Straight up card advantage. Too bad it's so mana inefficient and doesn't solve any thing.
Steinhauser
★★★★★ (5.0/5.0)(6 votes)
Could have been "target permanent." For 5 I want to be able to smear Jace, the Mind Sculptor all over the top of my opponent's deck.
Redaspect
☆☆☆☆☆ (0.0/5.0)
So good flavor, so bad rules. What a shame.
Enchantment_Removal
☆☆☆☆☆ (0.5/5.0)(1 vote)
So who is the idiot that put that in the mana cost and omitted the word "land" from the rules text??
Gabriel422
☆☆☆☆☆ (0.0/5.0)
Chimney Imp minus the 1/2 flying body, that's the best white gets.
SeiberTross
☆☆☆☆☆ (0.0/5.0)
Its fun to have this in limited if you wait for them to shuffle their library for something, you can play this in response, but ya, overcosted.
WhiteRaven810
★★★★★ (5.0/5.0)(1 vote)
Unworthy of consecration? More like unworthy of consideration!
Cheza
☆☆☆☆☆ (0.6/5.0)(7 votes)
Thanks R&D.
I've prayed a long time that white should have no removals, but bounce spells instead. The color of life, community and honor shouldn't be so fast to judge and to exile anything it dislikes... without the hope of pardon.
Although this isn't the best card ever printed, it's a cautious step into a new territory... and changes in the color pie usually provokes aggressive responds... I should know.
If you look at the cost of Repel, Ether Well and the sorcery speed Temporal Eddy, this card isn't overcosted per se.
The problem - ehh I mean the challenge is - that Magic had always have cheap removals ( Swords to Plowshares and Terror since alpha) and as the time had passed, they got common and somehow irremovable. These cards stabilize the game, but they usually do suppress a lot of other options like tapping, preventing damage, bounce, reducing the power, etc. How cheap should these effects be, if a destroy effect costs {1B} ???
That's why I always promoted to reduce the power of destruction spells by printing them as sorceries and with a lightly increased casting cost.
@ this card: Of course it's only useful in a limited tournament and even there, it's rather underwhelming hence the versatility. First, bounce taps into the destruction spell type that should - as mentioned - be a sorcery. The option to rescue your own permanents when needed might still force it to be an instant. But I would rather see general purpose cards as sorceries to avoid an argumentation that a Terror could be used to destroy your creature before it's hit by an Act of Aggression.
In addition, the "put it on top of its owner's library" part doesn't really get my love. White should be positive nonetheless. And that's why I always repeat to give white much more draw abilities. If you banish a demon by sending him "home" should be enough. Therefore I would rather skip that part and instead add a "draw a card" to this card.
And I have to see the awesomeness in the post of novasun to transfer the cost towards {3(W/P)(W/P)}, but it fear this would have made the white bounce effect quite limited to phyrexia.
creepycrawler
☆☆☆☆☆ (0.8/5.0)(2 votes)
Should cost Phyrexian mana, definitely, but not completely useless. Gets rid of your opponent's most dangerous and/or expensive creature before they attack with it, deprives them of a blocker on your turn, messes up their draw for a turn, and makes them tap all their mana to play their threat again.
Or it can counter any activated artifact ability, or let you change the target of your Oblivion Rings.
Hmm, actually you know, it's really not that bad.
bfellow
★★★★★ (5.0/5.0)(2 votes)
Obviously, the best comparison is to Excommunicate and Oust. While they're sorceries they also don't cost 5!
ICEFANG13
★★★★★ (5.0/5.0)(1 vote)
@ Cheza
Mostly stupid suggested changes provoke aggressive responses. You keep complaining about each color, looks like you just want them shifted over one, have you considered, oh I dunno, playing a different color? Maybe quitting magic?
RikerBlake
☆☆☆☆☆ (0.5/5.0)(1 vote)
@Cloudchaser they are spells unless they are on the stack/battlefield, so no.
Salient
★★★★★ (5.0/5.0)(1 vote)
The priest in the flavor text is attempting to change the to .
Cloudchaser.Kestrel
☆☆☆☆☆ (0.0/5.0)
Umm - a creature, artifact, or enchantment is still a creature artifact or enchantment while in your library - yes? could you use this as a "search your library" effect?
Edit @Rikerblake - thanks!
Mode
☆☆☆☆☆ (0.0/5.0)
This is bad, bust also shows just how ridiculous(ly strictly better) Unexpectedly Absent is:
- Can be cast for (!) less. (I mean, holy hell, a cost reduction from 5 to 2 would make almost any card crazy broken.) - Yet still offers a superior effect, since it can also 'ebb' planeswalkers, which can be a huge deal. - When cast for , buries the target deeper in the library. (A 3 turn delay without carddraw.) - A flexible X cost that can bury the card as deep as needed.
Junk commons vs agressively costed rares. This case that shows what an utter difference it can make.
Comments (32)
We all know the rule
"The more versatile a targeted removal spell is, the more expensive.
@Tommy9898: I like your thinking.
This card is still a bit too expensive for what it does.
...
Well, maybe over Skinwing in draft.
I've prayed a long time that white should have no removals, but bounce spells instead. The color of life, community and honor shouldn't be so fast to judge and to exile anything it dislikes... without the hope of pardon.
Although this isn't the best card ever printed, it's a cautious step into a new territory... and changes in the color pie usually provokes aggressive responds... I should know.
If you look at the cost of Repel, Ether Well and the sorcery speed Temporal Eddy, this card isn't overcosted per se.
The problem - ehh I mean the challenge is - that Magic had always have cheap removals ( Swords to Plowshares and Terror since alpha) and as the time had passed, they got common and somehow irremovable. These cards stabilize the game, but they usually do suppress a lot of other options like tapping, preventing damage, bounce, reducing the power, etc. How cheap should these effects be, if a destroy effect costs {1B} ???
That's why I always promoted to reduce the power of destruction spells by printing them as sorceries and with a lightly increased casting cost.
@ this card:
Of course it's only useful in a limited tournament and even there, it's rather underwhelming hence the versatility. First, bounce taps into the destruction spell type that should - as mentioned - be a sorcery. The option to rescue your own permanents when needed might still force it to be an instant. But I would rather see general purpose cards as sorceries to avoid an argumentation that a Terror could be used to destroy your creature before it's hit by an Act of Aggression.
In addition, the "put it on top of its owner's library" part doesn't really get my love. White should be positive nonetheless. And that's why I always repeat to give white much more draw abilities. If you banish a demon by sending him "home" should be enough. Therefore I would rather skip that part and instead add a "draw a card" to this card.
And I have to see the awesomeness in the post of novasun to transfer the cost towards {3(W/P)(W/P)}, but it fear this would have made the white bounce effect quite limited to phyrexia.
Then really make them mad with Forced Worship.
Or it can counter any activated artifact ability, or let you change the target of your Oblivion Rings.
Hmm, actually you know, it's really not that bad.
Mostly stupid suggested changes provoke aggressive responses. You keep complaining about each color, looks like you just want them shifted over one, have you considered, oh I dunno, playing a different color? Maybe quitting magic?
Edit @Rikerblake - thanks!
- Can be cast for
- Yet still offers a superior effect, since it can also 'ebb' planeswalkers, which can be a huge deal.
- When cast for
- A flexible X cost that can bury the card as deep as needed.
Junk commons vs agressively costed rares.
This case that shows what an utter difference it can make.