Pretty nice in the draft I guess. Not really that good unless your running a Cleric deck maybe.
majinara
★☆☆☆☆ (1.7/5.0)(11 votes)
Late pick in limited probably, crappy in constructed. Not unplayable but definately bad. 1/5
TheDanish
★★★★★ (5.0/5.0)(2 votes)
Works well in draft, especially if you're facing a lot of infect decks. In my case I did not play against any infect, but it still kept me alive until my better stuff could come into play.
The second effect would be really good in an artifact deck. 3/5.
Gavrilo
★★★★★ (5.0/5.0)(1 vote)
Damage prevention was always bit of underrated in limited.
And this holy kitty can be pretty useful in both draft and sealed. Considerably slows infect, which is often more than enough to grab the victory.
Cheza
☆☆☆☆☆ (0.5/5.0)(2 votes)
pretty bad even against infect. Should have had 'metalcraft' instead of 'dealt to target artifact creature'.
r-e-meatyard
☆☆☆☆☆ (0.0/5.0)
But what about the artifact players? The second ability leaves them out.
This is great for causing favorable trades for small creatures in an aggressive deck. The problem with this, however, is that in an aggressive deck you'll be wanting to fill your two-mana slot with more aggressive creatures, not things like this. It's a nice thought, though.
It's very useful for free-for-all games, though. Not only can you prevent players from attacking you (since they can do more damage attacking someone else), you can use it to turn the tide of combat that doesn't involve your creatures in your favor. You can often reverse the effects of first-strike creatures, such as healing a Memnite so it kills a Deft Duelist rather than the other way around, leaving your opponents with the less dangerous of the two cards in play.
HuntingDrake
★★★★★ (5.0/5.0)(2 votes)
Infect means that damage prevention is more useful than usual.
One of the best healers I have seen in some time. Looks to nitch well in this set...
Selez
★★☆☆☆ (2.0/5.0)(1 vote)
On constructed: Damage prevention is oft unplayable, and this is no exception.
On limited: Obviously not a high pick, but certainly playable. This guy makes trades into profits, and slows your opponent's clock by a not inconsiderable amount.
Vinifera7
★★★☆☆ (3.0/5.0)(1 vote)
This cat seems like he'd be pretty good at defending against infect in draft, but normally there are more valuable things to pick up first.
Eldraziking187
★★★★★ (5.0/5.0)(1 vote)
This is pretty good in a Heavy artifact myr deck. Stoped them from burning my Myr Smith several times. Not as bad as it seems.
SoulShatterer
★★★★★ (5.0/5.0)(2 votes)
Those who say it will see no constructed play are dead wrong. This thing keeps Metalcraft advantage up by keeping Myr from getting Burned, and negates those annoying Cunning Sparkmages and Prodigal Pyromancers. Multiples of these can get VERY aggravating. Trust me, I got ruined by two of these and a Steel Hellkite In a recent draft.
Clavat99
★★★★★ (5.0/5.0)(2 votes)
Never underestimate the power of preventing 1 damage to a creature. I always make sure i use my x spells for 1 (2 if i have the mana) over the needed payment for hitting creatures so stuff like this cant pop up from nowhere and foil me.
ratrase
★★★★★ (5.0/5.0)(1 vote)
I won a draft thanks to these guys. My opponent had a Myr Smith and 2 x Golem Foundry in play.
With 3 of these, 2 mana myrs, Neurok Replica and Auriok Replica I managed to keep 3 Golems and 11 myrs at bay while my Glint hawk took him all the way from full to dead.
Great_North
★★★★★ (5.0/5.0)(1 vote)
What? It won't let me prevent 2 damage dome to an artifact player?
reapersaurus
☆☆☆☆☆ (0.8/5.0)(2 votes)
If this was an elf, it would be 2/2, GUARANTEED.
zachpoo
☆☆☆☆☆ (0.0/5.0)
This card was unbelievably useful in my B/W Artifact infect draft deck... It essentially turned into a multi-use creature removal... I'll never underestimate damage prevention again....
BuffJittePLZ
☆☆☆☆☆ (0.0/5.0)
@SoulShatterer: Draft is not constructed, so your example doesn't support your claims that the card should see play in a 60+ card format.
sonorhC
★★★★★ (5.0/5.0)(1 vote)
This will not negate a Prodigal Pyromancer or the like-- It'll just slow it down a bit. Even if this is on the field before the pyromancer is (so summoning sickness isn't an issue), all the prodigal player has to do is save the pyromancer's ability one turn for the end of your turn, ping this cat, and then do it again at the beginning of your turn before you get a chance to untap again. Granted, that is still two pings to get rid of this, that they're not using on your other creatures.
FFTHSUNSET71
☆☆☆☆☆ (0.0/5.0)
Pretty decent in this particular limited format due to the high instance of artifact creatures... esp in same color (i.e. Porcelain Leigionaire, and that tapper I can't remember the name of.)
Not remotely playable in Standard. That is all.
2.5/5
bay_falconer
☆☆☆☆☆ (0.0/5.0)
Total meh. It's good for what it does, though. Damage prevention is strictly better than "+0/+X until EOT" in this block.
BigPimpin
☆☆☆☆☆ (0.0/5.0)
Say what you want about this guy, but I've used this guy to kill a Phantasmal Dragon That was a good game.
Comments (25)
The second effect would be really good in an artifact deck. 3/5.
And this holy kitty can be pretty useful in both draft and sealed. Considerably slows infect, which is often more than enough to grab the victory.
It's very useful for free-for-all games, though. Not only can you prevent players from attacking you (since they can do more damage attacking someone else), you can use it to turn the tide of combat that doesn't involve your creatures in your favor. You can often reverse the effects of first-strike creatures, such as healing a Memnite so it kills a Deft Duelist rather than the other way around, leaving your opponents with the less dangerous of the two cards in play.
This does Argivian Blacksmith, Elvish Healer/Kitsune Healer style.
On limited: Obviously not a high pick, but certainly playable. This guy makes trades into profits, and slows your opponent's clock by a not inconsiderable amount.
With 3 of these, 2 mana myrs, Neurok Replica and Auriok Replica I managed to keep 3 Golems and 11 myrs at bay while my Glint hawk took him all the way from full to dead.
It essentially turned into a multi-use creature removal...
I'll never underestimate damage prevention again....
Not remotely playable in Standard. That is all.
2.5/5