nemesis of reason loves this sorcery, plus im going to use this on myself, then cast Open the Vaults, say hello to my little friend!! (Darksteel Colossus).
Lestat13
★★★☆☆ (3.6/5.0)(4 votes)
Real smart a ssuming a creature card that says put it in your library if it would be put into the graveyard would ever be in your graveyard for your Vault Opening.
Mikezila
★★★☆☆ (3.1/5.0)(6 votes)
Match this up with some Mind Funeral.
Qazior
★★☆☆☆ (2.8/5.0)(3 votes)
Sad that this can't be finisher. Otherwise, powerful card.
Wayori
★★★☆☆ (3.9/5.0)(13 votes)
I had assumed this library assassin got a passing score from the masses.
darkerthought7
★★☆☆☆ (2.3/5.0)(3 votes)
This card is highly hated by my friends. 5 mana, often played turn 6 or 7 (5 if I'm lucky), half of library in the trash. Unfortunately, use of this card in combination with Tome Scour leaves inexplicable bruises...
Joseph_Leito
★★☆☆☆ (2.0/5.0)(2 votes)
Fairly nice for milling. Traumatize + Nemesis of Reason x2 or so can have an opponents deck GONE very quickly.
Osmodius
★★☆☆☆ (2.2/5.0)(3 votes)
This card with Panoptic Mirror equals out to around a 5-6 turn game.
FugimSky
★★☆☆☆ (2.8/5.0)(4 votes)
One of my most favorite cards ever, a powerful one too, best mill card out there probably, and it only gets better over the years.
nineyears
★★★☆☆ (3.6/5.0)(4 votes)
Traumatize is like a powerpunch to your stomach that takes all the air out of your lungs, and if your opponent happens to have more milling cards in his hand you will be down for the count.
Zyant
★★☆☆☆ (2.0/5.0)(3 votes)
forget milling! play with a heavy deck, like 200 cards or something, throw in some tutors, 4 of these puppies, and All Hallow's Eve . You now have 100ish cards on the field on your 5th turn.
Spideredd
★☆☆☆☆ (1.6/5.0)(4 votes)
A good card, essential in any mill deck.
A pity that with a big deck you are less likely to draw it.
Lucky for everyone that you can't use it on yourself to get Darksteel Colossus out with Open the Vaults.
HALOGOD
☆☆☆☆☆ (0.0/5.0)
I JUST GOT THIS CARD!
LeoKula
☆☆☆☆☆ (0.0/5.0)
Milling cards are just getting more and more insane... I wonder what will be the milling cards for the next core set. Plus, this was never a blue specialty, blue did it in different ways with Prosperity and Braingeyser, but not like this. I think this should be blue / black or black only. This card doesn't feel blue at all to me.
zpfriem
☆☆☆☆☆ (0.0/5.0)
Couple this with Vulturous Zombie (make it a +X/+X where X is half of your library) and some Rise from the Grave cards, or even better, as mentioned, a bunch of artifacts and enchantments with Open the Vaults, and you are a happy camper.
JaxsonBateman
☆☆☆☆☆ (0.0/5.0)
As has been mentioned, one of the best milling cards out there. By the time you get to play it (turn 5, unless you have some sort of mana accel) the opponent will have around 48 or so cards in their deck. 24 cards gone in one action is even better than Jace Berelen's major ability (although, his is a set amount, so they're probably about just as good as each other). If you manage to attack once or twice with a Nemesis of reason afterwards, the game should end pretty quickly (especially if you can follow it up with Haunting Echoes).
It works even better if you can get Liliana Vess out, and are able to activate her major shortly after using this. All the opponent's graveyard creatures (if you manage to get 20 cards, there should be around 8 creatures) become yours to do with what you will. So it can combo with other mill cards to destroy the opponent's library, or other utility cards to create a massive force. What's not to love?
SachielOne
☆☆☆☆☆ (0.0/5.0)
This plus a fully charged Bloodchief Ascension equals one shriveled sack of bones that used to be your opponent.
PhyrexianLobbiest
☆☆☆☆☆ (0.0/5.0)
Traumatize with Relic of Progenitus on the field; activate the relic.
Is it overkill? Maybe, but I don't think so. Not considering how many cards are useful from the graveyard. Plus, it's a handy way for a mono-blue/Artifact deck to remove Progenitus himself from the game. (I'm not sure, but I think the relic would resolve before Progenitus' second ability activated).
RaikouRider
☆☆☆☆☆ (0.0/5.0)
Progenitus never hits the graveyard so you can't exile him with Relic.
My favorite trick in my Sharuum the Hegemon commander deck is to tutor for Open the Vaults or Roar of Reclamation, then cast Traumatize on myself. Then next turn, I can basically dump everything I milled into play.
lukemol
☆☆☆☆☆ (0.0/5.0)
I can see using it in multiplayer myself. With Twincast, That's either 1 opponent playing with 1/4 of a deck or 2 opponents playing with 1/2. And for only 7 total mana!
U-caster
☆☆☆☆☆ (0.0/5.0)
man, you can get rid of a lot of stuff with four of these, but I feel, that under certain conditions, mind funeral is better.
xSheeperx
☆☆☆☆☆ (0.0/5.0)
How many can u have in a Deck?
Traumatize+ twincast= lol
givethepeopleair
☆☆☆☆☆ (0.0/5.0)
5/5. i love making enemies by playing this card.
GradiustheFox
☆☆☆☆☆ (0.0/5.0)
50% chance of killing your opponents favorite card or 'that one they're waiting for'. On the other hand, it's a 50% chance of getting it to them faster, but that's a far stretch of optimism. This spell is just plain murder, to Timmies and Johnnies alike.
