Really wish the casting cost on this would've been 3. As is, it's sort of a green or white-only card. What other color has 4 mana to drop on this thing? That said, this is an amazing draw card for use with green.
wolfv
★★★☆☆ (3.4/5.0)(5 votes)
as an uncommon as is i could have understood, but i expect more power from a rare personally. other then that, the look of that artifact from the air kind makes me want the cards for free, and the card to be 6 mana.
DarthKithkin
★☆☆☆☆ (1.9/5.0)(6 votes)
This card is begging to be broked!
henz90
★★☆☆☆ (2.7/5.0)(3 votes)
With two Lotus Cobra out on the field, you can keep on landfall and draw for no real cost. Can be broken when combined with Oracle of Mul Daya aswell with a double (or quadruple with fetches) landfall a turn.... lots of mana and cards in hand.
Definitely Green love
Ryosuke001
★★★★★ (5.0/5.0)(3 votes)
If you're playing a landfall deck you should have plenty of mana to spend on this card...
southernboy214
☆☆☆☆☆ (0.5/5.0)(1 vote)
can you draw multiple cards with each landfall trigger?
mdakw576
★★★☆☆ (3.5/5.0)(5 votes)
Doubt it.
The cmc should've been 3. OR the trigger should've cost 1. As is, you have to pay 6 mana to draw your first card, which is a lot.
hello green deck welcome to the wonderful world of drawing cards.
Ace8792
★☆☆☆☆ (1.5/5.0)(3 votes)
6 colorless mana for one card, 8 for 2, 10 mana for 3, 12 mana for 4. This card never is worth it.
f_fivefiftyseven
★★★★★ (5.0/5.0)(1 vote)
It's a decent card. While there are more efficient cards for drawing, you have to remember that this is an artifact. As a general rule, colourless artifacts have similiar effects to other colours, but at a greater cost. If you were playing Blue or Black, I would understand why you wouldn't like this card, Blue has a ton of drawing spells and cantrips. Black doesn't have as many, but they still exist (Sign in Blood). Red, Green, and White have very little in the way of card drawing, especially in extended. I see this card being of use in any non-blue deck, even those not designed to capitalize on landfall, because it will give them a way to get more cards in their hand in the late game. Not the most powerful card in the game, but definately both useful and balanced.
exterion
★★★★★ (5.0/5.0)(1 vote)
While I agree with what most have said (too high mana cost, especially for the ability), I like this card pretty much.
And as f_fivefiftyseven said: this is a colorless artifact, allowing decks that don't splash blue to draw more cards late game.
Granted, I don't think they made this to be tournament worthy, rather than just a casual card. Because really, topdecking isn't that fun, and cantripping your lands at a so-so cost amends that feeling slightly.
Oh, and note that the ability cost of 2 is equal to making a card into a cantrip when it comes to mana budgeting (Compare Repulse to Unsummon for example)
Gabriel422
★★☆☆☆ (2.8/5.0)(2 votes)
Seriously, they should stop using Jayemdae Tome as the baseline for these cards. What about make a 3-costed, 3 activation Tome in the next core set so we can start getting reasonably powered Tome cards?
psyklone
★☆☆☆☆ (1.5/5.0)(3 votes)
Do these landfall cards really need their own rule? Seems like this one would get along perfectly fine without it saying Landfall on it.
Its not different than any of the other "Whenever _____" cards out there.
the days of Jayemdae Tome in a format good for Jayemdae Tome are over. Instead, they're making cards you have to work for to make good, but then you get stuff that's actually even better than the old toys. Lots of cards from 'the Deck' are obsolete now. Here's the score on Sundial: think like an artificer. The flavor of this card screams 'artificer' to me, and it works for making a good deck. 1: this does not go into a deck without etherium sculptors. it just doesn't. the reason being that those sculptors will make you happier, so play them. Next, I like everflowing chalice to help pay the activation. maybe not your cup of tea. fetch lands are the number 1 way to hit Landfall, and anything else is subpar. you want to play this, play sculptors and fetches. the rest of the deck, you can shape in whatever direction you want. more artifacts? more landfall? if you want to make it casual and cool flavorwise, there was this nifty land searching artifact in alara (conflux) that looked a bit like a planetarium. sorry forgot the name. If you want Jayemdae Tome 2.0, his name's Jace Beleren. 3.0 you want the Mindscupltor. they are both worth splashing, even though that's a lot of Blue. open packs for MS, bc $100.00 is just rtarded for a card that's not banned from Legacy.
_X_
★★★★★ (5.0/5.0)(2 votes)
Compare this card to tower of fortunes. Both cards have a 4 cost base and both drawing abilities boil down to cycling cost - 2 mana for 1 draw. With tower of fortunes you have to wait until 8 mana to draw 4 cards all at once - which may cause you to discard, but card advantage is almost garunteed. Seer's sundial you can use almost immediatley and perhaps every turn, but the effect is conditional on landfall and over several turns. Both cards are cost effective in their own right, but the choice is up to you - what kind of draw fits in with your deck?
I found this card surprisingly powerful. Late-game, when you're running out of gas, the is barely noticeable. Drawing two cards a turn makes it easy to hit landfall almost every turn. And you can tap the new land for mana, so it feels more like paying . Those extra draws really do ramp up your mana. After a few turns, you'll have more mana even after paying than you would have had without this.
In practice, it works like this:
Jayemdae Sundial Artifact , : Draw a card.
DacenOctavio
★★★★★ (5.0/5.0)(2 votes)
I noticed a difference as soon as I stuck this in my EDH. Lands, especially fetchlands, are no longer dead draws. Sol Ring and Temple of the False God pop up in every deck in my meta. This is a fine use of all the colorless mana for the entire game.
psychichobo
☆☆☆☆☆ (0.0/5.0)
Huh, never noticed this was actually rare. It sat in my green-blue ramp deck for so long I never really took it out to inspect it. It just held fast so hard.
Seriously guys, try using this in a proper land-ramp deck. It's wonderful and sorts out any dead draws.
To me, this feels like a cousin to Mind's Eye and I pretty much consider it a staple in Commander. It does a wonderful job of dealing with those situations where you draw a land each turn on turn 14, 15 and 16 and end up doing nothing. For an even stronger engine, play it together with Crucible of Worlds and fetchlands like Flooded Strand.
Comments (24)
Definitely Green love
The cmc should've been 3. OR the trigger should've cost 1. As is, you have to pay 6 mana to draw your first card, which is a lot.
And it makes harrow a cantrip
And as f_fivefiftyseven said: this is a colorless artifact, allowing decks that don't splash blue to draw more cards late game.
Granted, I don't think they made this to be tournament worthy, rather than just a casual card. Because really, topdecking isn't that fun, and cantripping your lands at a so-so cost amends that feeling slightly.
Oh, and note that the ability cost of 2 is equal to making a card into a cantrip when it comes to mana budgeting (Compare Repulse to Unsummon for example)
Its not different than any of the other "Whenever _____" cards out there.
the power level of the cards goes down quite a bit just for a 1-sided play.
5/5
I found this card surprisingly powerful. Late-game, when you're running out of gas, the
Those extra draws really do ramp up your mana. After a few turns, you'll have more mana even after paying
In practice, it works like this:
Jayemdae Sundial
Artifact
Seriously guys, try using this in a proper land-ramp deck. It's wonderful and sorts out any dead draws.