Pointed Discussion

Magic: The Gathering Card Comments Archive

Disentomb

Multiverse ID: 190559

Disentomb

Comments (15)

El_Pared
★★★☆☆ (3.9/5.0) (5 votes)
not sure what's with all the remakes in 2010. Some of them made sense (mind control over Persuasion, etc) But i'm not sure why they decided Raise Dead needed a clone. For that matter, what was wrong with Remove Soul?
Guest57443454
★★★★☆ (4.0/5.0) (6 votes)
Remove Soul just simply sounded like a black card, not a blue counterspell...They replaced Raise Dead because Raise Dead infers a Zombify-like ability, not this ability...
UltimaCenturion
★★☆☆☆ (2.2/5.0) (3 votes)
I use it as a combo with Ooze Garden, Shriekmaw, Putrid Leech, and other dead-reviving cards.
Which isn't the best strategy, but it can do some good.
But really, using this with Shriekmaw is great, because you can evoke him, ooze garden him (you can, in fact, do that, by playing Ooze Garden's ability as a response to your own evoking him,) then raise him from the dead again and repeat, and each time you do, you kill an enemy non-black creature.
Grimn777
★☆☆☆☆ (1.8/5.0) (4 votes)
yeah not an awesome card by any means. rather than bring it back and replay it, why not have it rise from the grave for 5 and avoid the casting cost? Oh and ultimacenturion, you cannot use ooze garden's ability on evoking a shriekmaw. If, as you said, you activate the ability in response to evoking the shriekmaw, there are several things wrong. 1, by responding to the evoking, shriekmaw would have to be on the stack, therefore not yet a creature, and not a legal target. 2, the last abbility/spell placed on the stack is the first to resolve, meaning that the entire ooze garden ability would resolve before shriekmaw even comes into play, meaning there is no way that will work. sorry. 1.5/5
Iiory
★☆☆☆☆ (1.4/5.0) (4 votes)
well it has his uses
sportgenius
★★★☆☆ (3.9/5.0) (4 votes)
that and ooze garden can only be used at sorcery speed.
deadmarshes
★★★★☆ (4.2/5.0) (3 votes)
i play zombies and still use carrion feeders with festering goblins. disentomb and the older raise dead can be used in combo with these two to make a nifty little hand dance. it snipes better and pumps up the carrion feeder even more, it's simple but clever for a 2 mana combo. not to mention it also works well if you have a noxious ghoul out (-1/-1 to all nonzombies when a zombie comes into play)
sweetestsadist
★☆☆☆☆ (1.1/5.0) (4 votes)
I agree with El Pared on this card. Raise Dead was one of those names that got the point across. I was okay with it in the early days because it made sense. Disentomb sounds just as much as a zombification effect. A more appropriate name (Especially with the artwork) would be something along the lines of Return Soul or Raise Soul.
Mumba
★★★★☆ (4.5/5.0) (2 votes)
Ally love.
kittyspit
★★★★☆ (4.1/5.0) (5 votes)
@sweetestsadist
those are the DUMBEST names i've ever heard.
Raise Soul?? Is someone underpaying the name-maker here?
Tobolococo
★★★☆☆ (3.0/5.0) (1 vote)
nice, still i prefer rise from the grave
WhiteyMcFly
★★★★☆ (4.7/5.0) (3 votes)
I love the flavor text
LordofKhyber
★★★☆☆ (3.4/5.0) (4 votes)
Lame functional reprint is lame. Give me raise dead anyday.
Silverware
★★★★☆ (4.8/5.0) (2 votes)
I love Disentomb personaly. It is great being able to effectivly run 8 raise deads in standard if you really want, or 2 in EDH.

Being able to return that key creature to your hand after its been countered or destroyed for only Black is not a bad deal at all. Though I personaly prefer unearth, though the zombie deck I use unearth in has no creature with cmc over 4.

All in all Disentomb/Raise Dead is a good card, a staple in black.

@ El_Pared

They got rid of remove soul because you can not remove a soulless one's soul. =)