Pointed Discussion

Magic: The Gathering Card Comments Archive

Tyrannize

Multiverse ID: 146767

Tyrannize

Comments (17)

God_of_Destruction
★★★☆☆ (3.1/5.0) (4 votes)
I run two Tyrannize in my black-red deck and its a scream... I fought a guy that uses heavy card draw with Reliquary Tower in his deck, when he's down to twelve by turn five i used this card and he discarded his hand of ten cards... poor thing he doesnt have any counterspells, tsk...tsk...
GrimGorgonBC
★★★☆☆ (3.2/5.0) (2 votes)
If you had Megrim in play....I always have a destroy land and tutor for guys with heavy hands.
Shiduba
★★★★☆ (4.5/5.0) (4 votes)
I like this card, 7 life is pretty much but discarding your hand is even worse at times.
Gezus82
★★★★☆ (4.2/5.0) (4 votes)
I love the flavor of this card, it makes your opponent agonize about which choice to make between two horrible ones. and they have to decide so whichever it is they feel bad about their choice
EnV
★★★☆☆ (3.0/5.0) (2 votes)
epic card.
GruesomeGoo
★★★★★ (5.0/5.0) (2 votes)
Abyssal Nocturnus and Megrim would love this card.
Of course, then most people would rather take the 7...
Ritius
★★★★☆ (4.2/5.0) (3 votes)
Not the most effective way to use discard... At least, its no friend to megrim. Turn five you could have already killed with a Wheel and Deal and a Windfall.

I dunno about how useful this card is. If you wanna get rid of their hand, on turn five, two blightnings would have done it, with 6 damage and 4 cards down, for just one more mana.
scumbling1
★★☆☆☆ (2.5/5.0) (6 votes)
How terrible!

If their hand is worth keeping, they will pay the life and kill you with what they've got. If their hand isn't worth seven life to them, then they must have had a pretty crappy hand to begin with. In that case, Tyrannize is completely win-more.

For five mana, you could be destroying their hand with a Mind Sludge or Mind Twist, and doing so without giving them the option to play around your spell. Tyrannize even fails to give you an effect at a discounted price, which at least Browbeat (sort of) gives you. And yet even Browbeat is terrible, making this actually something akin to abyssmal.
Deepfried-Owls
☆☆☆☆☆ (0.5/5.0) (1 vote)
Such a nice card.

Get some double damage source instant/enchantments and it's nearly as bad as having had the opponent discard 7 cards with 1 megrim out.

Copy it if you're in the mood for intense hellbent/madness for yourself.
luca_barelli
★★★★★ (5.0/5.0) (1 vote)
Wow. Sc umling really hates this type of card. Anyways, it's fairly decent, especially in a burn deck that can make the choice real agonizing for your opponent.
Gabriel422
★★★★★ (5.0/5.0) (3 votes)
This "punisher" mechanic fits hydrid mana so well. This doesn't break the color pie even if you're playing it in mono-red / mono-black, as your opponent always has the option to make it a discard spell or a burn spell.

If only there were more like this. Something like a green-white hybrid spell that Wraths unless they let you put five 1/1 Saprolings into play.
Splizer
★★★★★ (5.0/5.0) (1 vote)
This is a rather difficult card to compare with any other... I mean, the discard ability is vastly undercosted compared to Wit's End (and in Red) and should be more ultimately lethal than a mass-discard spell like Mind Sludge....but the option out of it (paying 7 life) doesn't ensure you'll get that effect if you need it.

The 7 life loss is also undercosted compared to say Lava Axe (a Lava Axe in Black, mind you). But again, that discard effect can be chosen instead, and their hand may be a lower price to pay than the 7 life (although topdecking isn't usually too advantageous)

But screw comparison. For uniqueness and feel this card ROCKS!!! :D
Kryptnyt
★★★★☆ (4.0/5.0) (3 votes)
I don't like it, because 7 is actually not a huge deal for 5 mana.
TheWrathofShane
★★★★★ (5.0/5.0) (1 vote)
You need to look at this like a 7 damage lava axe. Except in the later rounds when opponents have low cards in hand, then they would just drop their hand.

So its a mid-early game "magma" axe for black or red.
4/5
psychichobo
★★★★☆ (4.5/5.0) (2 votes)
Works pretty well if you Dark Ritual it out turn three. About then 7 life can swing the game in your favour, and they often don't want to lose what's in their hand at that point.

Plus, I have one of these in foil, and it's quite simply the best foil I've ever seen. It's getting used.
OstravaBoletaria
☆☆☆☆☆ (0.0/5.0)
Really bad card. People seem to forget that with this sort of card, you always get the worse of the two options. Maybe if they lowered it to, say, 5 damage, and then gave you the choice this might be playable.
MacBizzle
☆☆☆☆☆ (0.0/5.0)
Browbeat is not terrible (and neither is Dash Hopes). You use them in burn decks of their respective colors. Allow me to explain.

When will the opponent choose burn on Browbeat?
When he thinks he can afford the life (which is early game).
When will the opponent choose draw on Browbeat?
When they either can't take the burn or are too scared to (which is late game).

When do YOU want Browbeat to burn?
Early game, when both your hand and your opponent's life are full.
When do YOU want Browbeat to draw?
Late game, when you're topdecking, they're running low on life, but you need a little more steam.

The card is engineered for them to pick the better option for you. Same with Dash Hopes. First two or so are treated as really cheap instant speed Lava Axes, and then once you have them scared, you have a monoblack Counterspell.

This card sucks though. A lot of decks can be topdecking (or close to it) by turn 5, making this an expensive Mindrot.