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Magic: The Gathering Card Comments Archive

Blackcleave Cliffs

Multiverse ID: 209401

Blackcleave Cliffs

Comments (20)

ClockworkSwordfish
★★☆☆☆ (2.0/5.0) (3 votes)
Stupid broken lands
tom_hero
★★★★★ (5.0/5.0) (3 votes)
Wow. Given that duals are most useful early on in the game, I would have thought it's restriction would be the other way around. (CIPT IF you control 2 or fewer)
This is very good.
Eternal_Blue
★★★★★ (5.0/5.0) (3 votes)
A less confusing way of reading it might be: "If you control two or less other lands, Blackcleave Cliffs enters the battlefield untapped. Otherwise, it comes into play tapped." An even easier way to read it would be: "This land is useful on your first three turns, then not so much." I like the second one because it's the clearest. To compare it to the cla-ssic dual lands actually makes sense considering many games are won and lost by what occurs during the first few turns.
sarroth
★★★★★ (5.0/5.0) (1 vote)
Plenty of dual lands come into play tapped, and they should, with few restricted exceptions, to make the cards fair. Fair dual lands included the Ravnica lands and M10's. Now here's a third way of having them come into play tapped. With only 3 lands, coming into play tapped would hurt, but the chance to have it come into play not tapped is not bad at all. Not as good as the Ravnica lands such as Steam Vents, but it's nice.
Telltalereaper
★★★☆☆ (3.0/5.0) (7 votes)
Wow...I tried to defend you, MasterOfEtherium, but...it's not just the capitilization, it's the lack of punctuation besides periods...makes you look like a 7 year old who thinks he's cool...and your comment was redundant. That being said...I didn't like the new lands until I played them. Now i want playsets.
WhiteyMcFly
★★☆☆☆ (2.9/5.0) (9 votes)
@Telltalereaper Never defend MasterOfEtherium. EVER. Bad things will happen.

Anyhow, I like this cycle. Watch as the prices on these cards skyrocket as they make it to the top legacy and vintage decks.
Zenzei
★★★★☆ (4.2/5.0) (3 votes)
@WhiteyMcFly

This cycle of lands is good but will never see competitive play in legace & vintage because in those formats all possible needs for dual-colored lands are covered by real duals & fetchlands.
Havens
★★★★★ (5.0/5.0) (1 vote)
@WhiteyMcFly

I dont think they will go that far.

Yes they are very good, but I think legacy and vintage are going to be sticking with the original duals. The main reason being you can fetch for them, which allows much more freedom when colour fixing


However, I think these lands will see plenty of play in standard, the new extended and lots of casual play
SolidSoldier
★★★☆☆ (3.0/5.0) (2 votes)
I think these dual lands in Scars should have been in enemy colors. Just my opinion.
MasterOfEtherium
★☆☆☆☆ (1.8/5.0) (7 votes)
Arts Awesome And Since I Play Now, And Not In 1993 All I Want Is Broken, Reprint Lotus, Reprint Moxs, BTW Its Not Broken It's Very Neat And Balanced. And Like I Said Arts Awesome. Dave Kendall : )
Shiny_Espeon
☆☆☆☆☆ (0.0/5.0)
Not bad. I persoally prefer the M11 cycle lands over these. It sure seems annoying that allied colors are getting great mana fixing while the enemy colors are getting almost nothing. (Allied colors have M11 lands, Worldwake man lands, these lands, and the refuge lands, (Refuge lands aren't that good though) while the enemy colors only have fetch lands)
eTHERIUMoFmASTER
★★☆☆☆ (2.5/5.0) (9 votes)
i dON'T kNOW... tHE nEW mECHANIC sOUNDS lIKE a gOOD iDEA bUT i'D hAVE tO pLAY tEST iT bEFORE i dECIDE.
Shadoflaam
★☆☆☆☆ (1.5/5.0) (5 votes)
JOIN ME BROTHERS IN MY WAR UPON MASTEROFETHERIUM AND HIS/HER TROLL ARMY!
lorendorky
☆☆☆☆☆ (0.0/5.0)
I think RB is one of the color combos that will benefit from a dual land like this coming in untapped on turn one the most.
miilkshake
☆☆☆☆☆ (0.0/5.0)
Man, what're we gonna do when these rotate out?
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
Sooo good. In Classic on Modo, the first 3 turns matter a lot. Whether it's an Inquisition of Kozilek against a combo deck, a bolt against an Elf deck, or a Spell Pierce against a control deck, these lands really do the trick. I love playing Grixis.
Travelsonic
☆☆☆☆☆ (0.0/5.0)
IMO, both this and Dragonskull Summit are useful - but notably at different points in the game. Considering this comes into play tapped if you control more than 2 lands already, it is good for getting it out and being able to use it right away early game, assuming you get lands and can play them t1, t2, etc consistently. Dragonskull Summit you can get out tapped T1, but if you control a mountain, swamp, or even an (anything)-Swamp (mountain-swamp, plains-swamp, forest-swamp, etc), or (anything)-mountain (mountain-forest, swamp-mountain, mountain-island, etc) like shocklands, ABUR duals, etc on T1, Dragonskull Summit comes untapped T2 onward.

Hope that rant makes sense.
talcumpowder0046
★☆☆☆☆ (1.0/5.0) (1 vote)
I actually think MasterOfEtherium is kind of funny :/

TimmyForever is mentally ill though.