anymore.
deathmonkee
☆☆☆☆☆ (0.0/5.0)
helped me win two or three games at the prerlease by flinging this guy
Nagoragama
☆☆☆☆☆ (0.0/5.0)
A dangerous limited threat, but don't play it in constructed.
auriscope
★★★☆☆ (3.8/5.0) (3 votes)
Savage tech with fling.
HuntedWumpusMustDie
★★★★★ (5.0/5.0) (3 votes)
Jigantro
☆☆☆☆☆ (0.0/5.0)
Used with sundial of the infinite to create a 7/4 trampler with no drawback in the prerelease
SootKojote
☆☆☆☆☆ (0.5/5.0) (1 vote)
What does it mean by "Damage wears off? I'm still a bit new. D;
Studoku
★★★★★ (5.0/5.0) (9 votes)
I find your lack of haste disturbing.
Guest742242900
☆☆☆☆☆ (0.0/5.0)
Haste won't break this.
BastianQoU
★★☆☆☆ (2.2/5.0) (2 votes)
They seriously put reminder text on Trample??
TrueBloodWolf
★★★★★ (5.0/5.0) (2 votes)
If only regeneration worked for this card...
Ladnarud
☆☆☆☆☆ (0.0/5.0)
An obvious pair would be this and Sutured Ghoul. Maybe a nice Fling to get him to the graveyard.

Even on its own, I think it's a pretty decent creature. It can block forever, and it's a one-time beefy trampler for 5. Not great, but not bad either.

I like him, and I'm sure there are some specific niches that he could fulfill very well.

3/5
Hibron
☆☆☆☆☆ (0.0/5.0)
SootKojote:

If a creature is dealt enough damage in a single turn to kill it, even from multiple sources, it dies. The damage "wearing off" just means that the damage necessary to kill the creature resets.
Dubey
☆☆☆☆☆ (0.0/5.0)
Not that bad in a golem deck. At the very least he makes a fantastic blocker.
Zerof89
☆☆☆☆☆ (0.0/5.0)
Works wonders with Inquisitor's Flail.
dingophone
☆☆☆☆☆ (0.0/5.0)
Fine in Limited if you have the support for him (a fling or two will suffice).
grynning
★★★★★ (5.0/5.0) (2 votes)
Also works decently with B/G cards from Innistrad for casual play. 5 mana is not hard for green to reach quickly, and then you get a big swing and guaranteed trigger of your Morbid abilities.
NoobOfLore
☆☆☆☆☆ (0.0/5.0)
Unearth and Fling are some useful tech with a couple of these in your deck.
StRalgHtJaKeT
☆☆☆☆☆ (0.5/5.0) (1 vote)
+ Trollhide for good standard duo potentially?
Ragamander
★★★★★ (5.0/5.0) (2 votes)
I want to play this with Teferi's Veil.
travisshearin
★★★★★ (5.0/5.0) (1 vote)
can you cloudshift or flicker to keep him alive? give him a buddy like Deadeye Navigator
NickDay
★★★★★ (5.0/5.0) (2 votes)
Why is this thing rated so low? After I play Jor Kadeen he's a 10-power with trample. Even without that boost, I find this guy often intimidates my opponents.
DritzD27
☆☆☆☆☆ (0.0/5.0)
This may not be a great card but it is one of the first ones I ever had in a deck (technically it was all out of a friend's one Fat Pack) and he was an all star back in my ultra-n00by days. Ah, good times, good times.