ScruffyNerfHearder
★★★★★ (5.0/5.0)(1 vote)
Turn five cast Traumatize. Turn 6 cast Haunting Echoes. If that doesn't end up neuting your opponent nothing will.
Azymth
☆☆☆☆☆ (0.5/5.0)(3 votes)
For what it does, this card is WAY too cheap. Your opponent loses half his deck for 3BB? That is ridiculous! The only people that love this card are those that can't manage the strategy of combat enough to play a real game rather than grind their opponent with cheating blue cards. It should cost at LEAST 6BB, in my opinion.
That being said, I almost wet myself with giddiness when an opponent dropped this on me when I was playing a graveyard "rat" deck. I had Living Death in my hand, cast it the next turn and had 12 creatures on the board, including a Spirit of the Night and 2 Sengir vampires while he had a couple of drakes and a sage owl. He actually killed himself by Traumatizing me when he had me on the ropes by countering a few of my early dark rituals and keeping my rats home with some walls and drakes. If he had waited it out he would have taken me down with that annoying phantom warrior that I could not block. That was a classic. He hates the Spirit of the Night to this day.
Grinding is such a boring way to lose. I would much rather have an opponent walk out and beat the snot out of me than watch all my cards go in the graveyard. It's been my experience that a nice fast deck will take out a grinder 9 times out of 10, especially if you can access your graveyard. The only thing worse than a grinder is a stasis deck.
SpencerDub
★★★★★ (5.0/5.0)(1 vote)
The recently-previewed Keening Stone will play very nicely with this spell. Traumatize and then Keening Stone, and your opponent is milled out.
Studoku
★★★★☆ (4.9/5.0)(10 votes)
The goggles! They do nothing!
BioPrince
★☆☆☆☆ (1.0/5.0)(1 vote)
Keening Stone (6) Artifact Rare 5, {T}: Target player puts the top X cards of his or her library into his or her graveyard where X is the number of cards in that player's graveyard.
mdakw576
☆☆☆☆☆ (0.0/5.0)
Archive trap is better unless you're trying to mill someone using a really large deck (like EDH or some crazy battle of wits deck). Instant speed is the biggest factor; however being able to cast it for free if they use a fetchland or tutor card, as well as comboing well with path to exile, is a great bonus. Remember that traumatize can never actually kill off an opponent, and that once his library hits less than 26 cards, archive trap actually mills for more.
Many people here don't understand the difference between sorcery and instant, especially for blue. If they do tap out on turn 5, they're going to be playing cards like time warp, morphling, or meloku, or even mind control. This is because those cards will have an immediate effect on the battlefield. Traumatize does not.
BastianQoU
☆☆☆☆☆ (0.0/5.0)
my cousin has an addiction to playing decks with 80 or so cards. no matter what we tell him, he doesn't see the disadvantage to keeping to the minimum. i would love to play this on him once or twice, just to say i got so much out of it.
eliteDecoy
☆☆☆☆☆ (0.0/5.0)
Does anyone think that the guy with the goggles looks like Snoop Dogg?
SocialExperiment
★★★★★ (5.0/5.0)(1 vote)
This, Mind Funeral, and Telemin Performance are brutal if played one after another (probably on different turns, but whatever). This becomes even worse if you play Haunting Echoes to nuke your opponents graveyard and most of what's left of his library.
snickerpuss
☆☆☆☆☆ (0.0/5.0)
This is the greatest and best casual card in the world, Traumatize.
Comments (35)
A pity that with a big deck you are less likely to draw it.
Lucky for everyone that you can't use it on yourself to get Darksteel Colossus out with Open the Vaults.
It works even better if you can get Liliana Vess out, and are able to activate her major shortly after using this. All the opponent's graveyard creatures (if you manage to get 20 cards, there should be around 8 creatures) become yours to do with what you will. So it can combo with other mill cards to destroy the opponent's library, or other utility cards to create a massive force. What's not to love?
Is it overkill? Maybe, but I don't think so. Not considering how many cards are useful from the graveyard. Plus, it's a handy way for a mono-blue/Artifact deck to remove Progenitus himself from the game. (I'm not sure, but I think the relic would resolve before Progenitus' second ability activated).
My favorite trick in my Sharuum the Hegemon commander deck is to tutor for Open the Vaults or Roar of Reclamation, then cast Traumatize on myself. Then next turn, I can basically dump everything I milled into play.
Traumatize+ twincast= lol
That being said, I almost wet myself with giddiness when an opponent dropped this on me when I was playing a graveyard "rat" deck. I had Living Death in my hand, cast it the next turn and had 12 creatures on the board, including a Spirit of the Night and 2 Sengir vampires while he had a couple of drakes and a sage owl. He actually killed himself by Traumatizing me when he had me on the ropes by countering a few of my early dark rituals and keeping my rats home with some walls and drakes. If he had waited it out he would have taken me down with that annoying phantom warrior that I could not block. That was a classic. He hates the Spirit of the Night to this day.
Grinding is such a boring way to lose. I would much rather have an opponent walk out and beat the snot out of me than watch all my cards go in the graveyard. It's been my experience that a nice fast deck will take out a grinder 9 times out of 10, especially if you can access your graveyard. The only thing worse than a grinder is a stasis deck.
Artifact Rare
5, {T}: Target player puts the top X cards of his or her library into his or her graveyard where X is the number of cards in that player's graveyard.
Many people here don't understand the difference between sorcery and instant, especially for blue. If they do tap out on turn 5, they're going to be playing cards like time warp, morphling, or meloku, or even mind control. This is because those cards will have an immediate effect on the battlefield. Traumatize does not.