the "each" opponent clause saves this from being total junk. As it is, it's too expensive to be so conditional. Maybe you could back it up with tons of discard? Force them to top deck for creature spells?
Mooby
★★★☆☆ (3.2/5.0)(3 votes)
It's a control finisher in the wrong colors for control, it's too slow at the price to break a Limited game, and it's a target in multiplayer. It's a card that sounds good for a number of purposes but is great for none.
Dragon_Whelp
★★☆☆☆ (2.8/5.0)(3 votes)
Combo with Standstill. But how to make the deck? Ideas?
Studoku
★★★☆☆ (3.2/5.0)(2 votes)
Not a great card, but I like the flavour text.
Dalek9
☆☆☆☆☆ (0.0/5.0)
I think it'd be great in EDH with a lot of counters, but it is meerly speculation.
FirstPrime
☆☆☆☆☆ (0.0/5.0)
I think it's a great multiplayer card. Not to threatening that it will be the biggest tartget at a large table and the more players there are the more useful it becomes. Free critters are never a bad thing.
TwistedNsanity
☆☆☆☆☆ (0.0/5.0)
Love the art but this card is only decent in a 4-way
anhkheg
★☆☆☆☆ (1.5/5.0)(1 vote)
With the addition of M10, a Silence successfully casts at the beginning of each of your opponent's turns would promptly shut them down. Or an Aether Storm enchanted by a Faith's Fetters does the same thing without looping a single spell.
Wraggles
★★★☆☆ (3.8/5.0)(3 votes)
Eh strikes me as naya colours. Combine now with moonhold and silence, drop a realmrazer the turn after perhaps. For lolz, combine with lurking predators, doomed if you do, doomed if you don't. Throw in a garruk perhaps?
Mprime818
☆☆☆☆☆ (0.0/5.0)
Great against control... Add Realm Razer and Silence and u might have somethin...
Mode
☆☆☆☆☆ (0.0/5.0)
Now why exactly does a five-mana enchantment that creates plain 2/2 tokens (with no relevant tribal) type each turn have to be conditional? *Peers to Bitterblossom*
Donovan_Fabian
☆☆☆☆☆ (0.5/5.0)(1 vote)
Realm razer + predatory advantage, your opponent wont remove it because its not doing anything at the time you play it, follow up with realm razer and they can't play any creatures for a few turns, netting you several lizard tokens. You can also tap out before realm razer hits the field, then use the floating mana to cast a lavalanche to kill all opponents creatures or put more creatures into play. Use with boartusk liege to have your lizards be 4/4, or creakwood liege to be 3/3, but you also gain 3/3 worm tokens at the same time.
Mouthsmasher
★★★★☆ (4.6/5.0)(6 votes)
This could serve as a potentially nice combo with Manabarbs. While you're enemy remains too afraid to play anything, it keeps your creatures coming without you having to tap land for them either.
UNBAN_SHAHRAZAD
★★★★☆ (4.0/5.0)(1 vote)
Could be decent in a multiplayer EDH game.
Ameisenmeister
☆☆☆☆☆ (0.0/5.0)
In my highlander deck I once managed it to have this on the field and then I casted Decree of Annihilation. :-D
VoidedNote
☆☆☆☆☆ (0.0/5.0)
This would only work in a jund deck. 3/5
majinara
★★★★☆ (4.3/5.0)(3 votes)
The card sucks by default. However, there are ways to make it more playale. - play it in a discard deck (opponents without cards on hand can't play creatures) - play it in a land destruction deck (opponents without mana can't play creatures) - play it in a multiplayer deck (the more opponents, the more chances to get creatures)
And of course: play it in a deck, where the tokens have a purpose (to be sacrificed for something or whatever). Then it's a good card. But just putting it in a random 1vs1 deck: then it's horrible.
ChampionofSquee
☆☆☆☆☆ (0.5/5.0)(1 vote)
this is a good card. it costs 5 mana, which usually means it wont be coming out until later in the game. I've played against this card many times because my friend uses it and i had enough mana to put out creatures but i had none to play, which meant he got one of these every 3 out of 4 turns or so just because i didn't have that many creatures in my deck. Granted i had a Wall of Tanglecord imprinted on Prototype Portal w/ 2 voltaic keys out so i would get 3 per turn, but if i didn't have that, or he had destroyed it earlier (and he did eventually destroy it) i would have been seriously screwed up.
kiseki
★★★★★ (5.0/5.0)(2 votes)
This can't stand on its own, even in multiplayer. Creatures are so important in multiplayer due to their efficiency that you end up with a couple of very expensive suspended lizards. I've seen this go whole rounds without getting a token. And yet, there is an irrational fear of the card?! If I play this, I won't get the benefit, but opponents will team up on me for having it. I'm going to try it in my Jokulhaups deck, and also in my red/green control (weird but effective) deck that encourages people to hold back their creatures. A disappointing card that I really want to be good.
