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Magic: The Gathering Card Comments Archive

Magus of the Vineyard

Multiverse ID: 136159

Magus of the Vineyard

Comments (16)

Twigster
★★☆☆☆ (2.2/5.0) (8 votes)
3 turn win:

Turn 1: Forest + Magus of the Vineyard
Turn 2: Forest + Noble Heirach x 2 + Shorecrasher Mimic
Turn 3: Forest + Rafiq of the Many + Giant Growth x 2
swing with the 14/12 double striking trampler for 28 damage.
Vadoff
★★☆☆☆ (2.2/5.0) (6 votes)
That combo seems to generate a 11/9, not a 14/12...

More importantly though, you would have to go second since you would need 10 cards, have an absolutely perfect draw, hope for the highly unlikely event that your opponent doesn't have any blockers with a total toughness greater than 2, and pray he doesn't have any creature removal or damage prevention spells.
vinkel
★★☆☆☆ (2.4/5.0) (4 votes)
it's 14/12 when swinging, 5/3 from rafiq being played, +6/+6 from the 2 giant growths, +3/+3 from the 3 exalted creatures, but still, that would be have to be a lucky draw
Omenchild
★★★☆☆ (3.1/5.0) (4 votes)
the rules made this thing a lot worse
GradiustheFox
★★★★☆ (4.7/5.0) (3 votes)
It's Johnny Appleseed! Makes me ponder a folklore theme deck, but I doubt I could find the number of cowboy cards needed to fill out American folklore.
raptorman333
★★★☆☆ (3.5/5.0) (6 votes)
i miss mana burn.
Zulp
★★★★☆ (4.0/5.0) (3 votes)
Just make sure you're anticipating the two free green and can use them more efficiently than your opponent, and this is actually a decent card. It seems underrated.
Nusder
★★★★☆ (4.7/5.0) (3 votes)
5/5 with Omnath, Locus of Mana.
Low cost and very useful.
CharlatanShadowmage
★★★★☆ (4.0/5.0) (3 votes)
This card is verily underrated. I play a lot of casual (This card's obvious role). Even without mana burn, everyone seems more than willing to use the green all up. Most decks want to play under the mana curve, so you just make them run faster. All you do is follow with good control and play the big stuff you've got for the win. Most of the time they will just kill him to mock you, anyway. Yay for a seemingly wasted kill. This card makes U/G counter-aggro just uber evil.
lorendorky
☆☆☆☆☆ (0.0/5.0)
Turn 1 forest, magus of the vineyard
turn 2, forest, natural order, ........progenitus!?
HairlessThoctar
★★★★☆ (4.0/5.0) (3 votes)
This suffers greatly from the Howling Mine problem, in that your opponents get use out of it before you do.

Still really neat though.

PS.Also, it's Eladamri's Vineyard on legs.

pyrotempestwing
★★★☆☆ (3.0/5.0) (1 vote)
I had this in my Intet (URG) Deck. Swapped it out for Birds of Paradise.
Myrofkoth
★★☆☆☆ (2.0/5.0) (3 votes)
LOL no one has said that you can get a myr superion on turn one with this guy!!!!!!!!


MYR'S FTW
djflo
☆☆☆☆☆ (0.0/5.0)
You cannot get a Myr Superion out first turn with this guy, because you can't play the Magus until during your precombat main phase, at which point you are too late to get the extra mana. Turn 2, however, is very good.
Kelptic183
☆☆☆☆☆ (0.0/5.0)
Easy way to abuse it: Aether Vial. Turn one Vial, then put this into play during your upkeep. That way, you get to use the extra mana before the opponent.
Dabok
☆☆☆☆☆ (0.0/5.0)
You can put a 4cmc creature on turn 2.
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Or you can have something like this :
T1 : Magus of the Vineyard
T2 : Somberwald Sage (+ Llanowar Elves optional)
T3 : 7 cmc creature (or 8cmc if you have succeeded on dropping the Llanowar Elves)
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Taking ramp decks to a whole new level :)
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As it has been said, the key here is anticipation, you put it when you KNOW you're gonna put something big pretty soon, since this pretty much helps your opponent first, it's a pretty solid disadvantage.