Pointed Discussion

Magic: The Gathering Card Comments Archive

Fact or Fiction

Multiverse ID: 185819

Fact or Fiction

Comments (35)

Drecon84
★★☆☆☆ (2.6/5.0) (7 votes)
End of turn Fact or Fiction I win :)
True_Mumin
★★★★☆ (4.3/5.0) (10 votes)
Whoa. The flavor text is WIN. I'd love to say that to my opponent's face! ;D
grayseeroly
★★★☆☆ (3.9/5.0) (4 votes)
Pure Sadism in card form.
Mitch_360
★★★★☆ (4.0/5.0) (4 votes)
Simply a must...Card Advantage always wins.
Zage
★★★★☆ (4.3/5.0) (10 votes)
Great new art, great flavor text, great name, great 'blue' feel.

A real homerun card, in my opinion.
CatsAreCthala
★★★★☆ (4.4/5.0) (17 votes)
You just have to say the flavor text when you play this card.
True_Smog
★★★★☆ (4.5/5.0) (6 votes)
Good old Fact or Fiction, I miss it so much (especially nowadays).
Fabercastel
★★★★☆ (4.5/5.0) (11 votes)
New flavor text pretty much explains the card's function :)

Leaves your opponent trying to guess which combo pieces you've got in your hand; often, if you're casting this, it doesn't matter how they separate the two piles.
XTwistedsoulX
★★★★☆ (4.1/5.0) (13 votes)
I didnt think i was gonna like any new art for this but this ok. Still think hanna looks hot in old version. God I'm lonely. :P
Tiggurix
★★★★☆ (4.4/5.0) (9 votes)
@XTwistedsoulX: Don't worry, we all are. At least some of us have the strength to admit it. ;)
murder100
★★★☆☆ (3.8/5.0) (6 votes)
Love this card, most of the time you opponents don't know what the hell to do
Sironos
☆☆☆☆☆ (0.5/5.0) (1 vote)
Can they give you 1 card in hand and and 4 in the grave yard?
nekosan
★★★★☆ (4.2/5.0) (3 votes)
@Sironos: Read the text better, they divide the cards, YOU chose which pile to keep! That is the wicked trick!
Kirbster
★★★★☆ (4.5/5.0) (15 votes)
Play it on your opponent during a turn in which you've Mindslaver'd him, and you can make him give you a 5-card pile.
Rumblin-Slumm
★★★☆☆ (3.5/5.0) (3 votes)
Fantastic art! If you look carefully, you can see Jace discarding the "pile" of 3 cards and keeping the "pile" of 2! Amazing card as well, especially since it's an instant!
5/5
gromgrom777
★★☆☆☆ (2.3/5.0) (5 votes)
EOTFOFYL
Nagoragama
☆☆☆☆☆ (0.0/5.0)
Flavor text involving Jace is always amazing.

Also, this card is insanely good.
Tobinator
☆☆☆☆☆ (0.0/5.0)
rules question; can you legally create a pile of zero? strangely enough it's come up pretty often lately..
SecretLan
☆☆☆☆☆ (0.0/5.0)
Fun to play and to play against.
Radagast
★★★★☆ (4.3/5.0) (3 votes)
Incredible card, incredible artwork, and incredible flavor text. A perfect 5.
chinkeeyong
★★★★★ (5.0/5.0) (2 votes)
...and then, Yawgmoth's Will to get back the other pile.
Aaron_Forsythe
★★★★☆ (4.3/5.0) (34 votes)
Aaron’s Random Card Comment of the Day #59, 1/17/10

Fixed-deck products are appealing to make because they give us outlets to reprint cards like Fact or Fiction—cards that we consider too risky for reintroducing to Standard, but are fun when used “fairly”. Jace’s deck in particular is jam-packed with such cards, including Gush, Daze, and Counterspell.

As much as I love Matt Cavotta’s work, I just can’t get into this particular illustration, and not because there’s anything lacking in Matt’s proficiency. The concept (and I realize this may not have been Matt’s call) just takes the card’s mechanics far too literal for my tastes. I mean, Jace has five little sparklies, three of which he’s ditching, and two of which he’s keeping. I GET IT! I’m not saying Squee and Hanna rummaging through old papers is exactly how I’d represent this spell either, but at least it isn’t breaking the fourth wall.