Justice1337
★★★★★ (5.0/5.0)(1 vote)
OK, I don't understand the low ratings. First, this is obviously meant for EDH, so stop downrating it because it isn't as good as Tarmogoyf. But now if you've played EDH or any multiplayer FFA, how can you say that this isn't an auto-include for every deck of these colors? Take worst case scenario. By turn 5, your opponents have either done nothing but played land, played a bunch of draw spells, or they're sitting with 3 or 4 cards. Of those, the typical deck usually has at least one creature. So, everyone plays a creature, you get no tokens, waste - right? Not so fast. How long can the least-creature heavy opponent play a creature spell every single turn? Probably not a turn longer, so next turn you have an automatic activated Mobilization, with a 2/2. Next turn after that, you probably have multiple triggers. Down the stretch, you might be triggering it 3 times an orbit. You'll outpace Bitterblossom by the end of the game, no questions asked.
That's if you're just dumb and throw this in there. What about if you build around it? Luring creatures out of your opponents is something that a lot of controllish decks would want to do. Decks playing Jokulhaups and clones probably rank this as one of the top cards they want to hit before playing that card, if not the very top card. This is just so awesome aside mass LD that it's rightly judged as one of the more threatening things to be on the board, perfectly fitting at a 5 cmc.
OmegaSerris
☆☆☆☆☆ (0.0/5.0)
@kiseki Well you use that irrational fear against them. Like others have said, play it in Naya colors. Trick your opponents in to overextending then Wrath of God. Oh, no! You guys just lost some spells ganging up on me? Why don't you play some mor-Day of Judgement. X-D
Make those damn 2/2 lizards expensive, just for your opponents, not you. ;-)
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Hilarious in or against Werewolf decks. For in: Self explanatory. Every time they transform they get a lizard friend. For against: If they don't transform, you get a lizard friend.
That being said, I think this spell had been mean to be inverted. "Whenever an opponent casts a creature spell, you may put into play a 2/2 green Lizard creature token." Makes a lot more sense, especially for this card's name.
Mmmmmm This is gonna a fun card for my multiplayer devour deck. Along with Dragonlair spider.
Sweater
☆☆☆☆☆ (0.0/5.0)
I find it a solid card in practice. Not only does it get you loads of freebies in multiplayer, but forces your opponents to play their creatures when they don't want to. Either bringing out a flash guy on their own turn, or bringing out some specialized fatty too early. Also people sometimes limit themselves to one creature a turn, when normally they would play several.
I like that you just throw it out there and then forget about it, putting all the pressure (albeit minimal at times) on the opponents.
Raznaak
☆☆☆☆☆ (0.0/5.0)
This surprises me that nobody mentioned Lurking Predators. "Will you let me have a 2/2, or will you take the chance to let me have a free creature from my deck?"
Comments (27)
- play it in a discard deck (opponents without cards on hand can't play creatures)
- play it in a land destruction deck (opponents without mana can't play creatures)
- play it in a multiplayer deck (the more opponents, the more chances to get creatures)
And of course: play it in a deck, where the tokens have a purpose (to be sacrificed for something or whatever). Then it's a good card. But just putting it in a random 1vs1 deck: then it's horrible.
I'm going to try it in my Jokulhaups deck, and also in my red/green control (weird but effective) deck that encourages people to hold back their creatures.
A disappointing card that I really want to be good.
That's if you're just dumb and throw this in there. What about if you build around it? Luring creatures out of your opponents is something that a lot of controllish decks would want to do. Decks playing Jokulhaups and clones probably rank this as one of the top cards they want to hit before playing that card, if not the very top card. This is just so awesome aside mass LD that it's rightly judged as one of the more threatening things to be on the board, perfectly fitting at a 5 cmc.
Well you use that irrational fear against them. Like others have said, play it in Naya colors. Trick your opponents in to overextending then Wrath of God. Oh, no! You guys just lost some spells ganging up on me? Why don't you play some mor-Day of Judgement. X-D
Make those damn 2/2 lizards expensive, just for your opponents, not you. ;-)
For in: Self explanatory. Every time they transform they get a lizard friend.
For against: If they don't transform, you get a lizard friend.
That being said, I think this spell had been mean to be inverted. "Whenever an opponent casts a creature spell, you may put into play a 2/2 green Lizard creature token." Makes a lot more sense, especially for this card's name.
Oh boy, that next card had BETTER be a creature!
I like that you just throw it out there and then forget about it, putting all the pressure (albeit minimal at times) on the opponents.