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Magic: The Gathering Card Comments Archive

Tower Above

Multiverse ID: 152075

Tower Above

Comments (18)

Vinifera7
★★★★☆ (4.8/5.0) (4 votes)
This card seems decent if you have green mana to spend, but the fact that it's not an instant makes it quite a bit less versatile.
Overkiller
★★★★☆ (4.7/5.0) (3 votes)
It would be too overpowered as an Instant, I think it's perfect how it is. An excellent card.
Donovan_Fabian
★★★★☆ (4.0/5.0) (1 vote)
Imagine this card with rage reflection, or a protean hydra.. hey opponent, you have to attack my protean hydra, which is immune to burn/combat damage for rest of the turn because it has 4/4 on top of its counters, and at end of turn your creature blocking it adds double the counters it started with. Vigor or phytohydra works great too, as does lord of extinction. Thats a sweet play for green.
HairlessThoctar
★★★★☆ (4.8/5.0) (3 votes)
Wins games.
Nuff said.
BrutalJim
★★★★★ (5.0/5.0) (2 votes)
I like it, gives a creature very nice bonuses, and can let you pick off a troublesome creature.
KikiJikiTiki
★★★★☆ (4.0/5.0) (2 votes)
No one's noted that it also kills indestructible creatures with that whole wither thing :P
I think it'd be pretty sweet to knock out an indestructible Platinum Angel with this jazz.
Unfortunately, your opponent might just be able to tap the creature you want, in which case this is just +4/+4 for 3 mana, which is an expensive Monstrous Growth. I still really like the combination of abilities bestowed.
SIlverSkyz
★★☆☆☆ (2.8/5.0) (6 votes)
Type your comment here.
Werny
☆☆☆☆☆ (0.0/5.0)
This has the best art ever. How keen is that Goblin!!!!!!???

Pretty good win condish too.
Calver
☆☆☆☆☆ (0.0/5.0)
A good card, but missing a little something to make it great. It's mana cost means that it's only reasonably playable in monogreen (barring, of course, a bunch of dual lands), and is a bit too expensive in the mid and early game to play anything other than 1-2 cc card in the same turn (when you could be playing a big creature instead to swing with repeatedly in following turns).

I disagree with Overkill that it would be overpowered as an instant: combat tricks are mostly for post-blockers (on your turn) or on your opponent's turn. If you use it after a creature blocks, then you're missing out on it's pseudo-provoke ability, getting relatively less bang for your buck. If you cast it on your opponent's turn, then you're losing out on both the provoke and the trample damage.

Without making it instant, I think it would be greatly improved just by giving it actual provoke so that you can effectively pick off/weaken bigger creatures and combo creatures who can normally be tapped down (from attacking you or from their own ability). Creature control is weakest in green to begin with, though this would admittedly be a rather expensive form of creature control.
NoobOfLore
★★★★★ (5.0/5.0) (9 votes)
Like giant growth, except screw you.
GrimjawxRULES
★★★★★ (5.0/5.0) (1 vote)
This card rocks in mono green aggro. Between this, Beast Within, Krosan Grip and some nice fatties, there's not a lot the deck needs fearing aside from color hate.
shotoku64
☆☆☆☆☆ (0.0/5.0)
"When this creature attacks, target creature blocks it this turn if able."
Who needs that at instant speed? That's like saying "I want to make my creature unblockable at instant speed". This is perfectly fine as a sorcery.
Kirbster
☆☆☆☆☆ (0.0/5.0)
I'm vaguely tempted to play this in a monoblue aggro deck.
SkyknightXi
☆☆☆☆☆ (0.0/5.0)
It looks like this isn't portraying a boggart, but a spriggan (q.v. Swirling Spriggan). Makes sense; in Cornish lore, spriggans were supposed to be the spirits or reincarnations of ancient giants, and could grow TO giant size when needed.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Green removal
Kills indestructibles
A good pump
high CMC can be good with manaplasm and probably elsewhere
trample on a non-permanent card is always nice. Gives you fatty-options; but even hitting for 5 with a token is pretty brutal.

To the "instant speed" argument; it would be better in mutliplayer to allow an opponent to unexpectedly kill another opponent/trample over/win-combat. I do this with Shadow Rift sometimes. Then someone goes from "kill your chump blocker" to "whoops I killed ya" for 1 mana; which is sometimes counter-productive for who you pumped if they were planning on you being focused on the guy they just killed.

Aside from that, instant wouldn't do too much; but it would be nice to be able to pump the token they didn't block or the fatty who was only chumped for the loss of the provke-esque ability. I imagine they didn't do that because it would train new players to use the card wrong and cause confusion. "What do you mean he doens't have to block because you declared blockers?!"
ZaisConsultant
☆☆☆☆☆ (0.0/5.0)
This is pretty much a green kill spell... NEAT!
Sleepy_Jackdaw
☆☆☆☆☆ (0.0/5.0)
"That day, the goblins received a grim reminder..."

Seriously reminds me of Attack on Titan.
Aremath
☆☆☆☆☆ (0.0/5.0)
Part of a cycle of triple 2/Color-costed uncommons:
-Advice from the Fae
-Flame Javelin
-this
-Spectral Procession
-Beseech the Queen

Most of them are good uncommons, and the costs make them playable in other colors as well.

Hybrid symbols are one of the coolest 'newer' things in magic.

This card obviously is a blowout if your opponent has instant-speed removal. Other than that, it's a green direct-damage kill-spell which is nice. Even on a 1/1, you're likely to kill (or severely weaken) one of their creatures, and still trample over for a little bit of damage. Works well with deathtouch.