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Magic: The Gathering Card Comments Archive

Whiplash Trap

Multiverse ID: 197526

Whiplash Trap

Comments (27)

Slavir
★★★☆☆ (3.5/5.0) (4 votes)
WHIPPED!
Designer_Genes
★★★★☆ (4.6/5.0) (9 votes)
Well doesn't that make aggro mad?
LiveFreeOrDieWTSB
★★☆☆☆ (2.7/5.0) (3 votes)
hey! useful trap! that's crazy... most of these are far too situational
Duffey
★★★☆☆ (3.3/5.0) (3 votes)
Late game a simple whip of your opponents defenders might be enough to get the last hit in need . Also very useful agains't people that take control of ur creatures
LiXinjian
★★★★☆ (4.0/5.0) (3 votes)
Can be coupled effectively with Pongify (or even Crib Swap) to exile/remove as many as 3 creatures for as little as two blue mana. Or tap your Forbidden Orchard for one blue mana in response to a nasty creature entering the battlefield, and voila!
Necrolysis
★★★☆☆ (3.3/5.0) (3 votes)
So amazing in a draft
PaladinOfSunhome
★★★★☆ (4.5/5.0) (3 votes)
Great card for countering your opponent if they play lots of creatures per turn. Great respones from this.
4.0
Hibron
★★★★☆ (4.3/5.0) (3 votes)
Favorite trap. I love the flavor.
Gaussgoat
★★★★☆ (4.5/5.0) (2 votes)
Punting tokens and/or creatures has never been so much fun. This can really screw someone up if they are relying on a boost from something like Death Baron or Elvish Champion to get them through combat.

As someone else said, you can always hard cast it in the late game to get rid of annyoing blockers for a end-game swing.

4/5

EDIT

Amazing card vs Devastating Summons.
Shiny_Umbreon
☆☆☆☆☆ (0.0/5.0)
The only problem with this card is that it should have said "up to two" instead of "two".
achilleselbow
☆☆☆☆☆ (0.0/5.0)
You could just play Undo, which no one seems to have commented on.
flipsyalec
★★★★☆ (4.5/5.0) (3 votes)
hey, vengevine.

;-)
n00bmag1
★★★★☆ (4.5/5.0) (3 votes)
Very under-rated trap card imo. (By which I mean I never see it used.)
The Blue cost is nice, but the double bounce can be pretty damn useful for the hardcast.
divine_exodus
★★★★☆ (4.0/5.0) (2 votes)
Take THAT you stupid eldrazi spawn tokens!!!
Zaneshift
★★★★☆ (4.7/5.0) (3 votes)
At worst, it's two Unsummons for one more than the price of two Boomerangs. And it's not exactly rare for someone to summon two creatures a turn, either.
Ox
★★★★☆ (4.0/5.0) (2 votes)
guys! your forgetting grave titan! he enters the battlefield with 2 creatures! this has won me games against grave and sun titan with my BU merfolk deck
Braden_Campbell
★★★★☆ (4.5/5.0) (3 votes)
Really fun to use on opponents that rdepend heavily on suspend. They wait and wait, and then as soon as their creatures finally arrive... they get sent back to the hand.
MasterOfEtherium
★★★★☆ (4.2/5.0) (2 votes)
Quicksilver Geyser....... Which Do You Prefer?
BlueRock
★☆☆☆☆ (1.0/5.0) (2 votes)
obviously on occasion when your opponent brings 2 beast-like tokens to the field, this is the card to have! worth side-boarding i guess, but...

i prefer unsummon... just becuase it's so much less situational.

cast on own creature to avoid destruction, cast on opponents biggest baddest attacking creature, get rid of opponents only flying blocker etc... all always for 1 mana. the bonus of an extra creature... but not always when you need it UNLESS you have an extra 4 mana available seems a bit rubbish by comparison.
Ragamander
★★★★★ (5.0/5.0) (2 votes)
With Forbidden Orchard, this card is almost always better than Unsummon. The only problem with that strategy is that you need to be ready to bounce a creature on the same turn your opponent plays it...unless you have two Orchards in play or something like Pongify to add to the mix.

Also fun with Hunted Phantasm and the likes. It's probably best with Hunted Horror, since it quite nicely cleans up the mess. It's effectively a 7/7 trampler for BlueBlackBlack that requires you to discard a card (the Trap), and that seems quite okay to me. I liked Hidden Horror and even Cosmic Larva, and this combo just embarrasses them both.

The closest equivalent is Undo, which, while quite good, is a sorcery, and therefore not quite as useful. Quicksilver Geyser is more versatile, but it lacks the alternate cost, which is what makes this card good.
iSlapTrees
★★★★☆ (4.7/5.0) (3 votes)
This looks like a card for a bounce/counter deck :)

all those strategies about holding on to your cards against a counter deck and try to out-cast the blue mage.

and if the spells are creatures, well, this trap is awesome :)
TPmanW
★★★★★ (5.0/5.0) (1 vote)
An alright little card. Feel free to use it if an opportunity to cast it cheaply comes up, otherwise hold onto it until late in the game. Probably best a sideboard material against tribal and combo.
james2c19v
☆☆☆☆☆ (0.0/5.0)
In commander, there's almost always a turn in a round when an opponent will play two creatures, and then you get your double Unsummon for {U}. You can even use it to save one of your creatures and unsummon an opponent's creature.
TheWrathofShane
★★★★★ (5.0/5.0) (1 vote)
2 for 1 is always fun.
KavikC
☆☆☆☆☆ (0.0/5.0)
What happens to enchantments or artifacts if they are attached to a whiplashed creature?
blurrymadness
★★★★★ (5.0/5.0) (1 vote)
Glad to see at least one person mention Hunted Horror.
manaderp
☆☆☆☆☆ (0.0/5.0)
@KavikC: An Aura not enchanting a legal object or player goes to its owner's graveyard as a state-based action. So if you bounce an enchanted creature with this, the Auras get put into the graveyard. Equipment will become unattached but remain on the battlefield.