I wonder if Chandra was the one that split the sparklies into two piles…
supershawn
☆☆☆☆☆ (0.0/5.0)
the best situation your opponent can have with this card is either two cards they don't want to see you cast (in which case you still get to pick which one you want) or only one thing they care about(in which case you still get to keep that card) or you didn't get anything good (like a bunch of islands but you still get at least 3 of those islands and got them off the top of your deck.
long story short, this card is ALWAYS good.
JoshMagic
★★☆☆☆ (2.8/5.0) (2 votes)
fantastic artwork.
fantastic effect.
fantastic card.
this particular card will alway hold a special place in my heart
5/5
Gishra
★☆☆☆☆ (1.8/5.0) (2 votes)
Personally I love this artwork, never could get into the old one. Then again, I pretty much hated all the artwork that had Weatherlight crew on it that wasn't their legends card.

What I like about this art though is how menacing it is... like Jace is giving his opponent a riddle where every possible answer seems to be "I'm going to kick you in the nuts." Anyone who has ever been on the wrong end of a Fact or Fiction knows that that is exactly how trying to figure out how to divvy up your opponents cards can feel like.
BaneSlayerKirby
★★★★☆ (4.7/5.0) (5 votes)
Sounds like Mr. Forsythe will choke if he sees a yugioh card.
willpell
★★★☆☆ (3.2/5.0) (3 votes)
I love this card's art, but I hate the flavor text. Jace is supposed to be a super-genius, but he can't handle basic grammar? For that matter, I'm virtually never happy to see the modern idiom showing up in my fantasy game (Dwarven Berserker is one of the few exceptions just because it's so obviously a gag).
Cheza
☆☆☆☆☆ (0.5/5.0) (3 votes)
@ Aaron:

Gush and Daze aren't overpowered per se. Both support a defensive role, pushing you back (in time) and is well balanced against mana acceleration on the other hand.

I reintroduced the mechanic within my set, but this set also includes hybrid Two or Red mana for red, Phyrexian Black phyrexian mana for black, convoke & Wild Growth for white, some sort of echo and a higher mana output for green.

But to get to Fact or Fiction:
I don't like the mechanic on a blue card, since it should be contrary to blue to let an opponent choose the cards. That's why I like scry much more. If you are the psychological archtype of the color you play and you're playing against a red deck, it feels wrong to let the red player // archtype to choose. So for me, a Diabolic Tutor fits much better to blue than this card, since the first one gives you FULL control about your library and that's what blue is really about.

So for me, this card combines "randomness" (opponent separates), but also some sort of planning (you choose the pile). All in all, I would have printed this card as a green spell. Both enemies (black and blue) would LOVE to have some sort of control about what green is drawing, but green still has the "instinct" factor and last word - a combination of randomness paired with some pinches wisdom.

That's also the reason, why I love Realms Uncharted in green and I would also have no problem to give Gifts Ungiven to green as well.
LRats
★★★☆☆ (3.5/5.0) (3 votes)
I agree with Aaron on the art, not badly drawn, but not how I'd like to see it portrayed. However, I LOVE the flavor text.
NeoKoda
☆☆☆☆☆ (0.5/5.0) (2 votes)
I hate the artwork. It makes Jace look like a netherworld horror.
iUseBreakOpen
☆☆☆☆☆ (0.0/5.0)
I don't like the mechanic on a blue card, since it should be contrary to blue to let an opponent choose the cards.

I disagree. Fact or Fiction is deception at its purest. It's like an election where both candidates are in the pocket of the same entity. It's the illusion of choice. Deception and illusion are the mode of operation for a blue mage.
Dubbios
☆☆☆☆☆ (0.0/5.0)
Let's see:

1- CMC 4 - Just one blue mana. So you can splash it in every deck with blue.
2- Your opponent choose, so you can tell what he can deal with and what he cannot.
3- Type Instant - Anything else to say?

This card gets better with a bad opponent; in the WORST of the case, you are drawing the BEST card of the top five. In the BEST case, you draw FOUR cards.

5/5
wholelottalove
☆☆☆☆☆ (0.5/5.0) (1 vote)
Since when does blue have full control of the library?
TheAj
☆☆☆☆☆ (0.0/5.0)
I wish this card cost U and Ancestral Recall didn't exist so we could have such a fun card in the power 9. Only downside is it'd be banned in legacy :(
patronofthesound
★★★★★ (5.0/5.0) (1 vote)
This card in comparison to the original is very reminiscent of how magic has changed in the last few years. The gameplay is relatively constant (of course, there are millions of possible decks within that constant) but the flavor has increased exponentially. I mean just look at Jace here. Now the cards wrap around tangible characters at a level they never did for, say, Gerrard. Furthermore, you might notice he's sort of holding a few sparks and dropping a few more. This is a perfect sync between the card's function and flavor. Jace is taking the smaller pile!

In terms of running it, however, I prefer ancestral memories for legacy and foresee for modern.