Pointed Discussion

Magic: The Gathering Card Comments Archive

Copperline Gorge

Multiverse ID: 209408

Copperline Gorge

Comments (12)

lorendorky
☆☆☆☆☆ (0.8/5.0) (8 votes)
beautiful art, meh card.
Eternal_Blue
★★☆☆☆ (2.8/5.0) (6 votes)
A less confusing way of reading it might be: "If you control two or less lands, Copperline Gorge enters the battlefield untapped. Otherwise, it comes into play tapped." An even easier way to read it would be: "This land is useful on your first three turns, then not so much." I like the second one because it's the clearest. To compare it to the cla-ssic dual lands actually makes sense considering many games are won and lost by what occurs during the first few turns.
Qoid
☆☆☆☆☆ (0.0/5.0)
The art is stunning, my favorite of the cycle.
Gabriel422
★★★★★ (5.0/5.0) (2 votes)
A powerful cycle of duals.
burnsbabe
★★★★★ (5.0/5.0) (2 votes)
It's true that this is best dropped before turn four. But it's still a great card. I'd rather have the dual ability than run with a bunch of basics. Besides, the best way to ensure it's in your hand on turn one is to run a whole playset. Add a set of Rootbound Crag and you have a VERY flexible mana pool for a red/green deck.
DacenOctavio
★★☆☆☆ (2.5/5.0) (3 votes)
Funny thing with Extended; If you run the borderposts from Alara Reborn, you can easily drop this untapped after turn 3 without losing tempo to it.

Otherwise I prefer Rootbound Crag because it's just a better land.
luca_barelli
☆☆☆☆☆ (0.0/5.0)
a rare dual that doesn't cost an arm and a leg to buy. very nice.
Mattmedia
☆☆☆☆☆ (0.0/5.0)
3rd most powerful dual land cycle ever printed.
TheWrathofShane
★★★☆☆ (3.0/5.0) (1 vote)
Mattmedia
I disagree. 1st is the original duals. 2nd is shocklands followed by fetchlands in 3rd.
u60cf28
★★★★★ (5.0/5.0) (1 vote)
Art is AMAZING!
QQtt
☆☆☆☆☆ (0.0/5.0)
Originals >= Fetchlands > Shocklands / Painlands / This cycle