Hmmmm... a teaser of tribal spells for zombies perhaps? I hope so.
Tanaka348
★★★☆☆ (3.5/5.0)(2 votes)
Man, there sure are a lot of cards in M12 strictly worse than cards in the surrounding sets. Although quite a few of them are longtime staples...
DarthParallax
☆☆☆☆☆ (0.5/5.0)(2 votes)
.....needs flashback. because I'm an evil bastard. sue me.
DeviousPie
★★★★☆ (4.1/5.0)(7 votes)
What's really cool about this card is that you can bring two Zombie cards -- not just Zombie creature cards -- so you can bring two Nameless Inversions to your hand if you want!
Shadoflaam
☆☆☆☆☆ (0.5/5.0)(2 votes)
Dear god, please, PLEASE let Zombies be competitive this year! I'll burn all my copies of Army of Allah and Jihad...
shotoku64
★★★★★ (5.0/5.0)(5 votes)
If you're playing zombies, choose this over disentomb. If you're not playing zombies, still choose this over disentomb
AlphaWolfs
★★☆☆☆ (2.0/5.0)(1 vote)
Hey guys, would you like to know what my FAVORITE target for this card is on? Korlash, Heir to Blackblade. I grandeur Twice, used Ghoulcaller's Chant, then used it again! 4 swamps in one turn! Did I forget to mention that I have Ob Nixilis, the Fallen?!
12 DAMAGE WITH ONE CARD! xD hahaha
SarpNasty
★☆☆☆☆ (1.0/5.0)(1 vote)
You can also run this in a Changeling deck.
rainbownorth
☆☆☆☆☆ (0.5/5.0)(1 vote)
So.....how does this work with reference to the "zombie card" part? Is it any card that uses zombie in the text, or name, or zombie creature type or what? Cause at this point the closest there is to strictly tribal zombie is tribal instant shapeshifter cards from the lorwyn block. I'd like some clarification if anyone can indulge me.
talcumpowder0046
☆☆☆☆☆ (0.0/5.0)
Turn 1: Swamp Turn 2: Forest, Lotleth Troll Turn 3: Swamp, Discard 2 Slitherhead, Ghoulcaller's Chant, Discard 2 Slitherhead, Scavange both and swing for 8/7 trample regenerator!
Your logic is flawed, Gisa. The dead need the living.
Problem with necromancers: They're gonna run out of bodies. Idiots.
*Gets eaten by horde of zombies*
SAUS3
☆☆☆☆☆ (0.0/5.0)
Such a strong common. Wow. 5/5
The_Murderauder
☆☆☆☆☆ (0.0/5.0)
@AlphaWolfs:
I don't even know where to start.
First of all, that's not 12 damage. Nor is it anywhere near "one card".
You need one Korlash on the battlefield to even use the grandeur ability by discarding the other two in your hand. Then the Ghoulcaller's Chant can bring them both back, and you can do it again. Assuming you have Ob Nixilis on the battlefield, that's 5 separate cards that go into your combo. Good luck! Not to mention the fact that you have to daw 3 copies of one of them. Tall order.
Also, the combo you mentioned would net you +8 swamps in one turn, which would mean 24 damage from Ob Nixilis. (2 Swamps each activation, 4 activations, 3 damage per swamp).
I'm not trying to say that it's bad. I mean, hey, I have a deck that runs that exact combo and I love it. Just don't misrepresent it in so many ways.
Comments (20)
If you're not playing zombies, still choose this over disentomb
Korlash, Heir to Blackblade. I grandeur Twice, used Ghoulcaller's Chant, then used it again!
4 swamps in one turn! Did I forget to mention that I have Ob Nixilis, the Fallen?!
12 DAMAGE WITH ONE CARD! xD hahaha
Turn 2: Forest, Lotleth Troll
Turn 3: Swamp, Discard 2 Slitherhead, Ghoulcaller's Chant, Discard 2 Slitherhead, Scavange both and swing for 8/7 trample regenerator!
Problem with necromancers: They're gonna run out of bodies. Idiots.
*Gets eaten by horde of zombies*
I don't even know where to start.
First of all, that's not 12 damage. Nor is it anywhere near "one card".
You need one Korlash on the battlefield to even use the grandeur ability by discarding the other two in your hand. Then the Ghoulcaller's Chant can bring them both back, and you can do it again. Assuming you have Ob Nixilis on the battlefield, that's 5 separate cards that go into your combo. Good luck! Not to mention the fact that you have to daw 3 copies of one of them. Tall order.
Also, the combo you mentioned would net you +8 swamps in one turn, which would mean 24 damage from Ob Nixilis. (2 Swamps each activation, 4 activations, 3 damage per swamp).
I'm not trying to say that it's bad. I mean, hey, I have a deck that runs that exact combo and I love it. Just don't misrepresent it in so many ways.
Nameless Inversion
Gempalm Polluter
lots of ways to really use this card advantage.