Pointed Discussion

Magic: The Gathering Card Comments Archive

Serrated Arrows

Multiverse ID: 202280

Serrated Arrows

Comments (24)

kowrip
★★★☆☆ (3.0/5.0) (1 vote)
This is an extremely useful card. In the best case, you will kill 3 annoying creatures. In the worst case, you will only weaken 1. Consiering all of the annoying 1/1 creatures that exist, this card is an easy thrown in for many decks.
John-Bender
★★★☆☆ (3.8/5.0) (8 votes)
I'd like it abit more if it was only (3) but whatever. It's still good against a deck filled with 1/1 weenies.

Also the old art was better.
bigben013
★★★☆☆ (3.8/5.0) (2 votes)
So whos deck is it in? or is it in both?
Definitly a useful card.
morticianjohn
★★★☆☆ (3.7/5.0) (9 votes)
it's in Garruk's deck obviously. Black has no use for this card.
Archomental
★★★☆☆ (3.6/5.0) (4 votes)
I recently acquired this card from a buddy of mine for my Crumbling Ashes based wither deck. It works wonderfully, much less expensive than Gnarled Effigy. Combine those two, and maybe a Blowfly Infestation, and you'll be burning through your opponent's creatures without even touching them in combat.
AXER
★★★☆☆ (3.9/5.0) (5 votes)
Annoying creature killer... nice.
sir_dwar
★★★★☆ (4.8/5.0) (5 votes)
Works really well with bounce effects. Also, don't discount using it on a damaged creature to make a nonlethal wound fatal.
lukemol
★★★★☆ (4.5/5.0) (4 votes)
It's hard to appreciate this card unless you've played with it. In fact, until last night I thought it was a crap card. But it saved me a lot of grief in the Time Spiral sealed deck tourney we did. Now, I can see it's pretty good removal/weakening.
RazzmatazzTheGreat
★★★★☆ (4.7/5.0) (5 votes)
Put it in a proliferate deck and it can ping something every turn forever.
Tynansdtm
★★★★★ (5.0/5.0) (2 votes)
I have two proliferate decks. One is a black infect/wither deck. This is amazing. Usable indefinitely, and you can proliferate both the arrowhead counters and the -1/-1 counters. It grows exponentially.
Leonin_Kha_Cameron
★★★☆☆ (3.8/5.0) (2 votes)
This has great synergy with Contagion Clasp.
Kindulas
★★★★☆ (4.5/5.0) (2 votes)
proliferate made this awesome
Carkki
★★★★☆ (4.5/5.0) (2 votes)
Agreed, profilerate and infect resurrected this card big time.
scumbling1
☆☆☆☆☆ (0.8/5.0) (2 votes)
You could kill something outright with many spells for less than four mana. There's no point to draw out the process with this card.
Superllama12
★★★☆☆ (3.0/5.0) (1 vote)
I think that it would be even better if whenever a creature with a -1/-1 counter dies, put another arrowhead counter on it
djflo
★★★☆☆ (3.9/5.0) (4 votes)
@scumbling - tell that to Kulrath Knight.
Rezzy64
☆☆☆☆☆ (0.0/5.0)
The test of time still has proven this card powerful. I run it in control and am proud to say it still helps me win games.
RastisCas
★★★★★ (5.0/5.0) (1 vote)
I cannot stress enough how much of a star this card becomes in a proliferate deck, if its not remove it can totally control the board. It sneaks past protection and starts the ball rolling on that first -1/-1 counter that I find proliferate has trouble putting on. I use Lux cannon, I use Inexorable Tide, I use every proliferate card known to man, but against creature heavy decks this is the jewel in the crown. I'm not even paid to say this, Its just pure wizard tier.
War_Elemental
☆☆☆☆☆ (0.0/5.0)
Pauper allstar. The flavor of this card is so weird though, it should just be equipment.
kiseki
★★★☆☆ (3.0/5.0) (1 vote)
Imprint this on a Prototype Portal, and have a Throne of Geth out. Sacrifice empty arrows to the throne before your upkeep.
To make it even more sick, throw in a Thopter Squadron. Sacrifice the thopter tokens to the throne to keep all of the arrows and the squadron around.

But why aren't they charge counters?
Cyberium
★★☆☆☆ (2.8/5.0) (4 votes)
I used to be an adventurer like you, till I took a -1/-1 counter to the knee.
Aquillion
★★★★★ (5.0/5.0) (1 vote)
Even back when it was printed it was one of the few good Homelands cards -- at first I thought it wasn't so great (since it costs as much as a Rod of Ruin, which can kill creatures indefinitely; and that's the most common use for this, either way), but the lack of a mana cost to activate it was a big deal, especially since it means you can activate it the turn it hits the table (so even against artifact removal, it still gets to fire off at least one counter, which will usually kill something); and if you can kill three creatures with it (not uncommon) it's a three-for-one.

And that was before proliferate.
Continue
☆☆☆☆☆ (0.0/5.0)
Second-best Homelands card behind Merchant Scroll, which really says something about that set's quality.
Aremath
☆☆☆☆☆ (0.0/5.0)
Combat math? oh, you mean that thing you had before I played this card?

Yeah. While it's not the best card by a long shot, in any creature-based board state it does work simply because your opponent generally can't make 'good' attacks or blocks safely. Generally the counters are best to use mid-combat in order to screw up your opponent's plans after declare blockers/declare attackers.

That said, if you're not in such a position, it's fairly mediocre. Unless you have creature backup to deal lethal damage to a creature after injuring it with an arrow, it falls pretty flat.