a weakened version of death touch, combined with the "vampiric"-ability. ...and white? i could imagine a planeshifted version/reprint of this one in black.
Dr_Octogonapus
★★★★☆ (4.7/5.0)(5 votes)
I sought this card out a while back because It had a rather unique effect, particularly for white. Don't get me wrong, I LOVED it just because nothing else did this. However, the more I've studied it, the less I like it. Correct me if I am wrong, but doesn't this only add a counter if you manage to NOT kill the blocking/blocked creature with combat damage?- due to the fact that it only counts if the creature is killed "this way?" And your creature has to survive the encounter too. So, as far as I can tell, this card is only useful to a creature that has 0-2 power and survivability, and only for a limited amount of time, once it starts amassing +1/+1 counters. Kind of not worth in in the long run.
certainly unique, must be a inspiration for Ambiguity...If this card was worded slightly differently and costed less it could have been interesting...
EternalLurker
★★★★★ (5.0/5.0)(2 votes)
Really should say "enchanted creature" rather than "first creature" in the oracle text.
achilleselbow
★★★★★ (5.0/5.0)(2 votes)
@Dr_Octogonapus: Interesting question, both the card text and the Oracle version seem to support your theory. Probably not intended though. The only way I can think of it being useful this way is if it's played on a small creature with Regenerate, or in combination with a Lure (so you can distribute damage among multiple creatures in a way that would kill as few as possible), or if played on Thorn Elemental (in which case it's most likely unnecessary overkill). Also works with Valor Made Real, Mounted Archers, Foriysian Brigade, High Ground, or Foriysian Interceptor if blocking's your thing.
A3Kitsune
★★★★★ (5.0/5.0)(1 vote)
Interesting effect, if it only had a higher cut-off threshold or cost 1 less, this would be good.
InsertNameHere
☆☆☆☆☆ (0.5/5.0)(3 votes)
Wow. Legends, huh?
DocDoom
☆☆☆☆☆ (0.5/5.0)(1 vote)
heh, ass is filtered, as in massvive Damage...
Hrrrm, does it really work that way? Im gonna ask in the forums...
jeff-heikkinen
★★★★☆ (4.0/5.0)(1 vote)
Wow, this is terrible. Narrow, pointlessly convoluted, and expensive; I think I'll pass.
Hovercraft
☆☆☆☆☆ (0.0/5.0)
This helps buff your creature up to help it survive multiple blockers or attackers.
Yukikah
☆☆☆☆☆ (0.0/5.0)
It's too bad they used up such an awesome card name on this; I'd more imagine something named Infinite Authority to have a powerful effect.
Psychrates
☆☆☆☆☆ (0.0/5.0)
Understand that this card was made for Lure and insta-buffing.
Continue
☆☆☆☆☆ (0.0/5.0)
Am i seriously the first to realize that this card has a typo? "...for each creaeture destroyed in this manner..."
Mistmeadow Skulk: Whoa. Does that Jesus-lookin' dude that knight blocked last turn really have infinite authority?
Darksteel Myr: Nah. I've fought him a couple times. Didn't get a scratch.
Mistmeadow Skulk: Sweet, I got this. *blocks* ... but what happened to that knight dude, then? He had protection too!
Darksteel Myr: Protection won't help; the rules for 'protection' don't make a damn bit of sense. You need to be indestructible.
Mistmeadow Skulk: Man, sucks to be that dude. WAIT OH SHI-- *dies*
Darksteel Myr: *walks away, whistling*
The_Jabberwocky
☆☆☆☆☆ (0.0/5.0)
This card is not THAT bad, the WWW cost just makes it annoying and expensive. It gets props for being old school, unique and the art is kinda cool. If you want to use this card, it is probably best played on something like a Taunting Elf and then throw down a Fog or Holy Day to see that your Elf survies the encounter.
Comments (18)
...and white?
i could imagine a planeshifted version/reprint of this one in black.
Don't get me wrong, I LOVED it just because nothing else did this.
However, the more I've studied it, the less I like it.
Correct me if I am wrong, but doesn't this only add a counter if you manage to NOT kill the blocking/blocked creature with combat damage?- due to the fact that it only counts if the creature is killed "this way?" And your creature has to survive the encounter too.
So, as far as I can tell, this card is only useful to a creature that has 0-2 power and survivability, and only for a limited amount of time, once it starts amassing +1/+1 counters.
Kind of not worth in in the long run.
Hrrrm, does it really work that way? Im gonna ask in the forums...
Mistmeadow Skulk: Whoa. Does that Jesus-lookin' dude that knight blocked last turn really have infinite authority?
Darksteel Myr: Nah. I've fought him a couple times. Didn't get a scratch.
Mistmeadow Skulk: Sweet, I got this. *blocks* ... but what happened to that knight dude, then? He had protection too!
Darksteel Myr: Protection won't help; the rules for 'protection' don't make a damn bit of sense. You need to be indestructible.
Mistmeadow Skulk: Man, sucks to be that dude. WAIT OH SHI-- *dies*
Darksteel Myr: *walks away, whistling*