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Magic: The Gathering Card Comments Archive

Kabira Crossroads

Multiverse ID: 169963

Kabira Crossroads

Comments (20)

OutlawD1
★★★☆☆ (3.8/5.0) (2 votes)
I guess good in combination with Felidar Sovereign
Vinifera7
★★★★☆ (4.5/5.0) (2 votes)
I wish this one had a better effect than "gain 2 life". Graypelt Refuge and Sejiri Refuge both tap for another color, and still give you 1 life.
Foodtime
★★★☆☆ (3.5/5.0) (2 votes)
amazing with Narrow Escape, gain 4, play it back out for another 2!
bhunji42
★★★★★ (5.0/5.0) (4 votes)
hallowed ground might be okay with this...
Raveknight
★★★★★ (5.0/5.0) (1 vote)
this a great card for many strategies I'm using 4 of in 2 different decks almost always buys me the time I need to take over control of a game

easily a 4 star for use 5 for art
Mikolash
★★★★★ (5.0/5.0) (3 votes)
Card does not count towards Emeria, the sky ruin, thus it's out of my deck.
Kurhan
★★★★☆ (4.2/5.0) (2 votes)
Not the greatest land in the game, but its a decent life gain effect considering no actual mana is paid for it, and you get a white mana from it each turn afterwards.

Maybe able to be abused in land returning decks. Something like moonfolk maybe?

or if you are a fan of the Zuran Orb, Fastbond, and Crucible of Worlds combo...2 more life for playing it each time!
Gaussgoat
★★★★★ (5.0/5.0) (1 vote)
Not bad; there are a couple of combos you could run with it in Zendikar. If you like blue/white:

Living Tsunami

3/5
Ae00111
★★★★★ (5.0/5.0) (1 vote)
its kinda good with azusa, lost but seeking. play 1, gain 2, play this, lay 2 more, gain 4. 6 life in one turn!
ZEvilMustache
★★★★★ (5.0/5.0) (1 vote)
An interesting thought experiment. How much life would make this better than a basic plains. Not two, I think we can agree. Would three be too much?
Brex123
★★★★★ (5.0/5.0) (1 vote)
I love using this card in my land spam/ giant creature deck, and I have lots of other cards that can pull this back to my hand, Such as Grull Turf. My friends get really peeved when I do that over and over and over, which is what I usually do.
Orim-s_Thunder
★★★★★ (5.0/5.0) (1 vote)
I now have two copies of this replacing Plains in my Zur's Weirding deck. It's a lock with any Moonfolk, though Floodbringer is my favorite. Very nice as a backup lock and even if I don't use that lock it's still free life.
Crabotage
★★★★★ (5.0/5.0) (1 vote)
Plains is better.
yesnomu
★★★★★ (5.0/5.0) (1 vote)
@ZEvilMustache I think three would have been fine, making it a Healing Salve stapled to a Plains. It would be interesting to see how much it'd be used at four, and how the metagame would change.

As is, yeah, compared to something like Halimar Depths, I wouldn't play this.
Bursama
☆☆☆☆☆ (0.0/5.0)
Nice art.
And it also works nicely with my Sanguine Bond -deck.
lorendorky
☆☆☆☆☆ (0.0/5.0)
I've been staring at this card for five minutes waiting for a Saltskitter to surface.
Speednat
☆☆☆☆☆ (0.0/5.0)
I have a hard time deciding which is better with the bounce lands, this or Halimar Depths. I finally have settled on Halimar Depths. But I still like this option.
Autor
☆☆☆☆☆ (0.0/5.0)
Not good for any deck.

But great for life-gain deck.
PauperCubist
☆☆☆☆☆ (0.0/5.0)
I'll keep cubing with Sejiri Steppe, thanks.
RAV0004
☆☆☆☆☆ (0.0/5.0)
At 4 life it would ALMOST be an auto include in most casual white decks, and a sideboard in many tournements, if only as a scapeshift/crop rotation target against aggro, if only as a replacement for Glimmerpost now that cloudpost is banned. At 3 It would be about as use as Khalni Gardens is.